The Battle That Rages for Centuries – Or Feels Like It.
Posted by Rampant Coyote on November 30, 2010
I’m a fan of turn-based combat in RPGs. Not to the exclusion of real-time combat, but I love the little tactical mini-game of turn-based combat. I’m one of those people for whom the original X-Com might as well have been brought down from Mount Olympus itself by Promethius (in the hand that wasn’t holding a […]
Filed Under: Design - Comments: 18 Comments to Read
Just so you know it CAN be done…
Posted by Rampant Coyote on November 29, 2010
So this is kinda ancient, but I’m hoping I’m not the only one who hasn’t seen it: Not only can the M249 be fired single-handedly, but dual-wielded as well. Note that being able to move (or, apparently, even not stumble backwards), fight, or even hit anything beyond pure random chance while doing this doesn’t seem […]
Filed Under: General - Comments: 11 Comments to Read
So Maybe You Can’t Sell a Million Turn-Based RPGs Anymore, But…
Posted by Rampant Coyote on November 26, 2010
I really do admire the CDProjekt guys, and their attitude overall towards RPGs, even though they are going even more action-oriented. I was going to come up with an awesome retort, though, to Tomasz Gop’s recent Eurogamer interview, where he explained their rationale. And amusingly ribs Mass Effect a little. So I was gonna say […]
Filed Under: Biz - Comments: 16 Comments to Read
Thanksgiving Indie Deals
Posted by Rampant Coyote on November 25, 2010
Happy Thanksgiving, to those of you for whom this applies (which, by my last calculation, is only about half of you). For everyone else, Happy Thursday. Hope it’s a great one. There are a whole bunch of discounts ‘n stuff going on right now with the usual portals (I just picked up an el cheapo […]
Filed Under: Deals - Comments: Comments are off for this article
Frayed Knights: Searching for Trouble
Posted by Rampant Coyote on November 24, 2010
Not everything in Frayed Knights, the tongue-in-cheek indie RPG in development at Rampant Games, is immediately visible. There are booby-traps designed to injure, impede, or kill the unwary adventurer. Monsters may set up an ambush, allowing them a free turn of surprise attacks on their victims. Many treasures are hidden behind loose stones or lost […]
Filed Under: Frayed Knights - Comments: 8 Comments to Read
Show Me The Games!
Posted by Rampant Coyote on November 23, 2010
One day, I hope to have Frayed Knights as part of this… but I have to, you know, release it first and stuff. Show Me The Games! So what’s going on with this? Fundamentally, it’s kind of an advertising cooperative amongst indies. Not really much more than that… but having a common place for people […]
Filed Under: Indie Evangelism - Comments: 3 Comments to Read
When You Build a Giant Juggernaut Monster in a Dungeon…
Posted by Rampant Coyote on
… it’s good policy to make sure it can actually fit out the door. I was playing the Temple of Elemental Evil a little more, and ran into the Juggernaut. A big temple statue water-god statue thingy. Maybe there was a better way to defeat it, but it was almost impossible to hit and could […]
Filed Under: Retro - Comments: 5 Comments to Read
Eight Tips to Help You Finish Your Indie Game
Posted by Rampant Coyote on November 22, 2010
A request for suggestions in the forums over the weekend reminded me of some advice I’ve often given to indies. Though, considering how long it has been since I have released a commercial indie game, I wonder how much of a hypocrite I am giving out any kind of recommendations. But hey, if nothing else, […]
Filed Under: Game Development - Comments: 13 Comments to Read
Indie RPG News Tidbits…
Posted by Rampant Coyote on November 19, 2010
This isn’t going to be an exhaustive news update… just some interesting bits of value: Deadly Sin and Deadly Sin 2 I just got a notification that these games have had their price reduced to a mere $9.95 each. I have no further details than that. I have not yet updated my affiliate pages for […]
Filed Under: General - Comments: 6 Comments to Read
The Tale of the Double Crossbow
Posted by Rampant Coyote on November 18, 2010
In the 1985 movie Ladyhawke, Captain Navarre (played by Rutger Hauer) had a nifty little weapon that was effectively two crossbows connected together – a double crossbow. I don’t think any such thing ever existed, historically, and I doubted its effectiveness. Now, I’ve fired a double-barreled rifle (with two triggers, even) – and even a […]
Filed Under: Geek Life - Comments: 9 Comments to Read
Monster Names in Frayed Knights
Posted by Rampant Coyote on November 17, 2010
Edward Maurina asked me about how I come up with monster names in Frayed Knights. He is on a tight schedule naming monsters, too, so I figured I’d answer sooner rather than later. Though his question did make me think: “How DO I name monsters in Frayed Knights?” While I’m done with all the monsters […]
Filed Under: Design, Frayed Knights - Comments: 5 Comments to Read
Progressive Pre-Order Pricing
Posted by Rampant Coyote on November 16, 2010
I’ve noticed a trend among indie game devs towards this whole pre-release “Buy now at reduced price, and we’ll let you play the version in development” thing. (Sorry, Craig, your announcement was what triggered this post.) I’m not saying this is bad or anything. If anything, I find it praiseworthy. And I’ve pre-ordered a couple […]
Filed Under: Biz, Indie Evangelism - Comments: 8 Comments to Read
Telepath RPG Pre-Order Available Soon.
Posted by Rampant Coyote on
I got an email from Craig of Sinister Design that he will be accepting pre-orders soon for Telepath RPG: Servants of God. Pre-orders give you a 20% discount on the full price of the game, and allows you access to development builds. I’m kinda amused by that last part, as I’m always a little embarrassed […]
Filed Under: Indie Evangelism - Comments: Comments are off for this article
The Ultimate CRPG* Available Soon (*For the Commodore 64)
Posted by Rampant Coyote on November 15, 2010
Okay, news of the simultaneously goofy and AWESOME… Ultimate Newcomer is going gold. This is a massive, sprawling CRPG that has been twenty years in the making. It will be available soon for your Commodore 64! Protovision’s Ultimate Newcomer What? You don’t have a C-64? Me neither. I hope it’ll run in my emulator (I […]
Filed Under: Indie Evangelism, Retro - Comments: 8 Comments to Read
A Free Book to Help You Learn to Write Games in Python
Posted by Rampant Coyote on
This isn’t exactly a new book or anything, but it’s free. And cool. And can teach you to program games in Python. Booyah! Invent Your Own Computer Games With Python, 2nd Edition Based on my browsing, there are a few things to note: First of all, it is written for total beginners to programming. If […]
Filed Under: Programming - Comments: 12 Comments to Read
Frayed Knights: Cheating Luck
Posted by Rampant Coyote on November 12, 2010
Time for another update on Frayed Knights, the indie computer role-playing game in development that all the cool kids would be playing right now if only it were released already. I’m sure of it. Torqued Off Okay – first order of business: The closure of TorquePowered. Yes, Frayed Knights runs on a highly modified version […]
Filed Under: Frayed Knights - Comments: 4 Comments to Read