Frayed Knights: Brains!
Posted by Rampant Coyote on March 10, 2014
Here is a little-known fact about Frayed Knights 1: The Skull of S’makh-Daon: The more intelligent enemies are actually smarter with how they attack. Not by much – in fact, it’s so subtle it’s probably unnoticeable unless you were to really find comparable enemies and do a comparison. If you don’t mind peeking behind the […]
Filed Under: Frayed Knights - Comments: 6 Comments to Read
Game Dev Quote of the Week: Swen Vincke on Pigeonholing Games
Posted by Rampant Coyote on March 7, 2014
While I am going to provide a (sizable) excerpt here, this is really, really a case where I’d want to say, “Read the whole thing” – Swen Vincke: “Educating Players.” The problem here is that previewers and players will make assumptions about how a game is played based upon how it looks. They will absolutely […]
Filed Under: Quote of the Week - Comments: 7 Comments to Read
Clogging the Crap-Filters
Posted by Rampant Coyote on March 6, 2014
Long ago, I called myself an “indie evangelist.” I could see the awesome indie games coming out that nobody had ever heard of, and thought, “Wow! Look at what these indies are doing! If only people were to pay attention, and actually try these games and make them profitable, we could have more of these […]
Filed Under: General, Indie Evangelism - Comments: 7 Comments to Read
Indies, Integrity, Reputation, and Crowdfunding
Posted by Rampant Coyote on March 5, 2014
I’ve warned about Kickstarter before. I’m hesitant to throw any support behind crowdfunding campaigns here unless I know the creators, either personally or by reputation. And reputation is an interesting thing. It usually originates in personal character, but it also makes good business sense. A good reputation is something that’s very hard to build up, […]
Filed Under: Biz, Geek Life - Comments: 4 Comments to Read
Feel Like Making a Roguelike / Roguelike-like? Procedural Death Jam!
Posted by Rampant Coyote on March 4, 2014
The Procedural Death Jam is upon us, starting this weekend… That’s part of Lars Doucet’s proposed name for Roguelikes (and the increasingly dissimilar “Roguelike-likes”), “Procedural Death Labyrinths.” The emphasis is on procedural level generation and permadeath. The game jam goes on for seven days. I’ll tell ya, if I wasn’t so behind on Frayed Knights […]
Filed Under: Game Development - Comments: 2 Comments to Read
The Reward
Posted by Rampant Coyote on March 3, 2014
Apparently my wife and my daughter knew about this short film *months* ago, but didn’t bother to share it with me. I am saddened. Warning, it is not entirely safe for work. Another warning – be sure and watch to the end of the credits. The Reward from The Animation Workshop on Vimeo.
Filed Under: Movies - Comments: Read the First Comment