Tales of the Rampant Coyote

Adventures in Indie Gaming!

Frayed Knights: An Impromptu Q&A… And Announcement

Posted by Rampant Coyote on October 15, 2010

Arianna: Um, hi. We don’t know where Jay is right now. We’ve been looking all over for him…

Someone in the Closet: Mrrrr… HRRRRRR!!!!!

Benjamin: Guys, I don’t know if this is really right…

Dirk: Okay, what we meant to say is, The Rampant Coyote is a little… tied up right now.

Chloe: You mean the jerk-face swamp-squid poop-head.  Anyway, he decided to let us fight the final boss, [REDACTED], like, a dozen times last night. The meany.

Dirk: And then had the audacity to call the game some kind of  ‘complete’.

Arianna: “Alpha.” Whatever the hell that means. I don’t think HE even knows what it means. He claimed it’s ready for some kind of testing. But it is not. No way.  Testing means us running through the dungeon for him – and soon, many other people – over and over and over again. And we’re not going to do that under the current working conditions!

Dirk: It doesn’t have NEARLY enough loot in it yet.

Chloe: Or spells!

Benjamin: Or, uh… trees.

Arianna: Trees? Really? That’s what you are going for? A thousand things wrong, broken, and missing from the game, and the best you can come up with is TREES?

Benjamin: Sorry! I panicked! I’m not really good at public speaking. And I guess it could use a few more trees. All the scenery could be touched up a bit, right?

Arianna: Whatever the case is, it means throwing us into lots of fights over and over again with inadequate equipment and abilities against some totally unfair monsters.  So, Jay is a little… unavailable right now. Until he repents of his ways, and fixes the world to make it something we can all feel happier in.

Chloe: So we’re really super-excited to instead talk to YOU, and let you ask us questions about this “game” that Mr. Rampant Stupid-Pants is working on.

Dirk: Right. Any questions you have, ladies, I’ll be happy to answer.

Benjamin: Guys, did we have to put the starving weasels in there with him?

Someone in the Closet: HMMMM????? MRrrN MRRR-HRR?!?!?!!? MRRRRRRRRLLLLL!!!!!

Arianna: SHUSH YOU! You should have thought of that before making us take on twin Paper Mache Dragons in third-level gear!

Chloe: I had paper cuts in places I don’t want to mention!

Arianna: Okay, so – community members, here’s your chance to get the TRUTH behind the upcoming indie role-playing game, Frayed Knights. If you have questions of us, ask away!


Filed Under: Frayed Knights - Comments: 29 Comments to Read



  • Ominous Mike said,

    I have been on a solemn quest, searching for the Frayed Knights, for so long that I think some of my vital body parts might have fallen off. And now, AT LAST! The Alpha at the end of the tunnel! Allow me to partake of this glorious gift, and I shall bequeath upon you all of my precious critical feedback!

  • John O said,

    (looking at Chloe) Um, doesn’t paper mache burn? What’s the problem?

    (looking at the closet) Congrats on getting going Alpha!

  • Rampant Coyote said,

    @Ominous Mike:

    Benjamin: You want to bequeath us WHAT, now?

    Chloe: Oh, is he cute? I’ll take his precious… whatever.

    Dirk: Uh, Chloe, you heard the part about his body parts falling off, right?

    Chloe: Ew! Ick! Nevermind. Arianna, you take this one!

    Arianna: Uh… Ominous Mike. Thank you for your, uh, generous offer. For feedback! Yes. I think you’ll agree that we all need better stuff in this game. Please vote for more equipment. Some really nice plate mail, for example.

  • Rampant Coyote said,

    @John O

    Arianna: Yes. Burning Paper Mache. That was BEFORE they came up with that flame-retardant paste, wasn’t it?

    Benjamin: Yeah. So, uh, when you go to the Plane of Anarchy, you may notice the distinct lack of vegetation, John. This was not always the case.

    Chloe: You know how dragons have wings? And can fly. Apparently, they can do this while on fire, too. Screaming, dropping pieces of themselves everywhere…

    Arianna: They had to hire a crew to rebuild the confectioner’s cottage after the first one burned to the ground. It wasn’t pretty.

  • RandomGamer said,

    Woo! Alpha, even! Congrats.

