Posted by Rampant Coyote on December 5, 2011
I’m in Thailand for the next two weeks, which may cause the blog schedule to get a little erratic if I find myself running behind. We do have some guest posts coming up which I hope you will enjoy. In the meantime, here’s part three of Matt’s interview with me. In this section, we move away from some of the specifics of Frayed Knights: The Skull of S’makh-Daon, and we talk about some of the realities of being an indie — how to make games “on the cheap” (and how those costs add up), scoping design to match your limitations, dealing with criticism, and so forth.
Hope you like it:
And as always, if you like these interviews, consider giving Matt a tip at http://www.armchairarcade.com/neo/node/3793
Filed Under: Frayed Knights, Game Development, Interviews - Comments: Read the First Comment