Tales of the Rampant Coyote

Adventures in Indie Gaming!

Frayed Knights: Possessing Endurance!

Posted by Rampant Coyote on April 7, 2011

Time for another update on Frayed Knights: The Skull of S’makh-Daon, likely to be the only game released this year with a stat called “Brains” that isn’t about a zombie apocalypse. Today, I’m going to talk about endurance. Which is another stat. Probably your second most important stat in combat, next to hit points. I’m […]


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Frayed Knights – Just Add Story!

Posted by Rampant Coyote on March 25, 2011

Time for another update on the development of Frayed Knights, the indie computer RPG series that is to the CRPG genre what Dogs Playing Poker was to the world of fine art. When I realized that the size and scope of my “quick and dirty” RPG Frayed Knights was becoming bigger than the longest-winded Final […]


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Frayed Knights: Talking Too Much

Posted by Rampant Coyote on March 4, 2011

I’m overdue for some updates on Frayed Knights: The Skull of S’makh-Daon, the indie RPG coming later this year from Rampant Games which refuses to treat RPGs with the seriousness they deserve. I’m still (after all this time) feeling like kind of a n00b when it comes to making a CRPG. I feel like I’m […]


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Frayed Knights: The Skull of S’makh-Daon!

Posted by Rampant Coyote on February 10, 2011

It’s been a little bit since the latest development update on that little piece of vaporware we like to call Frayed Knights. Or, as we have only recently decided to call it – Frayed Knights: The Skull of S’makh-Daon As beta is only weeks  away, it seemed fitting that we’d actually give Frayed Knights 1 […]


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Frayed Knights Voted One of the Most Promising CRPGs of 2011

Posted by Rampant Coyote on February 4, 2011

I’m giddy. Overwhelmed. Thrilled. And feeling pressure… RPG Watch announces the most promising / most anticipated RPGs of 2011. They include the visitor’s poll, as well as the editor’s choice. If you recall, Frayed Knights was one of the voting options. I’m extremely pleased to see it hit in the top 10 of the reader’s […]


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Frayed Knights: “I Wanna Cast ‘Magic Missile!'”

Posted by Rampant Coyote on February 3, 2011

Welcome to another installment of the design of the soon-to-be best-selling (in my dreams, at least) old-school-ish turn-based CRPG that hearkens back to a day when gaming meant making sure the supplies of Cheetos and Mountain Dew were fully stocked before attacking the darkness. Today we’re gonna talk about spells. Number and Type of Spells […]


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Frayed Knights: The State of Alpha

Posted by Rampant Coyote on January 6, 2011

I figured I’d provide a li’l ol’ update on the development of Frayed Knights, that piece of RPG vaporware that’s getting way too serious & deep for something that’s supposed to be all tongue-in-cheek & stuff. It was also supposed to be released by now, if I recall way back when as I was designing […]


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Rampant Games New Year’s Resolutions

Posted by Rampant Coyote on December 31, 2010

‘Tis the season to make New Year’s Resolutions, goals you plan achieve in the coming 12 months, which you will probably keep at least until January 3rd or so. Most of mine would probably bore you all – they go into the usual categories (Lose weight, educate myself, improve my health – though I have […]


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Frayed Knights: Smelly Feats

Posted by Rampant Coyote on December 30, 2010

I had an awesome plan: As I have a day job that finances this indie thing, I thought I’d take some big vacation time around Christmas and New Year’s to really get some incredible work done on Frayed Knights. I was gonna be a full-time indie for a week and a half (minus holiday festivities). […]


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Frayed Knights: Searching for Trouble

Posted by Rampant Coyote on November 24, 2010

Not everything in Frayed Knights, the tongue-in-cheek indie RPG in development at Rampant Games, is immediately visible. There are booby-traps designed to injure, impede, or kill the unwary adventurer. Monsters may set up an ambush, allowing them a free turn of surprise attacks on their victims. Many treasures are hidden behind loose stones or lost […]


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Monster Names in Frayed Knights

Posted by Rampant Coyote on November 17, 2010

Edward Maurina asked me about how I come up with monster names in Frayed Knights.  He is on a tight schedule naming monsters, too, so I figured I’d answer sooner rather than later. Though his question did make me think: “How DO I name monsters in Frayed Knights?” While I’m done with all the monsters […]


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Frayed Knights: Cheating Luck

Posted by Rampant Coyote on November 12, 2010

Time for another update on Frayed Knights, the indie computer role-playing game in development that all the cool kids would be playing right now if only it were released already. I’m sure of it. Torqued Off Okay – first order of business: The closure of TorquePowered. Yes, Frayed Knights runs on a highly modified version […]


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Alpha Is Boring. Except For Those Poor Souls Working On It.

Posted by Rampant Coyote on October 28, 2010

I have been prepping Frayed Knights for the Utah Indie Night tonight.  I was kind of excited, because, you know, now it is finally ALPHA. You know, testable. Being tested. Being fixed. As a complete game. But, uh, that doesn’t leave much to really SHOW. At an indie night. See, I’ve already shown off most […]


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Frayed Knights: Skulking in Real-Time

Posted by Rampant Coyote on October 25, 2010

Okay, this isn’t really an update on the upcoming indie RPG Frayed Knights so much as a commentary from the trenches. Since my life these days seems to revolve around this frickin’ game… As part of alpha, I’ve been going back and cleaning up levels and “modernizing” them with systems that hadn’t been implemented when […]


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Frayed Knights – Revisiting Pokmor Xang

Posted by Rampant Coyote on October 18, 2010

Yes, I’m doing two Frayed Knights updates in a row. One problem with being so focused on making a game is that it leaves very little brain-power left over to think about other things to talk about.  Right now conversations with me kinda go like this: Person 1: “Jay, how was your weekend?” Me: “Uh, […]


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Frayed Knights: An Impromptu Q&A… And Announcement

Posted by Rampant Coyote on October 15, 2010

Arianna: Um, hi. We don’t know where Jay is right now. We’ve been looking all over for him… Someone in the Closet: Mrrrr… HRRRRRR!!!!! Benjamin: Guys, I don’t know if this is really right… Dirk: Okay, what we meant to say is, The Rampant Coyote is a little… tied up right now. Chloe: You mean […]


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