Posted by Rampant Coyote on September 10, 2013
It’s a little pricier than the Ouya, at $100 without a controller, or $150 with a controller and an 8 GB card (it has only 1 GB RAM on-board). Mysteriously, it’s entering the market at about the same time as the PS4. While on the surface it’s not a great deal compared to the Ouya, it will come with something the Ouya currently does not: a strong library of games.
And while not quite as open as the Android-based microconsoles, they have been actively wooing indies.
I dunno. I see potential flop here, but isn’t everything? It wouldn’t take much to outsell the Ouya. Right now the whole microconsole market (which is – at least as of today – the Ouya) is still questionable as far as what it is, and who plays the games. Is Sony just being really forward-thinking here, seeing potential that makes others hesitate? Or is it may just be an alternative strategy to boost lackluster (to be generous) Vita sales? I dunno.
And now even Nintendo is looking at loosening up their process to make it easier for indies to work with them.
The world has gone topsy-turvy. Indies and mainstream console makers getting so cozy? Sony trying to compete with the Ouya? Dogs and cats living together! Mass hysteria!
So I guess you could say that the industry is now in upheaval, turmoil, and transition. While the core of indie gaming has stayed the same, the marketplace for indie game has radically changed at least twice in the time I have been involved. It looks like we’re entering a new phase, and mainstream gaming is transforming itself at the same time. I don’t know how it will end up. Perhaps more stratification of game developers, with more tiers between “indie” and “mainstream” taking more solid form? The return of the mid-tier? More mixing and blurring the lines? All of the above?
Interesting times, to be sure. Maybe it’s just the optimist in me, but as a developer and a gamer, I’m hopeful.
Filed Under: Indie Evangelism, Mainstream Games - Comments: 4 Comments to Read