    I’d ask a question, but I’m too hopped up on cold meds, so I will just leave it at ‘congrats’

  • Rampant Coyote said,

    @RandomGamer

    Benjamin: Uh, thanks?

    Arianna: I don’t think you get it, Ben. More testing means more work for us.

  • Groboclown said,

    This question is for Arianna. Do you feel like you’ve changed much since the last time we’ve had a chance to talk? (e.g. the initial demo) How has this experience changed you, as a person?

  • Rampant Coyote said,

    @Groboclown

    Arianna: I think that as we’ve grown as a party, I’ve been able to delegate some of the responsibilities of leadership a bit more, which has allowed me to express more of my individuality.

    Chloe: (PSST — that means sometimes she gets so pissed off that she forgets to act like a boring babysitter).

    Dirk: (Oh, we also see her blush.)

  • McTeddy said,

    I suppose I have a few questions for the party.

    1. With Jay sending you into that dangerous place once again, what are the odd’s that you’ll all be returning alive?

    2. If one of doesn’t come back alive, who do you hope it is?

    3. I’ve always been a fan of Hardcore modes in my RPG. Something about fearing death just adds to the excitement. I wanted to know, as heroes, What is your opinion of Perma-death?

  • Rampant Coyote said,

    @McTeddy

    Chloe: What kind of questions are those? Sheesh, this guy has it out for us. What did we do to him, huh?

    Arianna: Benjamin, is there any more room in the closet?

  • Groboclown said,

    This one’s to Chloe. I’ve been wondering if I should introduce your adventures to my daughter. Now, I know she won’t be old enough to understand much in the way of the references, but my main concern is whether it’d be safe for her to be around Dirk.

  • UDM said,

    Arianna can I take you out on a date?

  • Rampant Coyote said,

    @Groboclown

    Chloe: Aw, how sweet!

    If you played the pilot, then I guess you know it’s not Dirk that’s the danger, it’s BENJAMIN. He’s an easy mark for a lying, scheming skank. Although he’s really promised to behave, now, after that incident, and…

    Oh, wait. What were we talking about?

    Oh, right. Um… well, I think Jay tried to clean up anything that would have been too shocking for the average thirteen-year-old. But the adventuring life does get a little wild, and we don’t watch what we talk about or do to make sure we are child-friendly. There’s the occasional geyser of blood and bones, and I guess we do sometimes talk about who has seen whom naked, so… maybe you want to play it first to be sure, okay?

  • Rampant Coyote said,

    @UDM

    Arianna: UDM, I wouldn’t turn down a drink or two at the Raging Boar in Erimor City. But be advised – I’m not into muscle-bound no-brain jocks. I do not swoon at the sight of well-defined pectorals. And as a half-elf, I’m probably old enough to be your m… er, older sister. And I’m definitely not into any long-term relationships, as I’m working on my career right now.

    Chloe: (PSSST – She’s a total liar. Did I mention we see her blush in this game?)

  • Adamantyr said,

    Let’s see…

    Congrats to Jay, if he should survive the rabid weasels, on getting to Alpha!

    Questions:
    1. How many different dungeons/places are there in the game?
    2. Are there branching choices to make, or is it more a linear narrative?
    3. Do Arianna and Dirk finally “get it on” Mass-Effect style? :)

  • Rampant Coyote said,

    @Adamantyr:

    Arianna: Using the the definition of a hostile interior adventuring location… How many have we hit, Dirk?

    Dirk: Dungeons? Over a dozen. Some huge, some smaller. Only about two-thirds were mandatory.

    Benjamin: I’m not sure I get this “narrative” thing. Is that like a story? I guess there’s only one story…

    Dirk: And we totally rock in it!

    Benjamin: But, like, the details change and stuff. How we solve problems. And the order we do things changes each time. But no matter how much I try, we never end up, you know, retiring and starting a little farm her in Ardin. It always ends up with us [REDACTED] at the end.

    Dirk: What’s that last question? What’s this Mass Effect thing? Do you mean like… oh! Hey. Cool idea!

    Arianna: WHAT?!?!? Okay, I’m getting my axe.

    Dirk: I mean, bad idea. Really silly idea.

  • Rigor Mortis said,

    I’m not surprised Benjamin wants to see more trees. He’s so misunderstood.

  • Rampant Coyote said,

    @RigorMortis

    Benjamin: I DID have extensive training in horticulture and herbology before joining these guys. Um, I guess I’ll leave it at that.

