Tales of the Rampant Coyote

Adventures in Indie Gaming!

Matt Chat: Josh Sawyer and Project Eternity

Posted by Rampant Coyote on October 10, 2012

I wanted to point you folks to this week’s Matt Chat. With only six days to go on the Kickstarter, Project Eternity, which is already at over double its goal, it’s worth taking a look at if you want to take the potential risk to get in early on this one. Because the game is still early, what Josh talks about is mainly design philosophy for making the kind of PC-based RPGs that he’s known for developing. Even if you have no interest in the game, the designer’s-eye-view into past games is pretty intriguing.

One interesting thing about this is the implication about how stretch goals can be used to manage the expectations of potential backers. The stretch goal can illustrate the kinds of things that are NOT planned for the base game. Because people tend to assume that any game of style X will incorporate every feature ever implemented by any game of style X, and then some.  (Hey, in spite of myself, I’m often one of those people).


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