Indie Games – Gone Mainstream?
Posted by Rampant Coyote on October 14, 2013
I still think of indie games as the underdog. Taken individually, any indie game not named Minecraft can probably be described as such. Collectively, however, indie games have become a force to reckon with in the industry. I don’t know that I’d yet describe them as “mainstream,” as Polygon does, but they do talk about the […]
Filed Under: Indie Evangelism - Comments: Comments are off for this article
Massive Indie RPG Pay-What-You-Want Bundle Available Now!
Posted by Rampant Coyote on September 17, 2013
Since before computer games even existed as an industry, the computer role-playing game genre has been heavily influenced by the “indies.” We didn’t know them as indies back then – we didn’t even refer to the games as “role-playing games” at that point – but there were individuals and small teams working on their own […]
Filed Under: Deals, Frayed Knights, Indie Evangelism - Comments: 9 Comments to Read
Sony Enters Microconsole Market; Nintendo Extends Indie Outreach
Posted by Rampant Coyote on September 10, 2013
Wait, whut? It’s a little pricier than the Ouya, at $100 without a controller, or $150 with a controller and an 8 GB card (it has only 1 GB RAM on-board). Mysteriously, it’s entering the market at about the same time as the PS4. While on the surface it’s not a great deal compared to the […]
Filed Under: Indie Evangelism, Mainstream Games - Comments: 4 Comments to Read
How to Evangelize Indie Games
Posted by Rampant Coyote on August 23, 2013
I saw what was supposedly an ad on YouTube for the Ouya a couple of days ago, and really wanted to believe Ouya had nothing to do with it. But apparently, they did. I don’t even want to link to it directly. It was revolting and embarrassing. Gamasutra: In the hardware messaging war, Ouya’s playing […]
Filed Under: Indie Evangelism - Comments: 11 Comments to Read
GOG.COM Does Even More Indie Outreach
Posted by Rampant Coyote on August 21, 2013
It’s not earth-shattering or anything. But GOG.COM is trying to make themselves more accessible to indies than their competition. What that really comes down to is that they are making it a little easier for indies to submit games; they are promising “honest feedback” (telling you why your game was not accepted), and switching over […]
Filed Under: Indie Evangelism - Comments: Comments are off for this article
It’s About Communication
Posted by Rampant Coyote on August 20, 2013
We drive my daughter to college today. This makes no sense to me. I’m barely out of college myself, right? Right? I don’t know if I can even begin to comment on all the weird thoughts going through my head at this time. But I guess I captured a lot of them a few months […]
Filed Under: Geek Life, Indie Evangelism - Comments: 3 Comments to Read
Big Indie, Little Indie
Posted by Rampant Coyote on August 2, 2013
It’s become increasingly clear even to the major players that indie games are no longer a tiny niche hobby, or a minor exception to the rule. If you measure in terms of number of titles released, of course, the indie games outnumber those of the mainstream publishers by an overwhelming margin. I think you’d have […]
Filed Under: Biz, Indie Evangelism - Comments: 7 Comments to Read
The Xbox One Promises to Allow Indie Self-Publishing
Posted by Rampant Coyote on July 25, 2013
This really shouldn’t be news. It’s kinda sad that it is, and represents a reversal of Microsoft’s previous position (along with many other changes to the Xbox One since their E3 unveiling). Really, it just takes us back to where we’ve been with the 360. But that is, and was, a pretty good thing… Xbox […]
Filed Under: Biz, General, Indie Evangelism, News - Comments: 2 Comments to Read
The Ouya Needs Exclusives – And How They Might Succeed in Getting Them
Posted by Rampant Coyote on July 19, 2013
I love my Ouya. I’m the eternal optimist about it, and I definitely intend to release Frayed Knights 2 on the little cube. Assuming I can get it to run well on the box, I don’t expect it to make much money, but I’m doing it because it’s cool. And because I’m building my game […]
Filed Under: Biz, Indie Evangelism - Comments: 7 Comments to Read
Dungeon’s Got Depth!
Posted by Rampant Coyote on July 10, 2013
I like big dungeons, and I cannot lie. You adventurers can’t deny When the party walks in through those elf-runed doors And find out its got ten floors… You’re no longer bored. You want to pull out your sword. You know that dungeon is deep and mean With lots of treasure for you to glean. […]
Filed Under: Geek Life, Indie Evangelism - Comments: 3 Comments to Read
We Are All Game Developers Now
Posted by Rampant Coyote on July 9, 2013
Unity just announced that they now have over 2 million registered users. Let that sink in just a sec. Two. MILLION. Okay, now to be reasonable – it’s free, it’s hot stuff, and so I’m quite sure that more than half of these “developers” download the software and never get beyond ten minutes of fiddling […]
Filed Under: Biz, Indie Evangelism - Comments: 5 Comments to Read
Computer RPGs – A New Golden Age, a Boom, or a Bust?
Posted by Rampant Coyote on July 1, 2013
Brian Fargo, flush with effectively free money from Kickstarter for not just one but two ‘classic-style’ RPGs, suggested last week on the (near) future of computer RPGs that, “I think you are about to see the golden age of RPGs come rushing back in the next few years.” By way of explanation, he noted his […]
Filed Under: Biz, Indie Evangelism - Comments: 5 Comments to Read
Happy Ouya Day
Posted by Rampant Coyote on June 25, 2013
I try not to be a cheerleader for the Ouya, but dang it – it’s the first big “indie console.” It’s hard not to be rooting for it. Today is kind of crucial, as the Ouya is finally being launched to the rest of the world. Sales today may determine whether or not the little […]
Filed Under: Biz, Indie Evangelism - Comments: 8 Comments to Read
Physical Media Loses More Traction…
Posted by Rampant Coyote on June 18, 2013
Gamasutra announced yesterday that it will no longer publishing the monthly NPD numbers for retail game sales. The reason? The numbers are becoming increasingly meaningless. They stress that they still respect the NPD and the job they do – but the numbers can now be more confusing than they are helpful. This is mainly because […]
Filed Under: Biz, Indie Evangelism - Comments: Read the First Comment
Making Short and Sweet Games
Posted by Rampant Coyote on June 12, 2013
This was supposed to be what the one-game-per-month idea was supposed to be about (which I’ve not really done much to participate in). But the other day I saw this ad: There’s a part of me – the kid who spent way too much time and money in the arcades in his youth – who […]
Filed Under: Indie Evangelism - Comments: Read the First Comment
55 Fresh Indie Games in 5 Minutes
Posted by Rampant Coyote on May 20, 2013
This just makes me happy. This is worth several thousand words of explaining why indie games are so cool. Maybe it’s just because it reminds me of being a kid again, and visiting a new arcade and finding a bunch of new games I’d never heard of, plus a bunch of old familiar favorites. But […]
Filed Under: Indie Evangelism - Comments: 3 Comments to Read