Tales of the Rampant Coyote

Adventures in Indie Gaming!

King’s Quest – New, Old, and Reduxed

Posted by Rampant Coyote on February 28, 2011

Yeah, this one’s been all over the news this last week, but I figured I’d provide the link here as well. Whether you were a fan of the original, or if this will be your first experience with the King’s Quest games, this high-quality fan-made remake looks pretty dang awesome: King’s Quest III Redux: To […]

Filed Under: Adventure Games - Comments: 6 Comments to Read

You Know Your Game Is Too Long When It Takes 17 Years to Play It…

Posted by Rampant Coyote on February 25, 2011

Okay, that’s not exactly the case. Or not even remotely. But I amused myself with the title, and that’s what this blog is all about, really… 😉 Cleve, developer of the legendary vaporware RPG Grimoire has apparently finally played through the entire game, start-to-finish, without cheat codes, for the first time in the seventeen years […]

Filed Under: Game Development, Indie Evangelism - Comments: 16 Comments to Read

Indie Game Pricing – Minecraft Creator Weighs In

Posted by Rampant Coyote on

So how much SHOULD an indie game cost? There’s a fun interview interview with the indie dude who’s made perhaps the biggest splash on the indie scene since a bunch of guys released a game called Doom on the unsuspecting public 17 years ago. You can check it out at Gamasutra: Markus Persson on Bringing […]

Filed Under: Biz - Comments: 8 Comments to Read

Hanako Understands the Problem with Dragon Age. Bioware Doesn’t.

Posted by Rampant Coyote on February 24, 2011

I got riled up about this article.  I was planning a big retort, though I still feel kinda bad commenting on a game I feel I’ve barely played.  But that was kind of the point. I was one of those people who quit only a few hours in. And my reasons were almost the exact […]

Filed Under: Design, Mainstream Games - Comments: 23 Comments to Read

Demon War Now Available

Posted by Rampant Coyote on

I’ll do a bigger post on it once I have a chance to play it, but Soldak Entertainment has now officially released the expansion for their butt-kicking highly dynamic action-RPG Din’s Curse.  Of which I am a fan. I am a little terrified of the expansion, as I remember how many hours I lost ‘reviewing’ […]

Filed Under: Game Announcements - Comments: 2 Comments to Read

What Does a Game Producer / Manager / Leader Actually Do?

Posted by Rampant Coyote on February 23, 2011

When I was in the trenches of game development early in my career, I was lucky enough to have some producers / managers who were pretty good at their job. Later on, in other jobs (including many outside of the games biz), I wasn’t always so lucky. A couple of days ago, in response to […]

Filed Under: Biz, Production - Comments: 9 Comments to Read

Podcast Interview – Dungeons of Dredmor (Gaslamp Games)

Posted by Rampant Coyote on February 22, 2011

Okay, I confess – I’m not a big fan of podcasts. Yes, I’ve been in ’em… but it’s not my thing. The reason is that I can’t work and listen to a podcast at the same time. I can do it if I’m playing a familiar game that doesn’t have any necessary dialog to read […]

Filed Under: Game Development, Interviews, Production - Comments: 6 Comments to Read

The Best Bugs of Ultima Underworld

Posted by Rampant Coyote on February 21, 2011

As I’m in the midst of serious bug-fixing and last-minute changes to Frayed Knights, this article by Dan Schmidt, one of the programmers for Ultima Underworld (and a couple of little-known game series called “Guitar Hero” and “Rock Band“) arrived at a perfect time and gave me a good laugh. I’m sure both developers and […]

Filed Under: Game Development, Retro - Comments: 8 Comments to Read

It’s Not Really a Day Off

Posted by Rampant Coyote on February 18, 2011

For me, at least, being a part-time indie game developer means taking the occasional day off work so I can stay home and… work. Yes, aside from fixing a fence that was damaged in a wind storm a couple of days ago, my day is going to be spent frantically fixing bugs. As will much […]

Filed Under: Production - Comments: 5 Comments to Read

Why Orcs?

Posted by Rampant Coyote on February 17, 2011

Stories rooted in the modern world or familiar historical periods are (relatively) easy to explain to audiences. You can slap a year and location on the screen, and you are done. “Hong Kong, 1928.” Boom. Not many people playing a game were ever in Hong Kong in 1928, but most of us are familiar enough […]

Filed Under: Design - Comments: 15 Comments to Read

3DFX – Lest We Forget…

Posted by Rampant Coyote on February 16, 2011

Aw, man, remember when companies still talked about gaming on the PC and it had nothing to do with Facebook? I sure do… I loved these commercials. “Blast his freaking head off!” And this one starts out a little more over-the-top, with giant all-white-meat chickens and flying children… What’s kinda funny is I remember at […]

Filed Under: Retro - Comments: Read the First Comment

Indie Game Developers: Meet the New Boss, Same as the Old Boss…

Posted by Rampant Coyote on February 15, 2011

We won’t get fooled again! Gamespot ran an article yesterday featuring comments from the developers of hit indie games Minecraft, Monaco, Braid, Flower, and others about the impact and growth of indie gaming in an age that where the indie developer was once, not many years ago, declared extinct. “Oops.” The Rise of the Indie […]

Filed Under: Indie Evangelism - Comments: 2 Comments to Read

Quick Take – Mark Leung: Revenge of the Bitch

Posted by Rampant Coyote on February 14, 2011

“Think of it as an RPG gone wrong.” That’s part of the description of the Torque (TGEA) – based indie parody RPG, Mark Leung: Revenge of the Bitch.  I’ve raised a few eyebrows when I’ve told people the title of  what I’ve been squandering my miniscule-and-still-diminishing “spare time” on, but hey — it’s a humor-oriented […]

Filed Under: Impressions - Comments: 12 Comments to Read

Indie RPGs I’m Looking Forward to in 2011 – and Beyond

Posted by Rampant Coyote on February 11, 2011

I have so little time to play these games, but there are still a slew of indie RPGs on the horizon that MAY be released this year – it’s so uncertain with indie games – that I’m really, really looking forward to. Between RPG Watch’s Most Promising RPGs of 2011 list, and doing the write-ups […]

Filed Under: Indie Evangelism - Comments: 12 Comments to Read

Frayed Knights: The Skull of S’makh-Daon!

Posted by Rampant Coyote on February 10, 2011

It’s been a little bit since the latest development update on that little piece of vaporware we like to call Frayed Knights. Or, as we have only recently decided to call it – Frayed Knights: The Skull of S’makh-Daon As beta is only weeks  away, it seemed fitting that we’d actually give Frayed Knights 1 […]

Filed Under: Frayed Knights - Comments: 7 Comments to Read

R.I.P. Guitar Hero

Posted by Rampant Coyote on February 9, 2011

Okay, so I haven’t played Guitar Hero since GH3, so I can’t say I’m really gonna miss it all that much… Activision Dissolves Guitar Hero Business Now I feel a sudden urge to dust off the PS2 controllers and rock out to the original. It had a good run. Not like the original game-maker Harmonix […]

Filed Under: Biz, Mainstream Games - Comments: 5 Comments to Read

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