Tales of the Rampant Coyote

Adventures in Indie Gaming!

High-End Video Card Shortage: Caused by Cryptocurrency Mining?

Posted by Rampant Coyote on July 19, 2017

This is news to me. Apparently over the last couple of months, high-end video cards (like the NVidia 1070 and 1080) became scarce and their price inflated. Why? Mainly because the extremely powerful GPUs can be used to mine cryptocurrencies like Ethereum, which has skyrocketed in price. PC World: AMD, Nvidia coin mining graphics cards […]

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Unity Asset Store Community Sale: ProBuilder Advanced On Sale

Posted by Rampant Coyote on April 12, 2016

Unity’s community sale is going on for the next 3 days (as of this post). One of the assets on sale is ProBuilder. I have high recommendations for this one. We’re using it in Frayed Knights 2: The Khan of Wrath (actually, we’re taking advantage of much of the ProCore Bundle Package… which sadly isn’t part […]

Filed Under: Game Development, Tech - Comments: Comments are off for this article

The Disposable Personal Computer is Finally Here

Posted by Rampant Coyote on December 1, 2015

My first computer was a less-than-$200 Sinclair ZX80 my dad picked up from a trade show. It had 1K of RAM and one of the cheapest CPUs of the era. He knew I was interested in computers, and it was the cheapest machine there, I guess. (BTW, in that picture to the right, that’s not […]

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The Void: Welcome to the Future

Posted by Rampant Coyote on November 13, 2015

“We played the VR game Dactyl Nightmare back in the 90’s,” I tell the girl who is helping us suit up. “It made us sick.” “That won’t happen now,” she says, and then corrects herself. “I won’t say it never happens, but it almost never happens. This is very different, and it isn’t even the […]

Filed Under: Geek Life, General, Impressions, Tech - Comments: 8 Comments to Read


Posted by Rampant Coyote on September 4, 2015

I returned home the other night to find half of an old CD-ROM sitting on the table. It was an original disc for Gabriel Knight: Sins of the Fathers. It was later explained to me that it had fallen off the shelf and out of the jewel case, and our puppy, Clara (yes, named after […]

Filed Under: Retro, Tech - Comments: 11 Comments to Read

The Windows 10 Game Denial Scenario

Posted by Rampant Coyote on August 18, 2015

I haven’t upgraded to Windows 10 yet. I will have a laptop with Windows 10 in a few weeks, and I may eventually upgrade my desktop. I avoided the Windows 8.x fiasco entirely. I don’t particularly trust Microsoft, though I don’t harbor any resentment towards them. I’m still of the opinion that Windows will no […]

Filed Under: Mainstream Games, Tech - Comments: 4 Comments to Read

The Little Cube Goes Into Retirement

Posted by Rampant Coyote on July 28, 2015

Not a big surprise, but… As previously deduced, Razer has purchased Ouya. But it sounds like they only purchased the software assets and the service, not the (somewhat disappointing) hardware. Razer has promised to support legacy systems for at least a full year, and then offer Ouya owners a deal on their own hardware. Ah, […]

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Oculus Rift Unveiling

Posted by Rampant Coyote on June 12, 2015

VR: Coming to a living room near you soon. Like within 9 months. Oculus VR has announced their consumer product, available in the first quarter of 2015.  Including a new set of positionally-aware controllers called “Oculus Touch.” In addition to traditional buttons and sticks on the controllers, it also recognizes gestures made by the thumb and […]

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More Troops Deployed for the Upcoming VR War

Posted by Rampant Coyote on March 5, 2015

Valve produced a prototype of their upcoming “full-room” VR system this week at GDC.  Sort of like the Microsoft’s Kinect answer to the Wii controls, the prototype is winning raves from those who have tried it. The Dev Kits are supposed to become available in a few weeks, and they are suggesting a launch by years’ […]

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The Good, the Bad, and the Ugly – Being an Indie in 2015

Posted by Rampant Coyote on March 4, 2015

The whole definition of “indie” is getting pretty dang fuzzy these days. Studios that are “independent” but have still been largely publisher-driven are doing the indie thing with all kind of alternative funding methods, and then there are 12-year-olds who have managed some not-insignificant success throwing together their first iPhone game. In an interview called, […]

Filed Under: Indie Evangelism, News, Tech - Comments: Read the First Comment

I Really Wanna Make a VR Game

Posted by Rampant Coyote on June 26, 2014

Nevermind that I can’t last ten minutes with the Oculus Rift before I feel like throwing up… I wanna make a VR game. Schedule-wise, there’s no way I can do it. Not until after FK2 is released (and probably not until FK3 – I’d like to do a “rolling start” there), so we’re talking a […]

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Fun New Devices to Game On!

Posted by Rampant Coyote on April 9, 2014

An omni-directional treadmill for virtual reality games is now available for pre-order at Omni Natural. They are supposed to start shipping in September, and require special shoes. I have a real tough time imagining how playable an existing FPS would be with this system — but it could be an interesting way to get exercise […]

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That New Oculus Rift Thing…

Posted by Rampant Coyote on January 13, 2014

Many years ago, I went to a short-lived “Virtual Reality Arcade” and played Dactyl Nightmare against some of my coworkers. The framerate was horrible, and the visor could cause a headache without even being turned on, and the vertigo was vomit-inducing. However, for all those problems, it was kinda cool. Last year, I got to […]

Filed Under: Tech - Comments: 11 Comments to Read