Frayed Knights Gets a New Ending!
Posted by Rampant Coyote on March 22, 2012
So in the spirit of a dare, and the whole Mass Effect 3 ending / protest fiasco, some indies (of which I only know of two – ourselves and Frozen Synapse creators Mode 7 Games) decided to have a little fun with the whole thing. We, like Bioware, caved to external pressure (mainly each others’ dares) […]
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Frayed Knights Takes Home the RPGWatch Indie Game of the Year Award!
Posted by Rampant Coyote on January 26, 2012
That loud “WOOT!” you just heard emanating from the Wasatch Mountains a little while ago? That was me. Frayed Knights: The Skull of S’makh-Daon just won the Editor’s Choice Award at RPGWatch for Indie Game of the Year. Read all about it here: RPGWatch Game of the Year Awards 2011 – Best Indie RPG I’ll […]
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RPGs, IGF, RTFM, KISS, and How Those Acronyms Can Be Used To Make a Better Game
Posted by Rampant Coyote on January 16, 2012
I decided to enter the 2012 Independent Games Festival (IGF) in spite of my general feeling that the chance of Frayed Knights: The Skull of S’makh-Daon becoming a finalist was pretty small (over 560 entries this year!). It’s not that the game is unworthy – not at all. While I’m obviously biased as the creator, […]
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Last Chance to Vote on Your Favorite RPGs of 2011
Posted by Rampant Coyote on January 12, 2012
The RPG Watch poll for the PC RPG of the Year closes in a few hours. Go Vote! If you happen to be voting for Frayed Knights: The Skull of S’makh-Daon for the “indie RPG of the year,” category, I’d strongly encourage you to go vote right now! Don’t wait! If you don’t think you […]
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Vote Frayed Knights as Indie Role-Playing Game of the Year!
Posted by Rampant Coyote on January 9, 2012
RPGWatch is doing it’s annual reader’s choice game of the year awards. This year, in a show of fairness to the mainstream games, the categories were broken up into Best Mainstream and Best Indie RPGs. That’s only partly a joke. But it does mean more categories, more games getting covered, etc. And it means you […]
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Frayed Knights: The Independent RPG of the Year!
Posted by Rampant Coyote on January 3, 2012
This time, it’s not just wishful thinking… GameBanshee’s “Game of the Year” awards are up! And Frayed Knights: The Skull of S’makh-Daon took the “Independent RPG of the Year” award for 2011! I don’t know how narrowly we managed to win against Dungeons of Dredmor, the runner-up, but with the amount of respect […]
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Indie RPGs Reviews Frayed Knights
Posted by Rampant Coyote on December 21, 2011
Craig Stern at IndieRPGs.com has a fairly extensive review of Frayed Knights: The Skull of S’makh-Daon. You can check it out here: Game Review – Frayed Knights: The Skull of S’makh-Daon There are mixed opinions on the endurance / exhaustion mechanic, some people loving it, others – like Craig – not feeling quite so much […]
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Matt Chat Interview with the Rampant Coyote, Part Four!
Posted by Rampant Coyote on December 12, 2011
Okay, the last part of my “Matt Chat” interview is up. Watch if you dare. I give a bunch of hints and tips for playing Frayed Knights: The Skull of S’makh-Daon, and I talk about the general future of the series. And rats. We talk about rats. I also talk a little about sales, piracy, […]
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Matt Chat Interview with Jay Barnson, Part 3
Posted by Rampant Coyote on December 5, 2011
I’m in Thailand for the next two weeks, which may cause the blog schedule to get a little erratic if I find myself running behind. We do have some guest posts coming up which I hope you will enjoy. In the meantime, here’s part three of Matt’s interview with me. In this section, we move […]
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Frayed Knights: Indie Game of the Year?
Posted by Rampant Coyote on November 30, 2011
Will Frayed Knights: The Skull of S’makh-Daon be the indie game of the year? That’s your call. But you can vote here. Click the link to go to the voting page for Frayed Knights. This type of contest favors the smaller, less niche games that have gotten a lot of coverage and cheap downloads. That […]
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Matt Chat Interview with Jay “Rampant Coyote” Barnson, Part 2
Posted by Rampant Coyote on November 28, 2011
In this segment, we leave behind the action games of the SingleTrac era and start talking mainly classic RPGs. Are modern RPGs “dumbed down?” Why are indie RPGs so cool? Where did I come up with the idea for the “drama stars” in Frayed Knights: The Skull of S’makh-Daon? These and other questions answered here: […]
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“Black Friday” – Frayed Knights Reminder
Posted by Rampant Coyote on November 25, 2011
The “Show Me The Sales” promotion is still going on – you have this weekend to use the coupon code “SHOWGAMES” to buy Frayed Knights: The Skull of S’makh-Daon at a 15% discount. There are other games at that link that are well worth picking up at a discount, too. And as announced earlier this […]
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Frayed Knights: Get the Strategy Guide… FREE!
Posted by Rampant Coyote on November 22, 2011
For some reason, I thought it would be better to have a “strategy guide” for Frayed Knights: The Skull of S’makh-Daon rather than a simple walkthrough. Wouldn’t it be neat to have a fairly thick document that can be useful for people who just want hints, or actual strategy suggestions, or just more “in-character” information […]
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Matt Chat Interview – With the Rampant Coyote!
Posted by Rampant Coyote on November 20, 2011
I feel like an old-timer going off telling stories that nobody wants to hear or something. But I appreciate the chance Matt Barton (author of “Dungeons & Desktops” – the history of computer RPGs) gave me to participate in his show. This is part 1 of our interview, where I talk mainly about making games […]
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Show Me The Sales!
Posted by Rampant Coyote on November 15, 2011
Show Me the Games is having a special promotion for the next two weeks. Planet Stronghold, Magical Diary: Horse Hall, Frozen Synapse, Gratuitous Space Battles, Scoregasm, Evochron: Mercenary, and other great indie games are steeply discounted for the next couple of weeks. And yes, even Frayed Knights: The Skull of S’makh-Daon has a discount. It’s […]
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Frayed Knights Review at RPGamer
Posted by Rampant Coyote on November 1, 2011
Not an entirely glowing review this time – the reviewer’s primary criticism is the amount of randomness involved in the game, where Benjamin might hit for more damage than Arianna sometimes, or a character might go twice in a row (which may be due to haste, or simply the last person on one round getting […]
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