  • Adamantyr said,

    More questions!

    1. How many towns/places to buy stuff and get a drink are there?
    2. Are there any dramatic (i.e. I see them happening) traps like collapsing walls, spears coming up from the floor, explosions?
    3. Is the world area open to travel anywhere you want at any time?
    4. Isn’t about time you guys hired a torchbearer/henchman?
    5. You’re quite sure Jay isn’t just playing Minecraft instead of working? :)

  • Rampant Coyote said,

    @Adamantyr

    Dirk: Two merchants, one… and a half…? towns, and only one watering hole. Maybe we should let Jay out of the closet now if he’ll add another bar. Or two.

    Chloe: Oh, and he wants special effects with the traps!

    Dirk: Well, some of the special traps have special effects. But the standard ones you wouldn’t get to see much of, anyway, because I’m so awesome at my job.

    Chloe: Oh! Oh! Oh! I can answer the third one! The answer is… no! NO! Otherwise I’d be going to the capital after every dungeon.

    Arianna: I guess I’ll help on this one. When we map, we break the map into zones – areas of interest. Once we find a new zone, we can usually quick-travel there from any other zone border. Unless it’s some other plane or something else normally inaccessible.

    Benjamin: We asked Jay about giving us the rest of the world, and he said, “Talk to me in 100 years.”

    Dirk: I really like the henchman idea.

    Arianna: We’ve already got you for a canary, Dirk, what would we need another one for?

    Dirk: Har, har.

    Benjamin: I don’t know what this “Minecraft” thing is.

    Dirk: It better not be the reason we don’t have more bars!

  • Maklak said,

    Do you find/buy all your adventuring gear or do you make some of your own (with tradeskills)? I mean Benjamin could probably make some healing potions or something with his helbalism knowledge, and Chloe should be able to make delayed-blast-something. Not that I would want to try one… unless I really had to. Besides being a shopkeeper/craftsman seems like a good exit career for retired adventurers. Well, better than “honourable death” anyway.

  • Rampant Coyote said,

    @Maklak

    Dirk: What, crafting? Dude, I totally became an adventurer to AVOID any semblance of honest work.

    Chloe: You know, having a spell to create something from ingredients would be cool, if only we had SPELLS! You hear that, o Rampant Stinkybreath?

  • cowgod said,

    Mrh?

  • Maklak said,

    Did you get better at scouting? In the pilot, you could almoust never see your enemies before they ambushed you. Beeing ambushed by pus golems? – Come on, how much perception, does it take to smell them anyway?

    > Dirk: Well, some of the special traps have
    > special effects. But the standard ones you
    > wouldn’t get to see much of, anyway, because
    > I’m so awesome at my job.

    I’m sure You are, becaue otherwise You would be dead by now with Your daring attitude. But, then the closet guy (once he escapes) will make sure, dungeon designers prepare adequately, and call it “balancing”. I think, you’ll be up to the challenge, tough. Disarming easy traps wouldn’t be any fun for You anyway.

  • Jay K. said,

    Oo. I want to participate.

  • DGM said,

    I’m surprised that you’d be upset at having so much work easily available. I get that it’s not exactly wine and roses, but – how can I put this delicately – you Knights don’t exactly have a stellar reputation in the adventuring community. Isn’t this a chance to work your way up to bigger and better things?

    I only ask because, as a playtester, I don’t want to find myself shoved into a closet full of starving weasels.

  • Rampant Coyote said,

    Dirk (whispering): Maklak, Things are a little different from the pilot now. I think that’s all that can be said for now.

    Arianna (whispering): DGM, We’re treasure hunters. Putting our lives on the line repeatedly only to start over again from scratch repeatedly isn’t a good time.

    Benjamin (whispering): Why are we whispering?

    Chloe (whispering): Because the Rampant Sore-Britches escaped the closet and is hunting for us.

  • UDM said,

    How will you folks rate the companionship of one another, on a scale of 1 to Awesomesauce?

  • Rampant Coyote said,

    Dirk: Totally awesomesauce, except for, uh, Benjamin betraying us to our arch-rivals, Arianna threatening to gut me like a fish, Chloe having to travel all over the countryside to find a simple, low-level spell, the team deciding to suck up to goblins, and stuff like that, it’s great.

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