Tales of the Rampant Coyote

Adventures in Indie Gaming!

The Publishers Who Will Destroy Your Career

Posted by Rampant Coyote on May 24, 2016

A publisher can be awesome. Even as an “indie” – having someone else manage the crap you don’t want to may be absolutely worth it. Things are changing, and the role of a publisher is changing along with it. And in many cases, a publisher can really make a tremendous, positive difference in your sales […]


Filed Under: Biz, Game Development, Writing - Comments: 4 Comments to Read



The Downsides of the Long Tail

Posted by Rampant Coyote on May 23, 2016

The “Long Tail” is a glorious thing in the modern world. Thanks to global markets, digital distribution, and so forth, things don’t really have to retire from the marketplace. Wanna buy a tested, working, good-condition Commodore 64? It’s out there. Want to buy a copy of a book published in the 1930s? There’s a chance […]


Filed Under: Biz - Comments: 3 Comments to Read



Game Dev Employees vs. Hobbyists vs. Entrepreneurs vs. Old-Schoolers vs. Everybody Else

Posted by Rampant Coyote on April 19, 2016

A few days ago, Alex St. John enraged the game development community with an extremely tone-deaf post about game development working conditions. A gazillion articles have been written lambasting this article, so I’ll actually sidestep that pile-on just a smidgen. I’m not going to defend him, because he’s wrong, but I would suggest there’s a […]


Filed Under: Biz - Comments: 6 Comments to Read



Navigating a Negative Review Crapstorm

Posted by Rampant Coyote on March 18, 2016

This is how reviews generally work on the Internet. Which is more of a magnification of how word-of-mouth has worked since the dawn of language: (Image from Happy Monday Comics) Again, this is human nature. My brother once called the number on the “How is my driving?” bumper sticker to report how conscientious a particular […]


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Ultima V, Publisher Contract Dangers, and Why We Needed Indie

Posted by Rampant Coyote on March 16, 2016

There were a whole lot of reasons why I was an evangelist for the indie revolution. Just making sure that game developers had a reasonable path to create and distribute their creations without having to go through the giant gatekeepers was a big one. Reducing the barriers to entry was huge. But there was another […]


Filed Under: Biz, Indie Evangelism, Retro - Comments: 2 Comments to Read



Consistent Quantity of Sufficient Quality, and the Long Tail

Posted by Rampant Coyote on March 14, 2016

Across the board, entertainment industries are overwhelmingly hit-driven. Super high-quality and super innovation both have a chance of knocking things out of the park in a HUGE way. Combine with some luck (the right game at the right time at the right price) and / or excellent marketing (sometimes fan-driven), and the rewards are tremendous. […]


Filed Under: Biz, Indie Evangelism - Comments: Read the First Comment



Is Microsoft Making Moves To Close the Windows Marketplace?

Posted by Rampant Coyote on March 4, 2016

Is Microsoft setting the stage so that no games taking advantage of the evolution of hardware and the operating system can be sold outside of Microsoft’s own marketplace? This article in the Guardian makes it sound that way. And Microsoft has been making moves in that direction for a long, long time: Microsoft wants to monopolize […]


Filed Under: Biz - Comments: 4 Comments to Read



Amaranth Games Retires From Game Development – For Now

Posted by Rampant Coyote on March 1, 2016

Well, ya’ll know I’ve been a fan of Amanda Fitch and Amaranth Games since the release of the original Aveyond: Ren’s Quest (then just called Aveyond). It was one of the first commercial releases of an RPGMaker-based game, and even if was the first of the open floodgates, the series remained among the highest quality RPG […]


Filed Under: Biz, Indie Evangelism - Comments: Read the First Comment



Personal Relationships with the Audience

Posted by Rampant Coyote on February 17, 2016

I’ve recently noticed that about half of the video games I play and the books I read are written by people I am personally acquainted with. Maybe not close friends – in some cases they are just people I’m Facebook friends with, or who I’ve exchanged emails or forum posts with, or who I’ve chatted […]


Filed Under: Biz, Books, Geek Life, Indie Evangelism - Comments: Read the First Comment



LTUE 2016 – What I Learned

Posted by Rampant Coyote on February 15, 2016

I came home with dozens of pages of notes from Life, the Universe, and Everything.  I think I gathered an average of 2 pages of notes from each of the panels, and hit an average of five panels a day, dealing with such topics as: Managing a giant project, marketing on a budget, how to […]


Filed Under: Biz, Books, Events - Comments: Read the First Comment



What’s Clogging the Crap-Filters This Year?

Posted by Rampant Coyote on February 2, 2016

I picked up a game on Steam over the weekend that billed itself as a 3D roguelike. I won’t name the game. I try to avoid dumping on indie games here, even when they really deserve it. And man, this game deserves it. What makes the game terrible? It came across as a Game Jam […]


Filed Under: Biz, Indie Evangelism - Comments: 6 Comments to Read



Game Canceled After Partners Allegedly Blew Kickstarter Funds on Liquor, Bars, and Strippers

Posted by Rampant Coyote on February 1, 2016

This is both awesome and terrible, but leans more on the side of terrible: Ant Simulator Canceled After Devs Spend Kickstarter Money on ‘Booze and Strippers’ Technically, it wasn’t the game that was funded by Kickstarter funds, but a tutorial series (unless there was another crowdfunding campaign that I missed). But the cash from crowdfunding plus […]


Filed Under: Biz - Comments: 2 Comments to Read



The Indiepocalypse Continues: Arcen’s Story

Posted by Rampant Coyote on January 29, 2016

This sucks. So Arcen has a critical success that is a commercial flop, for various reasons, and this small indie team is going to have to be gutted as a result. I was talking to a friend on Facebook today, and I mentioned that when the market gets like this, when supply totally outgrows demand […]


Filed Under: Biz - Comments: 5 Comments to Read



The Strange RPG Keeps Getting Stranger: Five Nights at Freddy’s World Released, Removed from Steam

Posted by Rampant Coyote on January 26, 2016

Five Nights at Freddy’s is a very popular jump-scare horror game series by indie developer Scott Cawthon. I’ve played the first one. I was amused. My kids, however… my kids loved it. They and their friends didn’t want to play it, mind you. Maybe because it was too scary? No, they wanted to watch other […]


Filed Under: Biz, Indie Horror Games - Comments: 2 Comments to Read



Mystery Game Sales: Cool Discovery Tool, or Sign of the Indiepocalypse?

Posted by Rampant Coyote on January 21, 2016

Lately, it seems that “mystery games” are becoming more popular around popular indie game distribution sites. Pay your money now, find out what you get later. There are a lot of examples, but I’ll point out some big ones: Humble Bundle is doing this with a subscription service. Random games every month. GOG.COM has done […]


Filed Under: Biz - Comments: 4 Comments to Read



Why Would Anyone Buy Another RPG?

Posted by Rampant Coyote on December 29, 2015

With the bundles and two steam sales recently (Hey, did I mention Frayed Knights is on sale at Steam? Well, consider it mentioned again!), my game collection is threatening to get out of control again. I’m not sure when I’m going to play them all. I do try, at least. Last night I spent some […]


Filed Under: Biz, Indie Evangelism - Comments: Read the First Comment



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