Tales of the Rampant Coyote

Adventures in Indie Gaming!

Soldak on Lessons Learned in 13 years of making RPGs

Posted by Rampant Coyote on April 4, 2017

Wow… has it been 13 years already? Steven Peeler of Soldak Entertainment talks about making indie action-RPGs for the last thirteen… what he’s learned, what’s changed in that time, etc.

Gamasutra Q&A:  Soldak’s Lessons Learned in 13 Years of Making RPGs.

Long-time readers will know I’m a big fan of Soldak’s games, my favorite still being Din’s Curse. I haven’t played Zombasite yet, but it’s on my shortlist. I have high hopes it will be my new favorite.

One interesting excerpt:

One aspect of your games that is constantly being criticized is their graphics. Do you feel that they hold your games back in terms of commercial success, or are there enough customers more interested in mechanics than in eye candy?

I’m sure we would sell more copies of our games if they had better graphics. However, I’m not sure Soldak would survive spending a lot more money. It’s basically a gamble that could make the company much more successful or bankrupt us.

There are many gamers out there that care more about gameplay than eye candy. It has been a struggle over the years getting their attention though.

Serious truth!

Anyway, enjoy the article!


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