Tales of the Rampant Coyote

Adventures in Indie Gaming!

Salt Lake Comic Con 2017, Here I Come

Posted by Rampant Coyote on September 19, 2017

From Thursday through Saturday, I’ll be at Salt Lake Comic Con. My home base will be Booth 639. This is the Xchyler / Utah Authors table, and it’s going to be overflowing with books. I will have a small but not insubstantial contribution to the library, including paper copies of Mirages & Speculations, StoryHack 0, […]

Filed Under: Books - Comments: 4 Comments to Read

Divinity: Original Sin 2 Releases!

Posted by Rampant Coyote on September 14, 2017

The thing I discovered as an indie game developer is that Murphy’s Law adores release days. Today is the release day for Divinity: Original Sin 2, the next crowdfunded game where Larian shows us just what kind of games they will make without compromises made to publishers. Their campaign earned them a couple million, although […]

Filed Under: Game Announcements - Comments: 2 Comments to Read

Easing Back into the Game

Posted by Rampant Coyote on September 11, 2017

The last year has been a little bit … nuts. Some of it was nuts in a good way. ┬áThe day job, however, took its toll. I’m no stranger to crunch, or (sadly) extended crunch. It came with the territory as a full-time game developer, and pretty much every programming job I’ve ever worked has […]

Filed Under: Game Development, Geek Life, Rampant Games, Writing - Comments: 3 Comments to Read

Pulp is No Excuse

Posted by Rampant Coyote on September 6, 2017

Critics tend to use “pulp” as a qualitative descriptor. I think I’ve made my case enough times in the past that this simply isn’t true, unless you are one of those people who insists that newer is better, or that certain modern popular affectations are objectively superior to those of the past. For many decades, […]

Filed Under: Pulp, Writing - Comments: Read the First Comment