2017 Dragon Award Nominees Announced
Posted by Rampant Coyote on August 7, 2017
This year’s Dragon Award nominees have been announced for the year’s best SF/F novels, movies, comics TV shows, and games. Anyone can vote for the Dragon Awards, and you don’t have to pay $40+ or anything to the convention to be allowed to vote (or nominate). Unfortunately, there’s not a lot of time to read before the final votes are due Sunday, 28 August. So… make the most of your three weeks! Play games and read books and watch movies as a service to the community! 🙂
You can register to vote here.
I have to say… good grief, some of the choices are really, really hard. I can’t pretend to have read all of these, but in some categories I’ll have a real tough time choosing. In at least one category, I see a husband and a wife have competing novels. In another, I happen to know that one novel is competing against another written by his acquisitions editor. And – a REALLY cool surprise – one of the nominees is from my publisher, Immortal Works! How cool!
However, I’m scratching my head at how Mass Effect: Andromeda became a nominee….
Best Science Fiction Novel
A Closed and Common Orbit by Becky Chambers
Babylon’s Ashes by James S.A. Corey
Death’s End by Cixin Liu
Escaping Infinity by Richard Paolinelli
Rise by Brian Guthrie
Space Tripping by Patrick Edwards
The Collapsing Empire by John Scalzi
The Secret Kings by Brian Niemeier
Best Fantasy Novel (Including Paranormal)
A Sea of Skulls by Vox Day
Beast Master by Shayne Silvers
Blood of the Earth by Faith Hunter
Dangerous Ways by R.R. Virdi
Monster Hunter Memoirs: Grunge by Larry Correia and John Ringo
The Heartstone Thief by Pippa DaCosta
Wings of Justice by Michael-Scott Earle
Best Young Adult / Middle Grade Novel
A Court of Wings and Ruin by Sarah J. Maas
Defy the Stars by Claudia Gray
Firebrand by A.J. Hartley
It’s All Fun and Games by Dave Barrett
Rachel and the Many Splendored Dreamland by L. Jagi Lamplighter
Swan Knight’s Son by John C Wright
The Hammer of Thor by Rick Riordan
Best Military Science Fiction or Fantasy Novel
Allies and Enemies: Exiles by Amy J. Murphy
Caine’s Mutiny by Charles E. Gannon
Cartwright’s Cavaliers by Mark Wandrey
Invasion: Resistance by J.F. Holmes
Iron Dragoons by Richard Fox
Star Realms: Rescue Run by Jon Del Arroz
Starship Liberator by B.V. Larson and David VanDyke
The Span of Empire by Eric Flint and David Carrico
Best Alternate History Novel
1636: The Ottoman Onslaught by Eric Flint
A Change in Crime by D.R. Perry
Another Girl, Another Planet by Lou Antonelli
Breath of Earth by Beth Cato
Fallout: The Hot War by Harry Turtledove
No Gods, Only Daimons by Kai Wai Cheah
The Last Days of New Paris by China Mieville
Witchy Eye by D.J. Butler
Best Apocalyptic Novel
A Place Outside the Wild by Daniel Humphreys
American War by Omar El Akkad
Codename: Unsub by Declan Finn and Allan Yoskowitz
The Obelisk Gate by N.K. Jemisin
The Seventh Age: Dawn by Rick Heinz
Walkaway by Cory Doctorow
ZK: Falling by J.F. Holmes
Best Horror Novel
A God in the Shed by J-F Dubeau
Blood of Invidia by Tom Tinney and Morgen Batten
Donn’s Hill by Caryn Larrinaga
Live and Let Bite by Declan Finn
Nothing Left to Lose by Dan Wells
The Bleak December by Kevin G. Summers
The Changeling by Victor LaValle
The Hidden People by Alison Littlewood
Best Comic Book
Buffy The Vampire Slayer Season Eleven by Christos Gage, Rebekah Isaacs
Monstress by Marjorie Liu, Sana Takeda
