Tales of the Rampant Coyote

Adventures in Indie Gaming!

Utah Indie Night – May 2016 Edition

Posted by Rampant Coyote on June 1, 2016

For Indie Night on Tuesday, Katie Stone Perez, senior program manager for ID@Xbox, came out to give us a presentation about the program. I’m gonna say… maybe if I do more research I’ll feel differently, but I went in a little on the defensive / skeptical side, and came out really, really interested. While it […]


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Utah Indie Night – March 2015

Posted by Rampant Coyote on March 25, 2015

The latest indie night was held on Tuesday, March 24, at Neumont University in downtown Salt Lake City. I hadn’t been to the new Neumont building before (I’ve missed the last couple of times it was held there), and while I am sad that they’ve moved from basically down the street from where I work, […]


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Utah Indie Night, January 2015

Posted by Rampant Coyote on January 23, 2015

Indie Night this month was at my alma mater, Brigham Young University. It was cool to hit the ol’ stomping grounds again – I spent many, many hours at the James E. Talmage building getting my Computer Science degree. It seems smaller, now. But mainly it was cool. Anyway, the night was kicked off by […]


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Utah Indie Night – November 2014

Posted by Rampant Coyote on November 7, 2014

November’s Utah Indie Night was at the University of Utah, hosted by the EAE (Entertainment Arts & Engineering) department. The formal presentation was by Paige Ashlynn and Becky Pennock of Tripleslash Studios (who, by the way, have their game – Magnetic by Nature – launching on Steam next week!) As a company, they have been […]


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Utah Indie Night – July 2014

Posted by Rampant Coyote on August 4, 2014

The July Utah Indie Night was held at Wahoo / NinjaBee Studios in Orem, Utah. The basement common area / conference room was packed with over 50 attendees overall. The formal presentation was given by NinjaBee’s PR guy, who spoke on attending trade shows & conventions an an exhibitor. Since my convention experience has (until […]


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Utah Indie Night – May 2014

Posted by Rampant Coyote on May 30, 2014

This month’s Utah Indie Night was held in room 404 in the CS building at Utah Valley University. In spite of it’s number, most attendees were able to find the room okay. Josh Sutphin of Third-Helix gave the formal presentation, and it was awesome. It was all about how to become a full-time indie game developer. In […]


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Utah Indie Night, January 2014

Posted by Rampant Coyote on January 30, 2014

The first Utah Indie meet-up for 2014 was held at the Wahoo / NinjaBee offices. This is the first time I’ve been able to attend at their offices since they moved to new ones. (Long-time readers may remember that I used to work for them). Spencer Buchanan started out the evening (once pizza was obtained) […]


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Utah Indie Night, July 2013

Posted by Rampant Coyote on July 31, 2013

We had our bi-monthly indie game developer meet-up last night at the University of Utah, courtesy of the Entertainment Arts & Engineering (EAE) program. The formal presentation for the evening was by Lyle Cox, who spoke about increasing intrinsic motivation in games. Boiling the talk down to what I think was its essence, intrinsic motivation […]


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Utah Indie Night – May 2013

Posted by Rampant Coyote on May 31, 2013

We had Utah Indie Night at Utah Valley University this time around. The sponsor and ever-so-awesome provider of pizza and soda was Adobe, as their “Games Evangelist” Renaun Erickson spoke to the indies in attendance who were using Adobe’s products about how the indies put them to use. He was flying his indie colors by […]


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Utah Indie Night, March 2013

Posted by Rampant Coyote on March 20, 2013

Tonight’s Utah Indie Night was pretty awesome, in spite of… well, me not really playing any games. First off, Adam Ames of True PC Gaming spoke to us about dealing with “the other side.” His side. The press. He’s been doing this for about twelve years, at several different websites and now as editor-in-chief of […]


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Utah Indie Night, November 2012

Posted by Rampant Coyote on November 16, 2012

This month’s indie night was held at the University of Utah. I can’t say this is my favorite venue, particularly as parking is such a nightmare. But the EAE (Electronic Arts & Engineering) department was kind enough to volunteer the space, and we got a few student indies from the department joining us for the […]


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Utah Indie Night – September 2012

Posted by Rampant Coyote on September 26, 2012

Utah Indie Night was at Utah Valley University this time – another new venue! Pizza was served, but alas, our hosts only imagined a moderately large crowd.  I’m not sure how many were actually there, but for the formal presentation we had standing room only, in spite of several extra chairs brought into the room. […]


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Utah Indie Night – July 2012 Report

Posted by Rampant Coyote on July 27, 2012

The Utah Indies met this month at Neumont University in South Jordan, Utah.  I really like this venue – they’ve got big-screen monitors hanging on the wall to show off your games, and a nice lecture room next door for the primary presentation. And it’s not far from either my house or my office, which […]


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Utah Indie Night – March 2012

Posted by Rampant Coyote on March 30, 2012

The Utah Indie Night went bi-monthly instead of quarterly a few months ago. On top of that, the venues have changed considerably. It’s kept things interesting, but it’s also brought us new members each time. This month’s Utah Indie Night took place in the Entertainment Arts & Engineering lab in the Film and Media Arts […]


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Utah Indie Night – January 2012

Posted by Rampant Coyote on February 1, 2012

The January Utah Indie Night was held on the very last night of January, 2012. The venue was new: the game development lab at Neumont University in South Jordan. The first part of the meeting was taken up by long-time local game developer Les Pardew and others talking up the proposed Digital Media and Entertainment […]


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Utah Indie Night – September 2011

Posted by Rampant Coyote on September 30, 2011

Starting this month, Utah Indie Night went bi-monthly instead of quarterly, so we’ll now be meeting six times a year instead of four. The original plan to meet quarterly was sort of quick, casual decision on the part of the eleven or so of us who met for the first one, so there wasn’t exactly […]


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