Shamus Young – On Questing…
Posted by Rampant Coyote on March 16, 2010
Ya know, this always bugged me, too…
Filed Under: General - Comments: Read the First Comment
Rube Goldberg Music Video “This Too Shall Pass”
Posted by Rampant Coyote on
Okay, yeah, I’m slow, I live in a cave, and I hadn’t seen this until this weekend. So here it is for all the other cave-dwellers: Interesting side-note – as I understand it, these guys basically had to kinda-sorta “go indie” with outside sponsorship (marketing) from State Farm to do this thing after their record […]
Filed Under: Music - Comments: Comments are off for this article
Why Mainstream RPGs Are FUBAR
Posted by Rampant Coyote on March 15, 2010
Gareth has the principle commentary: A Picture Is Worth a Thousand Words, Part 1 A Picture Is Worth a Thousand Words, Part 2 The important note to make about the second one is that it was made from the perspective of a Japanese RPG developer. Final Fantasy = JRPG, Tomb Raider = WRPG? WTF? Okay, […]
Filed Under: Biz, Mainstream Games - Comments: 8 Comments to Read
The Toilet Seat Distinction
Posted by Rampant Coyote on
My wife and I went to Lowes’ a couple of weeks ago to find a replacement toilet seat. The old one had broken one of its joints. In spite of being a home-owner for the last dozen years, I’ve never had to replace a toilet seat before. Float balls, handles,flappers, etc., sure, a couple of […]
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Monaco Takes IGF Grand Prize!
Posted by Rampant Coyote on March 12, 2010
Pocketwatch Games’ new title, Monaco, took the Seamus McNally Grand Prize at the 12th Annual Indie Games Festival at GDC this year. It also won the Excellence in Design award. Congratulations Andy and Pocketwatch Games! Competition was at record levels this year, with 306 entries in the main competition, and 172 student showcase submissions. As […]
Filed Under: Indie Evangelism - Comments: 6 Comments to Read
Great Googly Moogly! MONKEY ISLAND 2 SPECIAL EDITION!
Posted by Rampant Coyote on
Sometimes, the universe smiles on us, and throws us a bone. In this case, a skull and crossbones. The universe is feeling generous. Maybe it’s trying to make up for the whole economy-gone-to-hell thing. Whatever the case, Monkey Island 2: LeChuck’s Revenge is getting the Special Edition treatment of its predecessor. Monkey Island 2: LeChuck’s […]
Filed Under: Adventure Games, Retro - Comments: 2 Comments to Read
The Bloody End…
Posted by Rampant Coyote on March 11, 2010
A few days ago I was asked about my favorite RPG of the last decade. Not remembering that Baldur’s Gate II counted (it was released in the fall of 2000), I almost chose Vampire the Masquerade: Bloodlines. It was a flawed gem, but I played through the whole game twice (and part-way twice more). The […]
Filed Under: Mainstream Games - Comments: 15 Comments to Read
TRON Legacy
Posted by Rampant Coyote on March 10, 2010
The real trailer is out. UPDATE: Better site here. (Thanks BadSector!) This actually looks like it could be pretty cool. The original was grilled ham-and-cheese-with-extra-cheese. But I loved it. A lot. I could blame it on the fact that I was a kid when it came out – a kid who had just discovered videogames […]
Filed Under: Movies - Comments: 7 Comments to Read
Rolston + McFarlane + Salvatore = Project Mercury, Upcoming Single-Player RPG
Posted by Rampant Coyote on March 9, 2010
So Big Huge Games – now owned by Curt Schilling’s 38 Studios – is going to be making a new single-player RPG, published by EA. Currently code-named Project Mercury, it is intended to be part of a series of games from 38 Studios set in the same fictional universe. It involves the creative efforts of […]
Filed Under: Mainstream Games - Comments: 5 Comments to Read
Free 8 Bit Sound Effects Generator
Posted by Rampant Coyote on
Apparently I’d grabbed this tool a long time ago, but never used it until I was reminded of it by a former coworker. SFXR is a tool created specifically to help generate sound effects for things like the Ludlum Dare or other “game jam” type projects, but it free for any use. It allows you […]
Filed Under: Game Development - Comments: Comments are off for this article
Irony…
Posted by Rampant Coyote on March 8, 2010
Gee, who would have seen something like this coming? Besides, like, EVERYBODY outside of Ubisoft? UBIsoft’s DRM Servers Down All Day With their newest DRM scheme, this means that legitimate customers simply could.not.play.the.game. But the icing on the ol’ irony cake is this: “After Ubisoft’s emphatic denial that the pirated versions of both Ass Creed […]
Filed Under: Mainstream Games - Comments: 7 Comments to Read
And the Oscar Goes To…
Posted by Rampant Coyote on March 7, 2010
Here’s the trailer to every film desperately attempting to get an Oscar in any year… Just for something completely different… 🙂
Filed Under: Movies - Comments: 7 Comments to Read
Indie Strategy Bundle Deal
Posted by Rampant Coyote on March 6, 2010
Only until Monday: Indie Strategy Bundle Sale This bundle includes three excellent indie strategy games (Gratuitous Space Battles, Solarium Infernum, and AI War), plus two expansion. This makes me unhappy. Why? Simple: Our budget is toast right now, and I can’t afford the bundle. And it’s a pretty killer-awesome deal on games I really want. […]
Filed Under: Indie Evangelism, Strategy Games - Comments: 8 Comments to Read
Game Design – Are There Really Any Rules?
Posted by Rampant Coyote on March 5, 2010
Way back when, I wrote a post about the “rules of game design” – at least the few that I’d managed to pull out of a few years of working in the AAA games business. Since writing I have now put another three years into mainstream professional games development, and several years into being an […]
Filed Under: Design - Comments: 3 Comments to Read
Ch…ch…ch…Changes!
Posted by Rampant Coyote on
We’re in the process of transitioning Tales of the Rampant Coyote over to the new format and software. Things will never be the same again. You can still find the old information here, though: (Archived) Tales of the Rampant Coyote – Old Format Some of those ancient articles may be re-posted in the new blog […]
Filed Under: General - Comments: 16 Comments to Read