Motor Girl by Terry Moore
Ms. Marvel by G. Willow Wilson, Takeshi Miyazawa
Saga by Brian K Vaughan, Fiona Staples
The Dresden Files: Dog Men by Jim Butcher, Mark Powers, Diego Galindo
Wynonna Earp Legends by Beau Smith, Tim Rozon, Melanie Scrofano, Chris Evenhuis
Best Graphic Novel
Clive Barker Nightbreed #3 by Marc Andreyko, Clive Barker, Emmanuel Xerx Javier
Girl Genius: the Second Journey of Agatha Heterodyne, Book 2: The City of Lightning by Phil and Kaja Foglio
Jim Butcher’s The Dresden Files: Wild Card by Jim Butcher, Carlos Gomez
Love is Love by Marc Andreyko, Sarah Gaydos, James S. Rich
March Book 3 by John Lewis, Andrew Aydin
My Favorite Thing is Monsters by Emil Ferris
Stuck in My Head by J.R. Mounts
Best Science Fiction or Fantasy TV Series
Doctor Who, BBC
Lucifer, Fox
Marvel’s Agents of Shield, ABC
Stan Lee’s Lucky Man, Sky1
Stranger Things, Netflix
The Expanse, Syfy
Westworld, HBO
Wynonna Earp, Syfy
Best Science Fiction or Fantasy Movie
Arrival directed by Denis Villeneuve
Doctor Strange directed by Scott Derrickson
Guardians of the Galaxy Vol. 2 directed by James Gunn
Logan directed by James Mangold
Passengers directed by Morten Tyldum
Rogue One: A Star Wars Story directed by Gareth Edwards
Wonder Woman directed by Patty Jenkins
Best Science Fiction or Fantasy PC / Console Game
Dishonored 2 by Arkane Studios
Final Fantasy XV by Square Enix
Mass Effect: Andromeda by Bioware
NieR: Automata by PlatinumGames
The Legend of Zelda: Breath of the Wild by Nintendo
Titanfall 2 by Respawn Entertainment
Best Science Fiction or Fantasy Mobile Game
Con Man: The Game by Monkey Strength Productions
Fire Emblem Heroes by Nintendo
Monument Valley 2 by Ustwogames
Pokemon GO by Niantic
Sky Dancer by Pine Entertainment
Super Mario Run by Nintendo
Best Science Fiction or Fantasy Board Game
Betrayal at House on the Hill: Widow’s Walk by Avalon Hill
Gloomhaven by Cephalofair Games
Hero Realms by White Wizard Games
Mansions of Madness (Second Edition) by Fantasy Flight Games
Scythe by Stonemaier Games
Terraforming Mars by Stronghold Games
Best Science Fiction or Fantasy Miniatures / Collectible Card / Role-Playing Game
A Shadow Across the Galaxy X-Wing Wave X by Fantasy Flight Games
Bloodborne: The Card Game by CMON Limited
Dark Souls: The Board Game by Steamforged Games
Magic the Gathering: Eldritch Moon by Wizards of the Coast
Pulp Cthulhu by Chaosium
Star Wars: Destiny by Fantasy Flight Games
Filed Under: Books - Comments: Comments are off for this article
Grimoire: No joke this time, it’s finally launched. For realsies.
Posted by Rampant Coyote on August 4, 2017
I can’t make fun of the eternal vaporware that was Grimoire: Heralds of the Winged Exemplar anymore.
It’s out.
I only played it for about fifteen minutes before work, so I can’t really comment much on it. Hopefully there’s a big ol’ manual to go with it, because just from the get-go there’s a lot that probably needs to be explained. That won’t be out until next week, though. But I kinda followed my nose and created a few characters, without knowing what some of the stats meant.
I did run into a couple of bugs / polish issues already. The windowed view isn’t well-behaved (outside of the window… I’m talking O.S. behavior like moving the screen around, not anything internal), and the NEXT button didn’t gray out when you come to the last page of text. Minor issues, of course, but running into them in the first few minutes of play isn’t the most encouraging thing.
