Might & Magic VI Retrospective at Matt Chat
Posted by Rampant Coyote on November 14, 2011
I was a latecomer to Might & Magic VI. Yes, sad to say, but it’s true. Although it’s not that sad. Discovering these older gems years later is like finding an antique that was gathering dust in your attic that you later discover is worth tens of thousands of dollars to collectors. The only big […]
Filed Under: Retro - Comments: 8 Comments to Read
Neuromancer – The Movie?
Posted by Rampant Coyote on November 11, 2011
I discovered the novel Neuromancer just shortly after the 80’s had faded. Then I discovered the (by then, old) adventure / RPG based on the book, which was somewhat surprisingly quite good in spite of failing to capture anything close to the tone of the novel. For those who haven’t played the game or read […]
Filed Under: Books, Movies - Comments: 7 Comments to Read
Indie CRPG News: Sword and Telepath Drox Servants of an Underworld Golden Operative
Posted by Rampant Coyote on November 10, 2011
Okay, I’ve been working 12-15 hour days at The Day Job this week, so pardon me if I’m getting a little punchy and goofy on the article titles. First off, the demo / preview of Telepath RPG: Servants of God has been updated. And it’s still available for pre-order with beta access. The new version […]
Filed Under: News - Comments: 3 Comments to Read
Adventure has Ever Been With Us…
Posted by Rampant Coyote on November 9, 2011
Okay, more of an open-mic kinda thing here, but I thought I’d ask some questions today, if ya’ll don’t mind. #1 – Do you play modern adventure games (graphic adventure games or Interactive Fiction) today? For example, the Blackwell series, Gemini Rue, the Sherlock Holmes series, Scratches, Blue Lacuna, Telltale Games’ titles (Monkey Island, Back […]
Filed Under: Adventure Games - Comments: 18 Comments to Read
The Problem with Programmer Graphics…
Posted by Rampant Coyote on November 8, 2011
I saw this on my calendar the other day. I can relate. For many (most? all?) people, failing to obtain a minimum threshold of quality – or even failing to match the particular style they prefer – causes this sort of reaction. They’ll never look past the graphics to see the game underneath. Actually, that’s […]
Filed Under: Art - Comments: 13 Comments to Read
A Game In 0 Hours…
Posted by Rampant Coyote on November 7, 2011
I tried. I didn’t quite succeed. But I did come out with a game I consider somewhat fun with a little extra work. I participated in the 0-hour game jam. The idea was to make a game in the hour that exists before Daylight Savings Time turns the clock back… that missing hour between 2 […]
Filed Under: Free Games, Game Development, Indie Evangelism - Comments: 11 Comments to Read
This Is What Indie Gaming Is About…
Posted by Rampant Coyote on November 4, 2011
I discovered two new indie games this last week or so that I’ve been absolutely delighted with. Nimbus, a gliding platform / puzzle game by Noumenon Games, and Inside a Star-Filled Sky, a nicely mind-blowing procedurally-generated “recursive” shooter by Jason Rohrer. http://blog.noumenongames.com/?cat=3 http://insideastarfilledsky.net/ Neither are the kinds of games I normally gravitate towards. And they […]
Filed Under: Indie Evangelism - Comments: 5 Comments to Read
Indie Competition, or Indie … Sabotage?!?!
Posted by Rampant Coyote on November 3, 2011
One of the awesome things about being an indie today (as opposed to, say, six or seven years ago) is the number of game-making competitions out there. Now I still consider the single biggest and best competition out there to be the marketplace, which has always been there (and is better than ever for small […]
Filed Under: Indie Evangelism - Comments: Read the First Comment
Hardware Woes and Evolution
Posted by Rampant Coyote on
My secondary hard drive has been showing symptoms of failure for the last several days – freezing up for several seconds while reading or writing data. It hasn’t returned any corrupted data on a read yet, though one game did end up with a corrupted save after it took three whole minutes to complete the […]
Filed Under: Geek Life - Comments: 6 Comments to Read
If Quake Was Made Today…
Posted by Rampant Coyote on November 2, 2011
As a bunch of “old-school” RPG fans hang out here, we’re accustomed to griping about how “dumbed down” RPGs have become over the years. But it’s not just our favorite genre. As much as we complain about RPGs becoming first-person shooters, first-person shooters aren’t what they used to be, either. To illustrate this point, this […]
Filed Under: Biz, Design, Retro - Comments: 11 Comments to Read
Frayed Knights Review at RPGamer
Posted by Rampant Coyote on November 1, 2011
Not an entirely glowing review this time – the reviewer’s primary criticism is the amount of randomness involved in the game, where Benjamin might hit for more damage than Arianna sometimes, or a character might go twice in a row (which may be due to haste, or simply the last person on one round getting […]
Filed Under: Frayed Knights - Comments: 4 Comments to Read