Tales of the Rampant Coyote

Adventures in Indie Gaming!

Well, we’re doomed… VR-based advertising proves tremendously effective

Posted by Rampant Coyote on December 13, 2017

Unsurprisingly, emotional response to VR-based advertising was tremendously more powerful than other media. And of course, Unity sees this as a positive because they are an easy tool for creating Virtual Reality-based advertising. As Agatha Bochenek, the writer of this article at the Unity Blog, puts it, “I think of VR ads kind of like […]

Filed Under: Geek Life, Virtual Reality - Comments: Be the First to Comment

Quick Take: Fallout 4 VR

Posted by Rampant Coyote on December 12, 2017

Fallout 4 VR is out now. I’ve got somewhat faster Internet now, so I was able to play it the day it released, instead of the next day after an overnight download. It’s “only” about 25 gigs, which comes out sort of lightweight by today’s AAA game standards. I never played the non-VR version of Fallout […]

Filed Under: Impressions, Virtual Reality - Comments: Read the First Comment

I finally play Doom in VR… twenty years later than I expected.

Posted by Rampant Coyote on December 7, 2017

Early attempts at consumer VR came out in the mid 1990s. We tried a couple of them at the game studio where I worked. I expected the Virtual Reality revolution to happen “any year now.” My dream was to be able to play Doom in VR. Of course, at the time, I had no idea how […]

Filed Under: Retro, Virtual Reality - Comments: Read the First Comment

Starfinder RPG — a pulp space opera / planetary romance RPG?

Posted by Rampant Coyote on December 5, 2017

Over the Thanksgiving holiday, I finally got the chance to play the Starfinder RPG with my family. As a major fan of the Pathfinder system by Paizo, I was was pretty excited to try out their science fiction RPG. It took me a while to wrap my brain around the game. It was not quite […]

Filed Under: Dice & Paper - Comments: Read the First Comment