Tales of the Rampant Coyote

Adventures in Indie Gaming!

Biplanes and Virtual Reality

Posted by Rampant Coyote on August 1, 2018

I’ve been getting back into flight sims again… just dipping my toe in, I tell myself. VR support is a big deal for me, even though it is about as likely to make you motion sick as… well, as actual high-speed aerial maneuvers. Flight sims, once a staple of PC gaming, are now pretty niche, […]


Filed Under: Flight Sims, Virtual Reality - Comments: 6 Comments to Read



14 Virtual Reality RPGs for the PC

Posted by Rampant Coyote on July 23, 2018

Virtual-Reality-based dungeon crawling is something of dream-fulfillment for me. It’s the purpose I envisioned for VR back in the days when Ultima IV was high-tech. Of course, it’s not exactly what I dreamed of when I was 12 or 13 years old, but it’s cool enough, and getting cooler. Even with cartoony graphics, the feeling […]


Filed Under: Computer RPGs, Virtual Reality - Comments: 11 Comments to Read



Quick Take: Beat Saber

Posted by Rampant Coyote on May 18, 2018

Beat Saber is a VR game that mixes lightsabers, Fruit Ninja VR, and Dance Dance Revolution into a package where you are slicing blocks and bobbing around a small space to music. The music and the progression of targets is human-designed, as opposed to procedurally generated, so the courses are custom-designed with new music. The […]


Filed Under: Impressions, Virtual Reality - Comments: Comments are off for this article



Punching and Working Out in VR

Posted by Rampant Coyote on April 30, 2018

I picked up BoxVR specifically to test how well you could work out in Virtual Reality. I’ve had enough times where I’ve felt some soreness after an extended session in VR from holding a (bad?) posture for too long, so I wanted to try something that was specifically designed to work my muscles in a […]


Filed Under: Impressions, Virtual Reality - Comments: Comments are off for this article



So Where Are the AAA VR Games?

Posted by Rampant Coyote on April 10, 2018

Dan Ackerman of C|Net has — at least for now — thrown in the towel on VR. This in spite of accelerating sales in VR system sales last year, which may not have pleased analysts who heralded VR as the Next Big Thing, but are certainly an exciting development. His biggest complaint is the lack […]


Filed Under: Tech, Virtual Reality - Comments: 2 Comments to Read



Cool VR Things Happening

Posted by Rampant Coyote on March 21, 2018

This is the gaming world I wanted back in college in the early 1990s. Better late than never. SKYRIM VR FOR PC IS COMING in just a few days!!! I know there were plenty of issues with the PSVR version of this game. I hope the team made some improvements for the PC version.  In […]


Filed Under: Virtual Reality - Comments: Comments are off for this article



What’s up with “VR Experiences?”

Posted by Rampant Coyote on February 23, 2018

I’m a gamer. I’ve been a gamer for a long time. I had a career making video games. When I first started getting interested in Virtual Reality and Augmented Reality (two elements of “cyberpunk” that actually sounded desirable), it was the early 1990s, and there was very little of either technology to be found outside […]


Filed Under: Virtual Reality - Comments: Comments are off for this article



LTUE 2018 Report

Posted by Rampant Coyote on February 20, 2018

Okay, it’s been a little crazy ’round these parts. Mostly crazy in a good way. That’s my introduction and apology for being slow on the blogging front. Of course, the novel is moving forward. The Advance Reader Copies have gone out, and we’re releasing Blood Creek Witch on March 13th. I’ll have a couple of […]


Filed Under: Events, Virtual Reality, Writing - Comments: Comments are off for this article



VR Quick Take: Archangel

Posted by Rampant Coyote on January 8, 2018

Due to surgery, any VR gaming I did over the last week was restricted to sitting-down experiences. Actually, I didn’t do much VR at all, but I did get the chance to play Archangel by Skydance Interactive, which is available for PC and Playstation VR. Because giant piloted mechas are one of those things VR […]


Filed Under: Impressions, Virtual Reality - Comments: Comments are off for this article



Well, we’re doomed… VR-based advertising proves tremendously effective

Posted by Rampant Coyote on December 13, 2017

Unsurprisingly, emotional response to VR-based advertising was tremendously more powerful than other media. And of course, Unity sees this as a positive because they are an easy tool for creating Virtual Reality-based advertising. As Agatha Bochenek, the writer of this article at the Unity Blog, puts it, “I think of VR ads kind of like […]


Filed Under: Geek Life, Virtual Reality - Comments: Comments are off for this article



Quick Take: Fallout 4 VR

Posted by Rampant Coyote on December 12, 2017

Fallout 4 VR is out now. I’ve got somewhat faster Internet now, so I was able to play it the day it released, instead of the next day after an overnight download. It’s “only” about 25 gigs, which comes out sort of lightweight by today’s AAA game standards. I never played the non-VR version of Fallout […]


Filed Under: Impressions, Virtual Reality - Comments: Read the First Comment



I finally play Doom in VR… twenty years later than I expected.

Posted by Rampant Coyote on December 7, 2017

Early attempts at consumer VR came out in the mid 1990s. We tried a couple of them at the game studio where I worked. I expected the Virtual Reality revolution to happen “any year now.” My dream was to be able to play Doom in VR. Of course, at the time, I had no idea how […]


Filed Under: Retro, Virtual Reality - Comments: Read the First Comment



Virtual Unreality

Posted by Rampant Coyote on November 16, 2017

It’s 1:15 in the morning. We’ve been at this for over 16 hours straight. Less than five hours before all this equipment has to get packed up to get loaded on the 9 AM truck bound for the conference center for the trade show. Each of us is praying that this time we won’t find […]


Filed Under: Geek Life, Virtual Reality - Comments: Comments are off for this article



Quick Take: VR Dungeon Knight

Posted by Rampant Coyote on October 11, 2017

I saw a game pop up on my list called “VR Dungeon Knight.” I was tempted to ignore it, because it was still early access. But the more I read, the more I realized that it could have been subtitled, “A Game Made for Jay Barnson.” A VR dungeon crawl with procedurally-generated levels? With cooperative […]


Filed Under: Impressions, Virtual Reality - Comments: 3 Comments to Read



Reminder: League of Utah Writers Fall Conference and VR Presentation

Posted by Rampant Coyote on October 5, 2017

At the League of Utah Writers Fall Conference tomorrow, I’ll be co-presenting an “ask the expert” class on Virtual Reality. This class will be in rooms 023/025 at 1:00 in the afternoon. There is still time to register, and it’s FREE on Friday. So… yay! The full conference (including Saturday and the awards banquet Saturday night) […]


Filed Under: Events, Virtual Reality, Writing - Comments: 2 Comments to Read



Vive Fires the Next Shot in the VR Price Wars

Posted by Rampant Coyote on August 22, 2017

With competition heating up in the VR space, and the price drop on the Oculus, HTC is finally responding with a price drop of their own. The Vive is now “only” $599 Granted, $600 is a lot to drop on what is still more of a toy for most people. Plus the cost of the […]


Filed Under: Virtual Reality - Comments: Read the First Comment



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