Posted by Rampant Coyote on November 24, 2010
Not everything in Frayed Knights, the tongue-in-cheek indie RPG in development at Rampant Games, is immediately visible.
There are booby-traps designed to injure, impede, or kill the unwary adventurer. Monsters may set up an ambush, allowing them a free turn of surprise attacks on their victims. Many treasures are hidden behind loose stones or lost in the grass or buried away where they are unlikely to be discovered by accident. There are even a few secret doors tucked away.
In all cases but the hidden treasure, you can stumble across them by accident. If you manage to pass your cursor over a section of wall and see it turn interactive and labeled “Secret Door,” then bingo – you’ve found a secret door. And there’s always a chance you’ll discover the trap or ambush moments before falling prey to it if you blindly walk into it.
But if you suspect trouble (or hidden loot), maybe because of a cryptic riddle or comment from an NPC in town or telltale signs in the general vicinity suggesting a hidden something nearby, you can also search for it.
Searching isn’t free – it takes a turn. This means duration effects go closer to expiration, and that there’s a chance wandering monsters in the area might take note of you. So it’s not something you’ll want to do willy-nilly every few steps. But when the situation warrants it, you can be initiate a search via hotkey, or by clicking the magnifying glass in the command amulet in the lower right of the screen.
Searching gives you a chance of discovering anything hidden nearby. It uses the best skill of everyone in your party. Particularly valuable in the case of traps and ambushes, it allows you to discover them without setting them off. If you discover a trap, you’ll immediately be taken to the trap-disarm screen and given a chance to deal with it. If you discover an ambush, you trigger the combat immediately – but the would-be ambushers do not get a free surprise round to attack you with impunity. For secret doors – well, you are simply alerted that there is one nearby, so you can poke around a little more carefully.
Hidden treasures are another case. While you have to be very close to uncover the treasure itself, the skill works at a fairly long range, informing you of your relative proximity to something hidden. There’s a descriptive text, plus a number to give you a relative range. But it won’t give you a direction. You’ll have to play a little game of Hot-Cold to triangulate and find the stash you are looking for.
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