Matt Chat Interview with Jay Barnson, Part 3
Posted by Rampant Coyote on December 5, 2011
I’m in Thailand for the next two weeks, which may cause the blog schedule to get a little erratic if I find myself running behind. We do have some guest posts coming up which I hope you will enjoy. In the meantime, here’s part three of Matt’s interview with me. In this section, we move away from some of the specifics of Frayed Knights: The Skull of S’makh-Daon, and we talk about some of the realities of being an indie — how to make games “on the cheap” (and how those costs add up), scoping design to match your limitations, dealing with criticism, and so forth.
Hope you like it:
And as always, if you like these interviews, consider giving Matt a tip at http://www.armchairarcade.com/neo/node/3793
Filed Under: Frayed Knights, Game Development, Interviews - Comments: Read the First Comment
jadedgamer said,
“When you click on an object (eg Barrel) it should auto move your mouse cursor to the exit button”
That’s the first issue on my 2 pages of problems I listed while discovering I wasn’t enjoying frayed knights enough to play past the 2 hour mark.
2nd involves the inventory setup in general…