Tales of the Rampant Coyote

Adventures in Indie Gaming!

The Bloody End…

Posted by Rampant Coyote on March 11, 2010

A few days ago I was asked about my favorite RPG of the last decade. Not remembering that Baldur’s Gate II counted (it was released in the fall of 2000), I almost chose Vampire the Masquerade: Bloodlines. It was a flawed gem, but I played through the whole game twice (and part-way twice more).

The Escapist has an article this week about Bloodlines, entitled “The Last Masquerade.” It’s a well-written piece explaining why the game was such a flawed masterpiece. Read it. Especially if you haven’t played the game.

There were a lot of reasons I loved the game, in spite of its glaring flaws. In no particular order:

  • The License. They captured the flavor and feel of the Vampire the Masquerade license extremely well. I’ve played the pen & paper game quite a bit, and while I’m sure purists can find lots to quibble about, the game moved… right. It was dark, sexy, seedy, and desperate. And actually making The Masquerade a real part of the gameplay.
  • The valid alternate paths – to a point, the game was incredible about rewarding you for choosing different paths of progress. Were you a social vampire, a thaumaturge, a stealthy hunter? There was cool things to be done in all of those areas.
  • The awesome, awesome, AWESOME haunted hotel. Everybody I’ve talked to has commented on how awesome the hotel was. This was the one and only game to do a “haunted house” right.
  • Therese and Jeanette’s little family squabble. Once I knew they were Malkavians, I’d figured out what was going on. But it was still cool to see it in action.
  • The little reference to Trogdor.
  • Fairly complex quests with lots of options.
  • Ghouling Heather
  • Teaching the player why vampires fear werewolves…
  • Not shying away (too much) from the challenges of allowing the player to be a Nosferatu or Malkavian.  Those radically changed the game experience all by themselves.
  • The endings. Or in particular, the ending if you side with the Anarchs or go your own way. Just watching a video of it doesn’t do it justice… you have to understand the plot and the big ol’ struggle leading up to that scene, and the magnitude of what Smiling Jack has just pulled off…

All those made for a magical experience of RPG awesomeness. If only… if only… if only… it didn’t have…

  • The bugs. Oh, all the horrible bugs…
  • The first-person shooter gameplay. Especially towards the end, where it became really nothing more than wandering through mazes shooting things. If you happen to be an RPG fan who likes FPS games, then I guess it’s okay. (Like, *cough*Mass Effect*cough* – oh, wait, that’s more third-person shooter….).
  • Inconsistency. While so much of the game emphasized a broad range of potential skills and builds, you’d get to sections that were purely running-the-gauntlet FPS battles. Or worse, the boss battles, which  were exclusively brute-force action games that relied upon your character’s combat stats. It  really sucked if you’d focused your skills on things like Seduction, Persuasion, and Research.
  • Really interesting physics with absolutely no use in the game.
  • As the article suggests, it felt — rushed. Especially towards the end. Some of the brilliant, deep quests of the beginning fell into the pattern of being pretty much straightforward gauntlet-running. The Nosferatu caves. The Sabbat building – ugh!

Still, in spite of glaring flaws, it proved to be one of the most memorable RPGs of the last decade. I still have a stack of RPGs from the last several years that I have never finished — but that was a game I played through twice.  That says something. Perhaps more of an indication of my own weird tastes, but I guess that’s something, too.

But for me, what won me over was that they truly shot for the moon. I’ve little doubt that underneath the surface, the game was a mess of special-case and exception driven code that was a nightmare to navigate. But they tried, dang it.  There were a lot of things they could have done to have been more “safe” with this game, but they chose a gutsier path. And I guess that’s what impressed me.


Filed Under: Mainstream Games - Comments: 15 Comments to Read



  • Ian said,

    I trust you’re well aware of the extensive fan-patching that taken place over the years since the game’s release. Thought it was worth mentioning for other readers:

    http://www.patches-scrolls.de/vampire_bloodlines.php

  • Calibrator said,

    I played Bloodlines about a year ago (utilizing the latest patch) and I found it’s mechanics somewhat similar to Deus Ex. Which is a great thing in my book and I unsurprisingly enjoyed playing the game immensely.
    And while I also had fun playing the hotel scenario I found it much weaker in comparison to the Shadlebridge Cradle mission in ‘Thief: Deadly Shadows’.
    The difference? While the first is well-made spooky fun the latter made me nearly shit my pants. Twice.

