Tales of the Rampant Coyote

Adventures in Indie Gaming!

Matt Chat: Josh Sawyer and Project Eternity

Posted by Rampant Coyote on October 10, 2012

I wanted to point you folks to this week’s Matt Chat. With only six days to go on the Kickstarter, Project Eternity, which is already at over double its goal, it’s worth taking a look at if you want to take the potential risk to get in early on this one. Because the game is […]


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What CDProjekt Learned About RPG Development from The Witcher

Posted by Rampant Coyote on July 20, 2012

Gamasutra had an interview this week with CD Projekt about the lessons they learned in RPG development from their experiences creating the two Witcher games, and how they intend to apply these lessons to their upcoming Cyberpunk RPG: What The Witcher taught CDProjekt About RPGs Most of the emphasis is on story development and the […]


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Indie Interview: Robert Boyd of Zeboyd Games

Posted by Rampant Coyote on July 6, 2012

Cthulhu Saves the World was the first of the XBox Live Indie Games (XBLIG) RPGs to really catch my attention. As something of a follow-up to Zeboyd Games‘ simpler, unrelated but equally non-serious Breath of Death VII, CStW was an amazing deal at basically two bucks. Both games sold well on XBLIG, and their success […]


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The Game Which Can Not Be Killed: Interview with Dead State Developer Brian Mitsoda

Posted by Rampant Coyote on June 26, 2012

As I have frequently stated, I’m pretty dang excited about the indie RPG-in-development Dead State, even though I’m not much of a zombie fan. But I have been a fan of post-apocalyptic fiction and (dice-and-paper) RPGs for a long time, and Dead State’s focus on the survival aspect intrigued me from the get-go. Over the […]


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Lotsa RPG Interviews…

Posted by Rampant Coyote on May 8, 2012

… Not all of ’em indie, but enjoyable enough. First off – Leonard Boyarsky, former CEO of Troika, former designer / artist for the original Fallout games, now a designer for Diablo III. RPG Codex has a retrospective interview that, considering Diablo III‘s imminent release, isn’t all that much retro. You can read it here.  […]


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Interview with Wizardry Developer Robert “Trebor” Woodhead

Posted by Rampant Coyote on April 28, 2012

Man, RPG Codex is doing some good stuff these days. Scoring great interviews, getting a monument built for themselves in the upcoming Wasteland 2… it’s awesome stuff. This weekend’s interview is with one half of the original Wizardry development team – Robert Woodhead.  He’s moved on to other things in life, but he does share […]


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Matt Chat Interview with the Rampant Coyote, Part Four!

Posted by Rampant Coyote on December 12, 2011

Okay, the last part of my “Matt Chat” interview is up. Watch if you dare.  I give a bunch of hints and tips for playing Frayed Knights: The Skull of S’makh-Daon, and I talk about the general future of the series. And rats. We talk about rats. I also talk a little about sales, piracy, […]


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Matt Chat Interview with Jay Barnson, Part 3

Posted by Rampant Coyote on December 5, 2011

I’m in Thailand for the next two weeks, which may cause the blog schedule to get a little erratic if I find myself running behind. We do have some guest posts coming up which I hope you will enjoy. In the meantime, here’s part three of Matt’s interview with me. In this section, we move […]


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Matt Chat Interview with Jay “Rampant Coyote” Barnson, Part 2

Posted by Rampant Coyote on November 28, 2011

In this segment, we leave behind the action games of the SingleTrac era and start talking mainly classic RPGs. Are modern RPGs “dumbed down?” Why are indie RPGs so cool? Where did I come up with the idea for the “drama stars” in Frayed Knights: The Skull of S’makh-Daon? These and other questions answered here: […]


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PC World Interview – More on Warhawk and Twisted Metal

Posted by Rampant Coyote on November 21, 2011

Wow, you get a double-dose of ancient history from me this week! More Warhawk and Twisted Metal goodness! PC World has published an interview with me about the early days of Playstation game development. This interview has a few discussions in common with part 1 of my Matt Chat interview. Kinda funny how they coincided […]


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Matt Chat Interview – With the Rampant Coyote!

Posted by Rampant Coyote on November 20, 2011

I feel like an old-timer going off telling stories that nobody wants to hear or something. But I appreciate the chance Matt Barton (author of “Dungeons & Desktops” – the history of computer RPGs) gave me to participate in his show. This is part 1 of our interview, where I talk mainly about making games […]


Filed Under: Frayed Knights, Indie Evangelism, Interviews - Comments: 9 Comments to Read



Interview: Talkin’ PC Gaming and Frayed Knights

Posted by Rampant Coyote on October 7, 2011

True PC Gaming has an interview with me where I talk about PC gaming and Frayed Knights: The Skull of S’makh-Daon. You can check it out here. I don’t think Adam intended this,  and maybe I’m just overly sensitive to this, but I did find myself feeling a little defensive in the questions about digital […]


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And Another Frayed Knights Interview

Posted by Rampant Coyote on September 12, 2011

This one featuring the pic of me playing Captain Kirk at that space simulator… Interview with me at about Frayed Knights: The Skull of S’makh-Daon at IndieRPGs.com This one is a bit more designer / developer focused. Craig Stern throws some more challenging questions my way, which were a lot of fun to answer. He […]


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Frayed Knights Interview at RPGWatch

Posted by Rampant Coyote on September 8, 2011

I imagine most of the information from this interview is familiar to long-time followers of this blog, but hopefully you’ll find it interesting regardless: Jay ‘Rampant Coyote’ Barnson Interview at RPGWatch I feel really weird cutting out an excerpt from my own interview to tease you into reading it.  But, putting on my shameless marketing […]


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Ken Rolston on RPG Design

Posted by Rampant Coyote on September 2, 2011

This is one of the better, more thoughtful interviews with a mainstream, AAA RPG designer that I have heard in a long time. Ken Rolston Interview at AusGamers While he’s firmly in the big-money, big-production, mass-market RPG camp and happy to be there, he also notes appreciation for smaller RPGs that might not make “assloads […]


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Hit Game Designer Speaks Out on Ever-Improving Graphics, Reduced Innovation

Posted by Rampant Coyote on July 26, 2011

Here is a great quote from a game designer with several games (including a couple of hits) under his belt: “I’m afraid that what I see in the future is a heckuva lot more mundane than what most people come up with. I think that imaging will become a lot more realistic; that’s been the […]


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