But in the grand scheme of things… whatever. I’m looking forward to seeing what this monstrous title (yet which has a tiny footprint on one’s hard drive) has in store. So far, it looks like Wizardry 7.5, which is kinda where its roots are, and I respect that.
Like I said before, it’s going to be impossible for any game to live up to being worthy of a nearly 25-year development cycle. Especially one heralded by such a boisterous and boastful voice as Cleveland Mark Blakemore. You know what? Screw it. It won’t. He’s probably going to be dogpiled by people wanting to tear it down for no other reason than he’s been a pretty obnoxious character for a couple of decades.
But… whatever. He released the game. That’s a major achievement, even in today’s era of cheap-and-easy game engines (which I don’t believe he used). That’s usually a pretty humbling experience on its own. So… credit where it is due. Congratulations to Cleve on releasing the game! Hopefully it will provide some fodder for discussion here on the Tales of the Rampant Coyote.
I’ll just leave with… huh. A race of humanoids with a giant eyeball for a head? Okay, at least the races aren’t just straight from Middle Earth. Different and fresh is good! But… man, an eyeball? 😉 This is going to be interesting!
Filed Under: Game Announcements - Comments: 5 Comments to Read
Amazingly, Grimoire FINALLY… Oh, wait, no, no it doesn’t. Nevermind. Nothing to see here.
Posted by Rampant Coyote on August 2, 2017
Back in the 1980s, in the pages of Dragon Magazine, there was a great comic strip by Phil Foglio called “What’s New with Phil and Dixie.” The running gag was that they were FINALLY do their long-awaited strip on “Sex and D&D”, but it would be NEXT month. Every month.
The old-school, super-hardcore RPG “Grimoire: Heralds of the Winged Exemplar” has been a similar running gag. For years, the release of this game has been imminent. Just a few more bugs to squash, just a handful of features to implement, and it would be ready. I think in the long-defunct magazine Computer Gaming World, they claimed the game was scheduled to release in 1998. Or 1999.
The latest of any number of missed release dates was yesterday. Like last month, it was a “quick last-minute bug-fix” and then the continued delay was blamed on Valve. And yes, I know. Those who live in glass houses shouldn’t throw bricks, etc. etc. And I’m not really one who gets Schadenfreude. But really, this is so hysterical. So much posturing, so much fail. Why did Sir-Tech pull the plug on this guy again?
When you complain about a game needing patches shortly after release, remember… this is the alternative. And it will still need patches shortly after release. Actually, I don’t know that there really are last-minute bugs that need to be fixed, or this is just epic-level trolling. My personal feeling is that Cleve has invested so much of himself and his … strange… reputation into this thing, self-described as his “Magnum Opus,” and he knows it will be a reflection on him, that he’s terrified of finally releasing the dang thing. Because when all is said and done and he can’t hide behind the hyperbole, and players will pass judgment. And after all this, it will only be a game. An overly complicated game with a buttload of dungeons that can’t stay entertaining for the full 600 hours of expected gameplay.
As always, I’ll be more than happy to be proven wrong.
Anyway, we’re still waiting. Unsurprisingly. The posts on the news items on Steam are providing me with as much amusement as the game itself probably would. Will. Maybe. Someday.
Filed Under: Game Announcements - Comments: Read the First Comment
Coming Soon: “Retrieving Abe” in StoryHack #1 (Yes, the Second One!)
Posted by Rampant Coyote on August 1, 2017
I’m somewhat hesitant to announce stories that have been accepted for publication until the contracts are finalized, simply because crap happens. I had one story scheduled for publication in an anthology for several months, and then finally the anthology was canceled. The story was called “Retrieving Abe,” a story about a Utah woman in the 1880s rescuing her husband from a dragon.
I really like the character and the concept, and I would like to write more about her in the future. I re-read and re-edited the story, and made some minor tweaks to it. and sent it in to StoryHack for its first regular issue. As opposed to the proof-of-concept issue #0, which is available now, including in print, and includes my modern fantasy/espionage short story, “Dead Last.” Which is also available free in digital form if you are willing to sign up for the newsletter.
