Posted by Rampant Coyote on February 28, 2014
While the sequel is still a little further off than I expected at this point, this really is all part of my cunning plan to spread this game around far and wide. When the sequel comes out, as many people as possible to have played and loved the original, and be totally ready for more Frayed Knights. Yes, behold the majesty of my plan, for mine is an evil genius! Muhahahah!
If you have not played (and I am constantly surprised by how many new readers I have who aren’t familiar with the game), Frayed Knights: The Skull of S’makh-Daon is something of a love-child between an old-school role-playing game and a sitcom, with many of the somewhat more modern amenities of a 3D indie game that doesn’t have to fit inside 640k anymore. Frayed Knights is a little silly on the surface, with a party of misfit adventurers who provide their own little commentary on the story as it evolves. Underneath the surface, though, it is still a pretty “hardcore” old-school, turn-based RPG with tons of items, spells, special abilities (“feats”), puzzles, monsters, and places to explore. It’s got elements of both a parody and love-letter to old-school CRPGs and to tabletop role-playing.
One of the innovations of Frayed Knights is the “drama star” system. When you do something interesting, enjoy a victory, or especially suffer a setback, you gain points towards “drama stars.” The drama stars can be used to provide huge advantages in the game – from massive bonuses to your next task, to restoring your entire party to full health. The trick is that the drama stars are not saved in a normal save game (if you quit and come back, however, you’ll get ‘em). The point is to give players who “play through” setbacks and challenges in the game won’t be at a disadvantage against players who prefer to reload and replay the same combat or events over and over again to “get it perfect.”
Along with that perspective of leveling the playing field for certain kinds of gamers, Frayed Knights: The Skull of S’makh-Daon is designed to not require a perfect optimization of your characters in order to succeed. There are a ton of customization opportunities for your characters, and I wanted people to have fun with it, rather than being so worried about picking the “wrong” choice. Experiment!
It’s a big game, representing an average of 30 hours for many people to play through to the conclusion, assuming they hit some or most of the optional content (there are quite a few completely optional quests and dungeons). I really did go overboard with the number of spells and feats in this game (if it’s a mistake, I am taking unbelievably further in the sequel…) It will keep you busy. And challenged. Just because the story is (usually) tongue-in-cheek doesn’t make it a cakewalk.
Frayed Knights: The Skull of S’makh-Daon is also on Steam Greenlight. If you are on Steam, please consider giving it an “upvote” and we’ll see if we can help more people discover this game!
And hey – if you are still on the fence, there’s even a free demo you can check out at the Frayed Knights site.
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