Tales of the Rampant Coyote

Adventures in Indie Gaming!

Interview at City Weekly

Posted by Rampant Coyote on January 14, 2015

vwboxintermediateOkay, I don’t think anything here is news to any long-time readers here on the blog, but it was fun to talk about Rampant Games as well as reminisce about the old days at SingleTrac in this interview I did with Salt Lake City Weekly.

You can check out the interview here:

Rampant Games: Talking with local video game designer Jay Barnson at City Weekly

An excerpt:

Gavin: What made you go for the turn-based combat system compared to simulation or instant combat?

Jay: Because the mainstream publishers (and many indies) were already making those kinds of games. I don’t want to make just another Diablo clone or whatever. If I had something really cool to contribute to that style of game, something that would set the game apart or really have something interesting to say, then sure, I’d do it. But I wanted to go back and explore a different style of gameplay and thought I had something interesting to say there. Also, it is very difficult to control an entire party of characters in a real-time action game. Not without losing a lot of the focus on individual actions. A more thoughtful pace made sense.

 


Filed Under: Interviews - Comments: 3 Comments to Read



  • dtungsten said,

    HAHAHAHA! Awesome to be in the local press, plus they published the picture mentioning the tungsten ducky!

  • Rampant Coyote said,

    The Tungsten Drake makes its rounds.

    I think the general in Apocalypse Cow (assuming I ever manage to release it) is General Drake Tungsten, too.

  • Cuthalion said,

    Also, it is very difficult to control an entire party of characters in a real-time action game. Not without losing a lot of the focus on individual actions. A more thoughtful pace made sense.

    Put much better than I ever have. This is why I have trouble getting into games like Baldur’s Gate.

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