Tales of the Rampant Coyote

Adventures in Indie Gaming!

Divinity: Original Sin 2 vs. Ultima 7…

Posted by Rampant Coyote on October 26, 2017

I’m pretty sure one of the reasons I’m such a fan of the Divinity series (particularly the latest Divinity: Original Sin games) is that Larian Studios – and in particular founder and designer Swen Vincke – uses Ultima 7 as their inspiration. Ultima 7 (both parts) has been at or near the top of my […]


Filed Under: Retro - Comments: Read the First Comment



Daggerfall Ported to Unity, Playable from Start to Finish

Posted by Rampant Coyote on October 19, 2017

I didn’t think I’d see this one finished (or get this close to finished) when I heard about it YEARS ago. But… it’s happening. Slowly but surely. Some fools have ported Daggerfall into Unity.¬† I love that we have fools of this caliber in our world. It’s not completely done yet-most notably the magic system […]


Filed Under: Game Announcements, Retro - Comments: 4 Comments to Read



Impressions: RetroEngine Sigma. Emulation made easy?

Posted by Rampant Coyote on August 18, 2017

One of the problems with being a retro-gamer is hardware obsolescence. Not only do parts wear out and require difficult-or-expensive-to-source replacements, but it becomes incompatible with more modern systems that it is dependent on. For example, any game console released prior to the late 90s might have problems connecting to modern televisions. I have an […]


Filed Under: Impressions, Retro - Comments: Comments are off for this article



Virtual Reality: Experiences and Nostalgia

Posted by Rampant Coyote on August 16, 2017

Nostalgia is a powerful force. It’s been the inspiration for songs, stories, movies, video games, you name it. I was somewhat amused the other day by a couple of songs from my teenaged years that were nostalgia-driven, talking about eras as far in the past then as the songs themselves are to me. Or movies […]


Filed Under: Books, Retro, Virtual Reality - Comments: Comments are off for this article



The CRPG Book Project – 5th Edition (And Still Not Final…)

Posted by Rampant Coyote on April 11, 2017

Felipe Pepe has been a man with a mission for several years. He’s been gathering together reviews from a modern-day perspective of Computer Role-Playing Games covering 40 years of history. It ain’t done yet, but the current edition clocks in at a needle-burying 450 pages, covering over 250 games across 4 decades. ¬†Naturally, that’s not […]


Filed Under: Books, Retro - Comments: Comments are off for this article



Appendix N and the Real Story of Pulp Fantasy

Posted by Rampant Coyote on March 16, 2017

Okay, I promised a little more about Appendix N: The Literary History of Dungeons and Dragons by Jeffro Johnson this week. Last time, I discussed the ramifications on “old-school” gaming style, how the bibliography in the Dungeon Master’s Guide suggested a much wider scope of story and fantasy that early versions of D&D tried to […]


Filed Under: Books, Retro - Comments: 4 Comments to Read



Where are the dancing monkeys?!?!?

Posted by Rampant Coyote on September 27, 2016

Perhaps the only real disappointment of the Special Edition release of Monkey Island 2: LeChuck’s Revenge was that they nuked the opening credits. Which was, in my wife’s opinion, the best part of the game. While I thought the game was awesome regardless, and is definitely one of the greatest adventure games of all time, […]


Filed Under: Adventure Games, Retro - Comments: Read the First Comment



What Is Pulp Fiction, and Who Cares?

Posted by Rampant Coyote on June 30, 2016

A few weeks ago at local convention, I gave a short presentation on the “pulp fiction formula,” referencing the Lester Dent “Pulp Fiction Master Plot Formula.” When I talk about this, one of the first questions I receive is “What is pulp fiction?” Which comes with the implied question, “Why should I care?” Now, I […]


Filed Under: Retro, Short Fiction - Comments: Read the First Comment



DOOM – then and now. Part 1.

Posted by Rampant Coyote on May 18, 2016

“Guten Tag!” If you were a computer game geek back in the early 90s, you remember that one. The greeting heard ’round the DOS gaming world. It was the intro to the boss encounter on the shareware version of Wolfenstein 3D, at least on those PCs equipped with the popular SoundBlaster card. A requirement, for […]


Filed Under: Impressions, Retro - Comments: Read the First Comment



Ultima V, Publisher Contract Dangers, and Why We Needed Indie

Posted by Rampant Coyote on March 16, 2016

There were a whole lot of reasons why I was an evangelist for the indie revolution. Just making sure that game developers had a reasonable path to create and distribute their creations without having to go through the giant gatekeepers was a big one. Reducing the barriers to entry was huge. But there was another […]


Filed Under: Biz, Indie Evangelism, Retro - Comments: 2 Comments to Read



Atari Vault Coming to Steam

Posted by Rampant Coyote on January 27, 2016

“Atari Vault” is coming to Steam. With, like, global Steam leaderboards for Atari games. Which is cool. What’s unclear is exactly what original format these games will be – arcade, the 2600, the 5200, or even some of the Atari PC / Windows games? The ones mentioned by name – Centipede, Asteroids, Tempest, Missile Command, […]


Filed Under: Retro - Comments: Comments are off for this article



Book Impressions: Stay Awhile And Listen

Posted by Rampant Coyote on January 20, 2016

What a great age we live in! As a kid I was lucky to find a handful of books that would talk about my niche hobby, video games. Today? Not only are there plenty, but there are books devoted just to individual games. I’m not talking strategy guides or licensed novels about the really popular […]


Filed Under: Books, Retro - Comments: Comments are off for this article



John Romero Releases New Level for Doom

Posted by Rampant Coyote on January 18, 2016

Yeah. This happened. It's been 21 years since I made a DOOM level. Here's my version of E1M8 using DOOM1.WAD. https://t.co/ueKM7gBbXd pic.twitter.com/NlmA9aIALN — John Romero (@romero) January 15, 2016 A new Doom level by John Romero himself. It is entitled, “Tech Gone Bad,” and it’s… pretty brutal. Here’s a video of a playthrough (on full […]


Filed Under: Geek Life, Retro - Comments: Read the First Comment



Indie In Arcade Cabinets

Posted by Rampant Coyote on January 13, 2016

The arcade is dead. Well, mostly. ¬†There are a couple of them still around in my area, which I need to go to more frequently, because it’s FUN and I want to support them. But these delightful places that in some ways defined my youth are no longer a thing. A going concern. Like phone […]


Filed Under: Indie Evangelism, Retro - Comments: Read the First Comment



Musings on Retrogaming

Posted by Rampant Coyote on December 11, 2015

Sometimes I wonder if my weird retrogaming habit isn’t to appease my insatiable inner 13-year-old, who didn’t own a console system, and blew his allowance regularly at the local arcade. That kid had way more time than money, and not a lot of games (for a while). That was probably a good thing for me, […]


Filed Under: Retro - Comments: 2 Comments to Read



20 Classic CRPGs Every Designer Should Play

Posted by Rampant Coyote on November 23, 2015

Gamasutra reposted (re-advertised?) a classic but excellent article about 20 essential computer role-playing games (and a bonus non-computerized game) that every game designer (particularly RPG designers) should play. Game Design Essentials: 20 RPGs If you haven’t read it yet, or are just idly curious, the games are: Dungeons & Dragons (tabletop), Wizardry, Ultima, Wasteland, the […]


Filed Under: Design, Retro - Comments: Comments are off for this article



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