Tales of the Rampant Coyote

Adventures in Indie Gaming!

Feel Like Making a Roguelike / Roguelike-like? Procedural Death Jam!

Posted by Rampant Coyote on March 4, 2014

procedural_death_jamThe Procedural Death Jam is upon us, starting this weekend…

That’s part of Lars Doucet’s proposed name for Roguelikes (and the increasingly dissimilar “Roguelike-likes”), “Procedural Death Labyrinths.” The emphasis is on procedural level generation and permadeath. The game jam goes on for seven days.

I’ll tell ya, if I wasn’t so behind on Frayed Knights 2, I’d be all over this one. It’s still hard to resist the urge, but I’m going to have to wait for the next one, assuming there is a next one. I really want to do a roguelike some day, and I’ve got about 2 or 3 ideas I’d want to experiment with.

But hey – now’s your chance. Feel like taking a stab at a “procedural death labyrinth?” Head on over to the official website:

Procedural Death Jam – March 8 through March 15th, 2014

There’s a little bit more commentary over at Gamasutra: Procedural Death Jam.

I can’t say I’m a super-fan of the term “Procedural Death Labyrinth” but I haven’t heard a better alternative.

 


Filed Under: Game Development - Comments: 2 Comments to Read



  • McTeddy said,

    I have a better alternative… ROGUE-LIKE!

    I hate the need of modern game developers to “change the name” of everything. There is NO reason to change terms that people already know and understand.

    Seriously… if one more person tells me I shouldn’t identify as a “gamer” because people who read aren’t “Readers”… I will slap them.

    – – –

    Anyways… I’m thinking of entering this one for my one-game-a-month entry.

    I’ve been toying with the idea of a procedurally generated gamebook and this would be a good time to try it.

  • Xenovore said,

    @McTeddy: Agreed, “rogue-like” is sufficient.

top