Tales of the Rampant Coyote

Adventures in Indie Gaming!

Rocksmith Goal – Achieved. Next Goal?

Posted by Rampant Coyote on November 3, 2017

In October, I set a goal to get good enough to play “Don’t Fear the Reaper” on guitar. I’m using Rocksmith Remastered, and it’s an old Rocksmith 1 (2012) song with a mix of parts (“Alternate Lead” in Remastered). October got a little crazy, so I didn’t put in quite as much time as I’d […]


Filed Under: General, Guitar Games - Comments: Read the First Comment



Too Many Deadlines

Posted by Rampant Coyote on July 26, 2017

Apparently EVERYTHING has a deadline of the end of the month. Just like everything had a deadline of the end of last month. If you need me, I’ll be in the TARDIS.  


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Creativity on Demand

Posted by Rampant Coyote on July 5, 2017

In the tech industry, there was an old joke dating back at least from the 1970s or 1980s about how “if it wasn’t for trade shows, we’d never get anything done.” Of course, it was funny because it wasn’t such a joke. In many companies, there’s a tremendous surge of productivity leading up to showing […]


Filed Under: Game Development, General, Writing - Comments: 2 Comments to Read



FYRECON – Last Day for Early Bird Prices

Posted by Rampant Coyote on May 10, 2017

Today is the LAST DAY to sign up for early-bird prices with Fyrecon registration. Seriously, if you are a Utah author / artist / scriptwriter / filmmaker with an interest in fantasy & science fiction, you should consider going. Actually, even if you are not local, you should consider it. It’s cheap, there will be […]


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Thor: Ragnarok Trailer – Now This Looks Like Pulp!

Posted by Rampant Coyote on April 10, 2017

I have no idea if Thor: Ragnarok will be any good. Using the actual Led Zeppelin original Immigrant Song (which I thought was pretty much impossible to license) definitely amps the trailer up a couple of notches in my estimation. The joke at the end is awesome. When I think of early pulp science fiction, back […]


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Genres vs. Descriptors – A Better Way?

Posted by Rampant Coyote on March 27, 2017

So in games, literature, film, and TV we often talk about genre (and subgenre). It’s an overused term with lots of different meanings. In programming, we call it “overloaded.” In a broad sense, it is a category for placing a product where people who are seeking similar products can find it. This is, on its […]


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LTUE 2017 or Bust

Posted by Rampant Coyote on February 15, 2017

It’s time for Life, the Universe, and Everything. I’m excited. Last year was the first time I’d been in years, and it was even better than I remembered it. It’s a symposium of all things science fiction and fantasy media related… principally games, literature, art, and film… with an emphasis on those who create or […]


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Chargen Ahead

Posted by Rampant Coyote on February 3, 2017

There’s something about character generation in an unfamiliar computer RPG. Even if you technically know how the rules work and you know how the options will affect things, you have no idea how they will play out in the adventure that lies before you. A powerful situational ability may never have its situation occur, or […]


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Call of Cthulhu – the (next) Video Game!

Posted by Rampant Coyote on January 20, 2017

I discovered the Call of Cthulhu game in a review in the pages of Dragon Magazine back when my only experience playing RPGs was from those published by TSR (D&D, Boot Hill, Top Secret, and Gamma World). I read the review about three times, and told my best friend about it. Later, he got the […]


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All Hail the New Computer Go Master

Posted by Rampant Coyote on January 12, 2017

Man, I remember spending weeks obsessing over how to write the ultimate Go playing program that would do this. It looks like Google’s Go-playing program, an updated version of the tournament winner from a few months ago, has used a stealth approach to become the unofficial champion… masquerading as a human player in online play. It […]


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The Emotional Journey of Creating Something Great

Posted by Rampant Coyote on January 10, 2017

This probably doesn’t need much commentary… … But I’m going to add some anyway. A depressing truth: That journey looks the same regardless of whether you’re making crap, something okay, something good, or something great. It just ends at different points along that line. But anything worth trying is going to go through that process […]


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Elite: Dangerous adds long-awaited content in coolest way possible

Posted by Rampant Coyote on January 6, 2017

There was one alien race in the Elite series waaay back when – the Thargoids. They were present in the first game as enemies. Insofar as it had a storyline, the Thargoids were involved in the story of the third Elite game, Frontier: First Encounters. As I understand, they weren’t enemies in the that one. I […]


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For 2017, I …

Posted by Rampant Coyote on January 2, 2017

It’s a new year! Time for resolutions, right? For 2017, I want to: 1) Write all the stories! 2) Make all the games! 3) Be the best husband and father in the world! 4) Rock the day job so we’ve got money coming out of our ears! 5) Read all the books on my backlog, […]


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HAPPY NEW YEAR, EVERYONE!

Posted by Rampant Coyote on December 31, 2016

I know it’s popular on the Internet to look at a bunch of big celebrity deaths in 2016 and a certain election and look at it as if it were a terrible year. While we suffered some losses and disappointments, overall it was a pretty good year for me. But… it’s (almost) over now, and […]


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Back in business… Just in time for the holiday!

Posted by Rampant Coyote on December 23, 2016

I won’t call it a “Christmas Miracle” or anything, but I’m very pleased that my desktop (and development) computer FINALLY seems to be back in working order. I’ve had to replace some hardware, tweak some settings, but now… finally… I’m back up and running. I’m still not entirely certain where the original point of failure […]


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Rocksmith Enjoys a December Upgrade

Posted by Rampant Coyote on December 14, 2016

So soon after Rocksmith 2014 was transformed into “Rocksmith Remastered Edition,” the game / guitar trainer has enjoyed a new upgrade just in time for the holidays. Many of the changes involved interface improvements to the new features added in the Remastered Edition. Being able to edit song lists from the “Learn a Song” mode will […]


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