Tales of the Rampant Coyote

Adventures in Indie Gaming!

Author Spotlight: Jodi L. Milner, Author of Stonebearer’s Betrayal

Posted by Rampant Coyote on November 2, 2018

Unsurprisingly, I have a lot of writer friends these days, to go along with all my game developer friends. (Side note: It’s also interesting how often those two groups intersect). I met Jodi when we were both writing stories for anthologies from Xchyler Publishing. Xchyler’s authors were scattered all over the globe, but somehow we […]


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Scott Cole Interviews Me

Posted by Rampant Coyote on April 24, 2017

Over at the Castalia House Blog, Scott Cole interviews me about … oh, just about everything. We start talking about my story in the latest issue of Cirsova Magazine, but we quickly go off the rails and talk about game development, problems in the games industry, my getting stuck in lockdown during Bangladesh protests, and […]


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Soldak on Lessons Learned in 13 years of making RPGs

Posted by Rampant Coyote on April 4, 2017

Wow… has it been 13 years already? Steven Peeler of Soldak Entertainment talks about making indie action-RPGs for the last thirteen… what he’s learned, what’s changed in that time, etc. Gamasutra Q&A:  Soldak’s Lessons Learned in 13 Years of Making RPGs. Long-time readers will know I’m a big fan of Soldak’s games, my favorite still […]


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Beyond the Wail Blog Tour: L. K. McIntosh

Posted by Rampant Coyote on October 14, 2015

What is it about fear and the unknown that pulls so passionately at the human heart? Perhaps we are drawn not to the darkness itself, but to the resolution, the overcoming of what we most deeply dread. After all, the more terrible the struggle, the greater the victory when it comes at last. Presented in […]


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Rampant Coyote Interview at RPGWatch

Posted by Rampant Coyote on March 2, 2015

I’ve got an interview over at RPGWatch today. Check it out! As you’d expect, it’s mainly about gaming and game-making, but there’s a little bit about my writing as well. I’m actually a little afraid to re-read it right now. I can’t recall my state of mind when I answered Couchpotato’s questions, but I suspect I […]


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More MM2 Interviews

Posted by Rampant Coyote on February 27, 2015

You can probably detect a pattern here this week. 🙂 Here’s an interview with MK Wiseman about her story, The Silver Scams. She was also in the first Mechanized Masterpieces anthology, with a “sequel” to Phantom of the Opera. And one with D. Lee Jorner, author of “Payoff for Air Pirate Pete”, on J. Aurel […]


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Mechanized Masterpieces 2 Interview: Megan Oliphant (Winged Hope)

Posted by Rampant Coyote on February 23, 2015

Mechanized Masterpieces 2: An American Anthology is an upcoming anthology of steampunk short stories coming out on the last day of February – this Saturday! I’m so excited for you all to see it. I’ll be focusing a bit on it all week. We’re starting the week out with a bang, though – an interview […]


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Lessons learned from 22 years of making indie RPGs

Posted by Rampant Coyote on February 19, 2015

Jeff Vogel is something of a personal hero of mine. Nope, I’ve never met him (just know a lot of people who have), though we’ve exchanged a couple of emails and forum posts over the years. I can’t even say I’m a giant fan of his games, although they are quite good. But the guy […]


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Interview at City Weekly

Posted by Rampant Coyote on January 14, 2015

Okay, I don’t think anything here is news to any long-time readers here on the blog, but it was fun to talk about Rampant Games as well as reminisce about the old days at SingleTrac in this interview I did with Salt Lake City Weekly. You can check out the interview here: Rampant Games: Talking […]


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The Rampant Coyote Gets Interviewed – At a Writing Blog!

Posted by Rampant Coyote on May 22, 2014

Yes, you are gonna hear more from me on the authorial front, especially over the next couple of weeks. There’s a new emphasis on the word “Tales” here at “Tales of the Rampant Coyote.” Today, I have an interview posted at the J. Aurel Guay Archive. While it’s focused on writing, I do talk a […]


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Matt Chatt – Brenda Romero, Parts 1 & 2

Posted by Rampant Coyote on March 31, 2014

Matt Barton interviewed Brenda Romero for Matt Chat! Parts 1 and 2 are up, covering mainly the Sir Tech era. It’s a fascinating look back into the early games industry. And part 2: Great quote: “I’d rather make games for half the money than pretty much anything else in this world.” There’s a great little […]


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Interview with a Priest of Pokmor-Xang

Posted by Rampant Coyote on April 1, 2013

Here is a special interview for April 1st. Because this kind of in-depth background is the sort of thing that makes the world of Frayed Knights come alive.  (And as a reminder, check back tomorrow for some Frayed Knights – related Stuff Happening). Birz Flemmins is a priest of Pokmor Xang. Or, rather, a former […]


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The Richard Garriott Matt Chat

Posted by Rampant Coyote on March 25, 2013

Matt interviews Richard “Lord British” on Matt Chat! Don’t tell me you haven’t been wanting this one forever, even if some recent controversy may have dampened your enthusiasm! My only regret is that it is so heavily focused on his upcoming project that it doesn’t follow the usual format of chronologically revisiting interesting points along […]


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Interview with “Telepath Tactics ” Creator Craig Stern

Posted by Rampant Coyote on December 19, 2012

It doesn’t feel like all that long ago that I interviewed Craig about Telepath RPG: Servants of God.  But I guess it was actually two years ago. Time flies. This time, I wanted to chat with him about his “Strategy RPG” in development, Telepath Tactics. This game is approaching its final week on Kickstarter. While […]


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Matt Chat: Interview with Lori and Corey Cole and Dave Marsh

Posted by Rampant Coyote on October 29, 2012

Matt Barton interviews Lori and Corey Cole of Quest For Glory and Shannara fame, and also Dave Marsh, designer of Shadowgate. They are all doing Kickstarters right now. It’s a biggie:  


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Interview with Driftmoon developer Ville Mönkkönen, Part 2

Posted by Rampant Coyote on October 12, 2012

Here is the continuation of Ruber Eaglenest’s interview with Driftmoon and Notrium developer Ville Mönkkönen from yesterday. Today they discuss more of the nuts and bolts of developing the game, influences, and a little about the “indie scene.” Enjoy! Ruber: Let’s talk about the graphics. Driftmoon’s graphics feels indie, in the sense of being a […]


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