Posted by Rampant Coyote on February 10, 2011
It’s been a little bit since the latest development update on that little piece of vaporware we like to call Frayed Knights.
Or, as we have only recently decided to call it –
Frayed Knights: The Skull of S’makh-Daon
As beta is only weeks away, it seemed fitting that we’d actually give Frayed Knights 1 an official title and stuff.
Who was S’makh-Daon? According to legend, she was a bit of a boogey-man (boogey-woman?) before Nepharides took the title. Legend has it that her mastery of magic was so complete, so effortless, that they took little more than an idle thought to cast powerful sorceries. Some stories even say that she could kill with a mere wink. Scholars dispute these stories, but affirm that S’makh-Daon was likely a very real person, and a very potent sorceress.
We passed something of a milestone this week, where the “fixed” bug list finally exceeded the length of the “Open” bugs. That’s not necessarily as meaningful as it sounds, as we’re still finding bugs almost as fast as we’re fixing them. And a lot of what we’re fixing has proven to be “low-hanging fruit.” We’ve been dealing with a bunch of problems related to save-games and exiting to the main menu and re-loading a game. And we’re still jamming in a small handful of high-priority, highly requested features and content in places where the game feels a little sparse. Unfortunately, that’s still quite a few areas, particularly in the late-game, so I’ve still got a bit of work to do.
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