  • Ernie said,

    I agree with Calibrator, and was going to post to that effect. Get that Thief game, which is actually a pretty great game in general, and play Shalebridge Castle … really really spooky, and really well done.

  • Gareth Fouche said,

    Agreed, Vampire is one of my favorite RPGs, despite the horrible flaws. It, Deus Ex and System Shock 2 are my ‘big 3’ of first person RPGs.

    Ultima Underworld would probably be in the list if I’d actually played it. I tried on a modern machine and the interface just kills me. :/

  • Rampant Coyote said,

    You know, back in the day I guess I got used to the UU interface, and thought it was awesome.

    I’ve gone back to play it recently, and thought, “What the heck were they thinking?” A lot changes in nearly a couple of decades, I guess…

  • getter77 said,

    Yep, and the fan patches have continued to roll to this day fixing things, restoring things, and outright just doing things because they can. Probably one of the best examples period in terms of a community taking it up to deal with a “dead” game alongside the Circle of 8 group and Temple of Elemental Evil.

  • Ruber Eaglenest said,

    I’m sorry, but the haunted mansion is nothing! compared with the haunted sanitarium in Thief 3, or the mansion of Undying. Those are the best.

    Well, but I love Bloodlines too 😉

  • Milkman Dan said,

    I was quite lucky with Bloodlines, as I picked a Toreador. I played it, I think, last year, with the unofficial patch. Even though I was going for a social type of character, Celerity is so ridiculous strong that it’s practically broken.

  • sascha/hdrs said,

    For me a game becomes respectable if it has a very well done atmosphere. And Bloodlines oozes brilliant, darkish cyberpunk atmosphere. The music is easily one of the finest ever made in any game. I often listen the soundtrack by Rik. W. Schaffer while working on the computer. The dialog is great too. I remember the dialog where you had to try to repel a Gargoyle from the Chinese Theater in Hollywood … you where standing in front of this giant monster which treathens you with it’s low, demon voice and one of your dialog options was “Look, you don’t have exactly many option here, kiddo.” or something like that. I laughed a lot!

    I must play this game again as a Malkavian sometime!

  • LateWhiteRabbit said,

    Bloodlines is one of my favorite games of all time, for many of the same reasons you gave. You can truly see how magnificent a company Troika was when their rushed, unfinished games on buggy engines can beat out competitors to this day for sheer fun and scope of design.

    Also, I have to agree with everyone above me, Coyote, who said that Shalebridge Cradle in Thief: Deadly Shadows is THE scariest, best designed level of any game I have ever played, and I’ve been gaming since Atari made consoles. It makes the Haunted Hotel in Bloodlines look like a carnival attraction. (And I thought the Hotel was also one of the spookiest levels ever.) I would recommend anyone with an interest in game design or scary levels pick up a copy of Thief: Deadly Shadows (its obscenely cheap now) just for that level alone.

    Speaking of World of Darkness, I studied game design in Atlanta under one of the original designers of the Vampire the Masquerade PnP game from Whitewolf. He, uh, wasn’t so thrilled about Bloodlines. Didn’t want to talk about it actually… Excellent teacher though. Back at Whitewolf now, much to my sadness.

  • Demiath said,

    I only played through Bloodlines once but I’ve always been meaning to return to it and choose a different class and gender (I think I was a female Toreador during my one playthrough). The game’s level design was pretty dull, the combat ill-conceived and the Source engine underutilized but the neo-gothic atmosphere was as thick as the drapery over Count Dracula’s coffin. Even the generic, maze-like sewer “dungeons” had a distinctly ominous feel to them…

    One a decidedly peripheral side note, since this post *almost* said something negative about Mass Effect, I’d like to state my opinion that ME2 is a much, much better action RPG than Bloodlines in all ways imaginable. Indeed, it’s my firm belief that Mass Effect 2 – but definitely not its predecessor – is head and shoulders above most games, period…

  • Bad Sector said,

    Maybe i need to finally buy this on Steam :-P. I never played it before but i’ve heard a lot of good stuff from basically everyone, including people who don’t play RPGs.

    Now i only need an ADSL connection and 20 euros in bank.

  • sascha/hdrs said,

    Does the STEAM version of VB:TM all the fan-made patches?

  • sascha/hdrs said,

    *include

  • LateWhiteRabbit said,

    ^No, but the fan-made patches all work on the Steam version just fine. You can find them at Planet Vampire. Just google it.

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