Tales of the Rampant Coyote

Adventures in Indie Gaming!

A Couple of 2D Game-Making Options

Posted by Rampant Coyote on November 8, 2012

As most folks reading this are well aware, 2D games have made a resurgence, and it’s not restricted to indies. Nor are indies restricted to 2D. But modern technology has really blown the doors off the potential of 2D games from the bad ol’ days where developers had to hand-roll assembly code routines for sprite […]

Filed Under: Programming - Comments: 14 Comments to Read

Computer Necromancy

Posted by Rampant Coyote on November 7, 2012

My desktop system died, quite suddenly early Monday morning. Bummer. After a few repairs and a new Windows install (on a new hard drive), I’m now back in business. Fortunately, nothing was lost on the game development front (I had backups even if my data drive had died – which it hadn’t – so there […]

Filed Under: Geek Life - Comments: 12 Comments to Read

A New Entry in the “Elite” Genre: Elite?

Posted by Rampant Coyote on November 6, 2012

Dave Braben is kickstarting a new Elite game, entitled Elite: Dangerous. The original Elite was not available on my Commodore 64 for a long time, so I never ended up playing it until it was old, old news. However, when Frontier: Elite II came out, I was a hardcore addict.  For two or three months, […]

Filed Under: Flight Sims - Comments: 7 Comments to Read

Driving 4 Dollars: A Game In Five Hours, But One Doesn’t Count.

Posted by Rampant Coyote on November 5, 2012

A half-hour before the Zero Hour Game Jam (in my time zone), I still wasn’t sure what I was going to make. Part of me wanted to see how Unity could handle something along the lines of a “Bullet Hell” shooter. Part of me wanted to do something completely traditional – a 1980-era arcade game […]

Filed Under: Free Games, Game Development - Comments: 4 Comments to Read

Why the AAA Games Industry is Screwed

Posted by Rampant Coyote on November 2, 2012

I almost titled this, “Why the AAA Games Industry is Doomed,” but “Doomed” isn’t quite the right word. Doomed implies that its demise is inevitable. I think, like mainstream Hollywood, it’s not going anywhere for a while. But it is quite possible its best days are behind it. This article illustrates a lot of the […]

Filed Under: Biz - Comments: 16 Comments to Read

A Game In Zero Hours – Again!

Posted by Rampant Coyote on November 1, 2012

For those living in Europe, this is already past. But in North America, in those areas where Daylight Savings Time changes come to an end this weekend, we have an opportunity once again to play Time Lord and create a game in that we begin at 1 AM and finish by 2 AM — when […]

Filed Under: Game Development - Comments: 3 Comments to Read

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