Posted by Rampant Coyote on March 22, 2012
So in the spirit of a dare, and the whole Mass Effect 3 ending / protest fiasco, some indies (of which I only know of two – ourselves and Frozen Synapse creators Mode 7 Games) decided to have a little fun with the whole thing. We, like Bioware, caved to external pressure (mainly each others’ dares) to create new endings for our games.
Yes, I know. I sold out. I caved. I compromised my artistic vision.
Okay, now, I thought of doing something trivial with it. An extra exclamation point or something. Or something totally goofy. But I decided to play it (relatively) straight, and create an ending that functionally leaves the party exactly where the original one does. Mostly the same information, the same resolution, but Florentine is a participant in the new dialog.
Actually, I think I like the new ending a lot better than the original. It’s a little more satisfying, and I think all the same exposition is given out in a slightly more concise form. However, I’m all about choices, so at the end of the game, if you have installed the patch, you will be invited to play the alternate ending, or the original. So if you really want, you can re-play the final scene and choose the other ending the second time! Woot! No extra hoops to jump through! Beyond, you know, beating the game.
And the next time someone asks me if Frayed Knights has multiple endings, I can truthfully answer, “Yes. Yes, it does.” So that’s one bullet point for me! You know, marketing guys collect those things like baseball cards…
Oh, and don’t forget that you can also get the free Frayed Knights Strategy Guide, even if you don’t have the game. ‘Cuz in spite of all the joking around, Frayed Knights does have a serious strategy side, intended for real RPG fans.
The patch is small, and only works with the full version of Frayed Knights: The Skull of S’makh-Daon. You can download the update containing the new ending here:
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