Tales of the Rampant Coyote

Adventures in Indie Gaming!

Frayed Knights: Changes to version 1.07

Posted by Rampant Coyote on July 21, 2014

Over the course of the week, I made some changes to Frayed Knights: The Skull of S’makh-Daon that go beyond adding Steam achievements.  This will be version 1.07, and will be made available for non-Steam versions soon. The changes are small, but (IMO) significant: * Change to the Search skill. When there is a hidden […]


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The Origin of Frayed Knights: Dice and Paper Edition

Posted by Rampant Coyote on July 17, 2014

Long-time readers may be plenty familiar with some of this already. But with the first Frayed Knights game coming out on Steam (hopefully a week from today) and the sequel making progress towards its first fully playable demo, I figured I’d go back over a little bit of the history of the series. The Frayed […]


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Frayed Knights: A Slightly New and Improved Trailer

Posted by Rampant Coyote on July 16, 2014

I came to the stark realization the other day that the original trailer for Frayed Knights: The Skull of S’makh-Daon still had the words “Coming Soon” at the end. I figured I’d jump in and just change that particular title and make a quick revision. This was mainly for Steam, but I figured I’d put […]


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Frayed Knights: Am I just a cruel game designer?

Posted by Rampant Coyote on July 15, 2014

Am I just a cruel game designer? Are there any other games out there that have one of the longest dialogues in the game take place after the entire party has been wiped out? Is this me trying to be funny and take the edge off a frustrating situation, or was it me just rubbing […]


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Frayed Knights Update: Achievements

Posted by Rampant Coyote on July 14, 2014

Frayed Knights: The Skull of S’makh-Daon will be up on Steam in a matter of days. It could have been done a lot sooner, but in my stupidity / eagerness, I decided to add achievements to the game. I don’t know if it’ll make a bit of difference in sales. But I thought it would […]


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Building Awesome RPG Levels Blazingly Fast By Embracing Feature Creep

Posted by Rampant Coyote on June 16, 2014

“Create as if nobody will ever see it; then polish as if millions will.” I saw this advice for writing, and wondered how applicable it would be for games. The first part – creating as if nobody will see it – gives the writer two benefits. The first is a freedom to write whatever kind […]


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Frayed Knights: The Skull of S’makh-Daon Escapes Greenlight Limbo!

Posted by Rampant Coyote on June 12, 2014

At this point, it’s not such a major milestone in the grand scheme of things, and I’m not sure whether to cheer or just breathe a sigh of relief. It’s really more of the beginning of the process, but I feel it should not go unremarked. Frayed Knights: The Skull of S’makh-Daon is greenlit for Steam. […]


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Terra Mechanica; Frayed Knights 2 Coming to Salt Lake Comic Con

Posted by Rampant Coyote on June 2, 2014

As you’ve no doubt noticed if you check the blog lately, I’ve been doing double-duty as a game developer and a writer.  I hope to get some serious cross-training advantages in both categories. I’ve worked on a few short stories, and now I have had my first one published in Terra Mechanica: A Steampunk Anthology. […]


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Greenlight Follies

Posted by Rampant Coyote on April 30, 2014

Hey true believers! Frayed Knights: The Skull of S’makh-Daon is finally in the top 100 games on Steam Greenlight. I could use everyone’s help to move it up and – more importantly – keep it there. I suspect just about everyone who hits this blog and who has a Steam account has already voted for […]


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Frayed Knights – Sorry, the Princess is in Another Castle

Posted by Rampant Coyote on April 11, 2014

In development of Frayed Knights 1: The Skull of S’makh-Daon, a lot of the time and effort in the latter stages of the project was devoted to dealing with scaling the game. A lot of the practices which worked okay for one or two dungeons didn’t scale well to making two dozen locations. There was […]


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Frayed Knights: Brains!

Posted by Rampant Coyote on March 10, 2014

Here is a little-known fact about Frayed Knights 1: The Skull of S’makh-Daon: The more intelligent enemies are actually smarter with how they attack. Not by much – in fact, it’s so subtle it’s probably unnoticeable unless you were to really find comparable enemies and do a comparison. If you don’t mind peeking behind the […]


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Frayed Knights, New Price

Posted by Rampant Coyote on February 28, 2014

The time has come, ladies and gentlemen. Frayed Knights: The Skull of S’makh-Daon has a new price, both direct and through Desura. Cheaper is good, right? While the sequel is still a little further off than I expected at this point, this really is all part of my cunning plan to spread this game around […]


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Frayed Knights: Starting In the Middle

Posted by Rampant Coyote on February 20, 2014

Here’s a cool thing about RPGs in general, which has been true since the first “white box” D&D books were released to the public:  They are designed with built-in character progression that matches the player’s learning curve. At first level, or the early stages of the game, your character isn’t very powerful, and doesn’t have […]


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Meson Pie Review of Frayed Knights: The Skull of S’makh-Daon

Posted by Rampant Coyote on February 17, 2014

Those of you who follow me on Twitter or Facebook may have seen this one over the weekend. Meson Pie is doing a series called “Greenlighters” which highlights games which have been stuck in Steam Greenlight for a while. Guess who was featured? The one thing that this video tells me, along with a few […]


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Frayed Knights: A Maze of Twisty Little Skill Trees

Posted by Rampant Coyote on December 20, 2013

Making Frayed Knights: The Skull of S’makh-Daon was a learning experience for me, of course. It’s funny how you can think you know what you are doing after decades of playing games, and even years of experience making games, but when it comes down to actually implementing a design and making it fun… it throws […]


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Frayed Knights: Dungeon Creation Rules, Part 4

Posted by Rampant Coyote on November 22, 2013

Wow. I’ve been doing these little Dungeon Creation notes for a long time! Now, we are finally at the end of my little list of dungeon creation rules and guidelines for Frayed Knights. These began life as part of a design document (design principles), both to keep myself oriented as I’m developing content, and for […]


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