And Another Frayed Knights Interview
Posted by Rampant Coyote on September 12, 2011
This one featuring the pic of me playing Captain Kirk at that space simulator… Interview with me at about Frayed Knights: The Skull of S’makh-Daon at IndieRPGs.com This one is a bit more designer / developer focused. Craig Stern throws some more challenging questions my way, which were a lot of fun to answer. He […]
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Frayed Knights Interview at RPGWatch
Posted by Rampant Coyote on September 8, 2011
I imagine most of the information from this interview is familiar to long-time followers of this blog, but hopefully you’ll find it interesting regardless: Jay ‘Rampant Coyote’ Barnson Interview at RPGWatch I feel really weird cutting out an excerpt from my own interview to tease you into reading it. But, putting on my shameless marketing […]
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Matt Barton on Frayed Knights
Posted by Rampant Coyote on September 6, 2011
Matt Barton, author of “Dungeons and Desktops: The History of Computer Role-playing Games” (which is THE history book of the Computer RPG, and should be considered required reading for any serious fan or game designer for the genre), put together a little off-the-cuff podcast this week as an alternative to the much more time consuming […]
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Frayed Knights Update: A Whole Lotta Maps
Posted by Rampant Coyote on August 25, 2011
I’m currently sick with a rather fast-acting cold. As I was still working a bit on Frayed Knights: The Skull of S’makh-Daon through a haze induced by both illness and medication (counteracted – or exacerbated – by a dose of Red Bull), I got decidedly un-productive and decided to make a collage of the maps […]
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Frayed Knights: Initiative and Haste
Posted by Rampant Coyote on August 15, 2011
We’re in the final stretch of development for Frayed Knights: The Skull of S’makh-Daon, and today I wanted to talk about some more of the nuts-and-bolts of the game system. Some of it is discussing features that even the beta testers haven’t seen yet (though many have requested them). Much of this is post is […]
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Frayed Knights Update: Mappage!
Posted by Rampant Coyote on August 4, 2011
Time for another update on Frayed Knights: The Skull of S’makh-Daon, the tongue-in-cheek hardcore RPG coming soon from yours truly. Back in the ooooold days, when CRPGs were sloppy kings of computer gaming, players were expected to make their own maps. Just like playing a tabletop D&D game, players would scribble notes and draw maps […]
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Frayed Knights – Manual: Background
Posted by Rampant Coyote on July 28, 2011
Here’s another update on Frayed Knights: The Skull of S’makh-Daon. Today I’m posting a short section from the manual presenting the basic background / backstory. While much of this material is revisited in the game, making this purely optional reading, it’s hopefully an interesting set-up to explain the world and the adventurers in it. And […]
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Frayed Knights – The Manual: Magic and Spells, Part Three
Posted by Rampant Coyote on July 22, 2011
Yesterday, I listed a couple dozen base spells from the Nature and Sorcery spell lines that are in Frayed Knights: The Skull of S’makh-Daon. Those are two lines that all players will be fairly familiar with by the end of the game. Today I’m sharing a dozen spells each from the Divine Magic and Dark […]
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Frayed Knights – The Manual: Magic and Spells, Part Two
Posted by Rampant Coyote on July 21, 2011
Here are more excerpts from the rough draft of the Frayed Knights manual. For this installment and the next one, I thought I’d share some actual spells. I’ve decided to only include a sampling here, to reduce viewer fatigue. đŸ™‚Â A dozen spells of each magic type. Today, I thought I’d share the two magic […]
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Frayed Knights – The Manual: Magic and Spells, Part One
Posted by Rampant Coyote on July 20, 2011
The latest counts in Frayed Knights: The Skull of S’makh-Daon put the number of base spells in the game at just under 150. Yes, ONE HUNDRED FIFTY base spells. I guess there’s no kill like overkill – I’m a little stunned by the count myself. Plus, many of them can be upgraded with the spellcasting […]
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Frayed Knights Manual: Feats, Part 2
Posted by Rampant Coyote on July 13, 2011
(Link to Part 1) That’s right, two Frayed Knights updates in a row! This time, I do a nice little dump from the manual-in-progress explaining the more interesting feats in Frayed Knights. Again, none of this is 100% final yet, even after release (let alone the sequels), but we’re getting pretty dang close. One tester […]
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Frayed Knights Manual: Feats, Part 1
Posted by Rampant Coyote on July 12, 2011
(Link to Part 2) Frayed Knights is a pretty big, detailed game, and is gonna have a pretty substantial manual. My poor testers have been laboring without one, and have sometimes had trouble figuring out whether or not something is a bug with how certain things work. This means that, in addition to fixing lots […]
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Frayed Knights Update: News from the Front, and The Reason Why…
Posted by Rampant Coyote on July 1, 2011
Time for an update on Frayed Knights: The Skull of S’makh-Daon, that dumb little humorous indie RPG that was supposed to be knocked out in a hurry, and ended up becoming a big ol’ epic project. News from the Front: Our first beta release has gone pretty well, and did what it was supposed to […]
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Frayed Knights TSoSD: FULL-ON BETA, BABY!
Posted by Rampant Coyote on June 14, 2011
It’s time for a long-overdue update on Frayed Knights: The Skull of S’makh-Daon: We. Are. Beta. Yes, that’s a new title screen. The previous one is somewhat more appropriate for game #2, so that’s where it’s going. Now how about a really good question: What the heck does “Beta” mean? First of all, it’s a […]
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Frayed Knights Update: Taking Turns
Posted by Rampant Coyote on May 20, 2011
I’m overdue for an update on Frayed Knights progress. You know, that “quick and dirty” little indie RPG project that I figured I could crank out in just a few months. Because I’m stupid. Combat has gone through a few iterations in Frayed Knights since the early pilot released such a long time ago. Even […]
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Frayed Knights Update: How Buggy Can You Get?
Posted by Rampant Coyote on April 25, 2011
As I’m about to take a few days off from both the day job and Frayed Knights development, I figured it was time for another update on this tongue-in-cheek indie RPG which I at one point imagined would be a “quick and dirty” project capable of being completed in “only a few months.” If all […]
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