Tales of the Rampant Coyote

Adventures in Indie Gaming!

Clogging the Crap-Filters

Posted by Rampant Coyote on March 6, 2014

Clogged filterLong ago, I called myself an “indie evangelist.” I could see the awesome indie games coming out that nobody had ever heard of, and thought, “Wow! Look at what these indies are doing! If only people were to pay attention, and actually try these games and make them profitable, we could have more of these unique, innovative, clever little games!”

I guess I was naive. Okay, not totally. It’s a given that when you open the flood gates, you are going to be increasing the crap-to-gem ratio.  But you also get more gems. That much hasn’t changed.

What I perhaps didn’t anticipate was how a little bit of money would change things. Especially a little bit of money from a game made in just three days. Just like the mainstream world, the big money-makers just get cloned to hell and back by a bunch of paycheck-seeking, passionless, low-talent hacks. I mean, okay, it’s one thing to be a low-talent hack. Many of us suffer under this disadvantage. But at least try and be creative about it!

Instead, we have this fun little note, reported by Polygon –

Report: 60 Flappy Bird Clones Hit iTunes App Store Every Day

flappybirdThat’s right, ladies and gentlemen. We have an army of indies trying to cash in on the success of one cheap and dirty little game that got lucky. Many are not even departing from the bird-and-pipes theme. This is what we’ve become. The golden age of indie is built upon a dung heap.

I guess that makes indie games pretty much the same as everything else out there.

When the walls come down (the barriers to entry), filters are needed. Lots of filters. I still don’t quite see that for indie games. Maybe it’s because the supply has so exceeded demand that people can’t keep up.  Just trying to do a fair evaluation of indie PC RPGs would consume some serious time and effort on the part of several people. At this rate, it could be more than a full-time job just evaluate Flappy Bird clones. Sixty a day! At five minutes of evaluation per game (assuming they are all as tiny and easy to get the gist of as the original), plus ten minutes to write up the evaluation and post it to a site… that’d be 15 hours of work every day just to keep up with the new clones.

While I appreciate the individual player evaluations, there’s still something to be said for specific, clear, informed voices. We do get some of that… there are some “niche” gaming sites with reviewers with several well-written reviews (a track record), informed opinions, and decently voiced views on games that can really help with purchase decisions. One person whom you trust is worth ten anonymous reviews who give near-minimum or near-maximum scores and barely readable two-sentence reviews.

underrailBut they can’t keep up. No doubt there are a lot of worthy entries that get clogged up in the mess. And I’m not just talking about the gems either – I’m talking about the games that may be flawed but interesting, perhaps unpolished but having a few really cool creative ideas.

Kinda like making indie games – if you aren’t just cashing in on what’s popular, then it really has to be a labor of love. There’s not a whole long of reward to be found on the average. Even taking some kind of niche like indie PC RPGs – it’s hard enough just to keep track of what’s getting released, let alone provide a fully-played, thoroughly evaluated reviews. If only. It’s like we need a small army of CRPG Addicts focused on modern indie releases.

I wish I had an answer.


Filed Under: General, Indie Evangelism - Comments: 7 Comments to Read



  • OttoMoBiehl said,

    I guess as the barrier to entry comes down and the ease in which to make a game goes up the flooding of the crap will be prevalent. Hmmm, that sounds like a fortune cookie.

    I think if the gate keepers (Apple, Google, Microsoft) continue to allow this to happen it will damage the gaming experience on said platform. Checks and balances are a good thing.

  • Dave LeCompte said,

    > It’s a given that when you open the flood gates, you are going to be increasing the crap-to-gem ratio.

    Really? I’ve long believed in Sturgeon’s law, claiming the ratio is roughly constant.

  • Rampant Coyote said,

    @Dave – when you have gatekeepers who are theoretically preventing the crap come coming through while allowing the gems, if they are in any way superior to random sampling, then the ratio must improve. Maybe 90% was true in the era of gatekeepers… 🙂

    Either way, though, there’s a lot more crap out there to wade through.

  • Zann said,

    There is always the Codex. If something gets some praise there, it’s a pretty safe bet it’s at least worth a look.

  • Dave LeCompte said,

    @RC Agreed, there’s much more wading to be done now, and I salute the voices of trusted independent reviewers that help the consumer decide for themselves.

    I know that Jonathan Blow fought with Microsoft to get past their technical requirements gatekeepers to get Braid published, and that’s one of my favorite games I played on the 360.

    Perhaps Sturgeon’s Law comes back around, and 90% of gatekeepers are crap, too.

  • Ruber Eaglenest said,

    I don’t understand you, really. Why put the focus on the negative side of things. You can report about how a great thing was the Flappy Jam, instead, so why so serious?

    There are hundreds of clones of Flappy Bird on the appstore! Who cares?!

    Human filters? Are you kidding? Waste time on something like this? This crap autofilter itself.

  • jwmeep said,

    Another problem niche indie RPGs like yours face is it is currently hard for RPG fans to find actual RPGs. I go to steam, and click on their RPG genre tag, and it pulls up things like Starbound, Colonial marines, and Payday 2.

    Granted I know the difference since I lurk places like RPG Watch, and keep up with the news, but if someone is just looking for a traditional RPG, and wants to try something new, how are they going to find admist all the action RPGs, “roguelikes” indies, games with crafting, games with a leveling up system, and what ever random things that are being tossed in there?

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