Tales of the Rampant Coyote

Adventures in Indie Gaming!

Heading Off on Vacation

Posted by Rampant Coyote on July 4, 2017

Happy 4th of July! For those not in the United States, that’s … just a date, I suppose. But it applies.  May it be an awesome day! Part of my day will be spent in the air, heading off to France for a long-overdue vacation. If you read these posts enough, you know that the […]


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Scott Cole Interviews Me

Posted by Rampant Coyote on April 24, 2017

Over at the Castalia House Blog, Scott Cole interviews me about … oh, just about everything. We start talking about my story in the latest issue of Cirsova Magazine, but we quickly go off the rails and talk about game development, problems in the games industry, my getting stuck in lockdown during Bangladesh protests, and […]


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Heads Up on Next Week

Posted by Rampant Coyote on November 25, 2016

I have no idea what my access or time is going to look like next week. I’m not going to officially put the blog on hiatus… I have a couple of half-written posts that I hope to finish up before I have to head out on a plane for a business trip this weekend. I’ve […]


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The Day Job, Fatigue, and FK2

Posted by Rampant Coyote on October 26, 2016

The suckiest part of taking time off of work with a project-based job is that when you come back, the work is all still there.  Plus more. Plus people with dependencies on you getting your work done so they can get theirs done. Kinda takes the fun out of taking time off. I’m not being too […]


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Time off, and time on

Posted by Rampant Coyote on October 20, 2016

I have a couple of days off, to match the time off that my daughter and my wife have off. Things at Ye Olde Day Jobbe have been pretty nuts. Good nuts, but exhausting. I know I can use the time off to spend the time with my family, and get some writing and game […]


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Happy New Year!

Posted by Rampant Coyote on December 31, 2015

It’s New Year’s Eve here, and I will be taking tomorrow off of blogging. I’d say that I’ll be sleeping off my revelry from the night before, but ya’ll know me. We’re having friends over, and we may be having some wild, wild … board gaming and competitive Tetris playing until only about an hour […]


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Plan: Finishing Up August, and a Frayed Knights Question

Posted by Rampant Coyote on August 17, 2015

Now that the two conventions are done (WHEW), the remainder of August… well, remains busy, but a little less so. Here’s what’s going on… This week, my daughter gets home from South Carolina, where she’s been serving as a missionary for the Church of Jesus Christ of Latter-Day Saints for the last 18 months. We’re […]


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Making Games Instead of Talking About Making Games…

Posted by Rampant Coyote on May 26, 2015

I think I’ve finally given into the fact that my schedule is never not going to be crazy. Not until I’m six feet under, at least, and I have high hopes of that being a long, long time from now. I’ve decided my number one time sink is probably social media… it’s a fantastic tool, […]


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Rampant Coyote Interview at RPGWatch

Posted by Rampant Coyote on March 2, 2015

I’ve got an interview over at RPGWatch today. Check it out! As you’d expect, it’s mainly about gaming and game-making, but there’s a little bit about my writing as well. I’m actually a little afraid to re-read it right now. I can’t recall my state of mind when I answered Couchpotato’s questions, but I suspect I […]


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A Bit of Navel Gazing for the New Year

Posted by Rampant Coyote on January 1, 2015

I don’t feel like commenting much on 2014. Not that it was bad. Like all years, it was a mix. It had some pretty awesome milestones – from seeing a short story published in a book for the first time, to getting Frayed Knights: The Skull of S’makh-Daon on Steam, to running a kiosk at […]


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Updated Video Policy

Posted by Rampant Coyote on December 24, 2014

Since I had trouble finding a previous blog post where I granted permission to people to make “Let’s Play” videos, I decided to turn it into a separate, permanent page (which is part of the menu bar at top – “Video Policy”). It’s not a long policy. The short version is – yes, go ahead […]


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Day 1 – Can’t Talk Now

Posted by Rampant Coyote on September 5, 2014

Have a lot to say but no time to say it. Here’s the Utah Games Guild Arcade just before they opened the doors at Comic Con. Unfortunately, my side of the kiosk is opposite this shot: Things started out slowly, thanks to Comic Con’s messed up registration system, but got plenty busy quickly. I’ll post […]


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Frayed Knights – Steam Store Page Up, Community Support Needed

Posted by Rampant Coyote on July 22, 2014

Okay, folks. I can use some help here. I know many of you have already played through all or most of Frayed Knights: The Skull of S’makh-Daon. If you have, I could use some support : Frayed Knights: The Skull of S’makh-Daon on Steam I could use some reviews, community discussion, support, screen shots, etc. there. […]


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Nuke the entire site from orbit – it’s the only way to be sure

Posted by Rampant Coyote on April 28, 2014

I feel like a guy who decided he had been pushing his luck for too many years without having a fire extinguisher in his kitchen, and goes out to buy one… only to have his kitchen burn down while he’s off at the store buying the fire extinguisher. Or something. I finally got to my […]


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Rampant Coyote’s Best Posts of 2013

Posted by Rampant Coyote on December 31, 2013

So here it is, the last day of 2013. Time for me to start accidentally back-date forms and checks to the previous year again. I thought I’d visit my stats and see what posts actually resonated with people and grabbed the most visitors. Interestingly, my most popular blog post from twelve months ago was actually […]


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Rampant Games’ Official Stance on “Let’s Play” Videos

Posted by Rampant Coyote on December 13, 2013

I thought I’d done something official about this already, but if I did, consider this a reiteration of my stance on Let’s Play videos: I love ’em. Please go ahead and make a Let’s Play video of Frayed Knights – or my ancient game Void War, if you really want to… Just make sure appropriate […]


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