I’m happy to report that the story was accepted, along with a whole bunch of additional “pulp-style” adventures from many familiar and new authors. David West and Julie Frost also return in this issue with new stories. Best-selling space opera and steampunk author Jon del Arroz has his own western-style story in this issue. Also my good friend and coworker John Olsen has a steampunk story entitled “Protector of Newington.” I read a draft version of it some time ago, and I really enjoyed it. It’s kind of a superhero / steampunk adventure, but with a really satisfying twist.
I’m super-excited for this issue. As Bryce describes it, it will be “…about 65,000 words of pure action adventure fun.” The crowdfunding campaign ended in June, and the magazine is anticipated to release in September.
(I used the cover for Issue 0 here, because we haven’t had a cover reveal for Issue #1 yet.)
Filed Under: Short Fiction - Comments: 2 Comments to Read
Wanted: Professional Gamers. $50k Minimum Salary, Plus Bonuses, Health & Retirement Benefits…
Posted by Rampant Coyote on July 28, 2017
The Far Side cartoon from the 1980s was intended as a joke. It started coming true only a decade later, as professional “E-Sports” and competitive network gaming started taking hold. While “professional gamer” isn’t necessarily a growing career field (neither is “game developer” these days, it seems…), it has definitely taken an interesting turn right now, as the professional Overwatch League is offering salaries of $50,000 a year for players, with an $3.5 million in bonuses, including a minimum of $1 million to the winning team.
Details here, if you are curious. Or if you think you have the chops to join the league!
GameInformer: Overwatch League players to receive minimum $50k annual salary
Filed Under: Biz, Geek Life - Comments: 3 Comments to Read
Too Many Deadlines
Posted by Rampant Coyote on July 26, 2017
Apparently EVERYTHING has a deadline of the end of the month.
Just like everything had a deadline of the end of last month.
If you need me, I’ll be in the TARDIS.
Filed Under: General - Comments: 2 Comments to Read
Grimoire: Now releasing on August 1st. He really, really means it this time.
Posted by Rampant Coyote on July 24, 2017
Grimoire: Heralds of the Winged Exemplar will be available at a 10% discount the first week, and Cleve promises it will never, ever, ever be available for sale at a discount ever again on Steam.
Yes, I know. I’m contributing to his mad market gamble here, adding to his signal. I really do hope that the game:
#1 – Releases someday. Soon would be awesome. Before some of the people who have paid crowdfunding money for it (or the creator) die of old age would be, you know, good.
#2 – Is worth the 20 years of development time and endless overhauls that went into it.
I think #1 is in the realm of possibility. #2… well, that’s impossible, but barring that, I at least hope it’s a lot of fun and well worth playing. That’s achievable. From reports of the “superdemo,” it’s… pretty complicated. That’s not a virtue, but hopefully the full release (whenever that happens) eases players into it, and it’s an indicator of depth. This is a game for hardcore fans, after all. Not that I’ll probably see the complete depth of the game. I expect that this will be one of those games I play for 30 hours or so and never finish, but of course I’ll hope for better. I can’t wait to hear reports from the people who actually beat this giant mega-RPG.
Assuming, again, it actually releases. Someday. I guess it’s time to set up the thermometers in Hell once more, and start taking bets.
Grimoire: Heralds of the Winged Exemplar on Steam
Filed Under: Game Announcements - Comments: 6 Comments to Read
Happily Super-Heroic. And… Pulpy.
Posted by Rampant Coyote on July 21, 2017
For everyone complaining about how tired they are of the superhero movies… I’m happily part of the problem. I’m not tired of them, mainly because Hollywood has finally been hit enough times with the clue-bat over the decades that they are finally learning how to make them. We’re finally seeing good, interesting superhero movies that are nevertheless distinct from each other.
Disney’s Marvel movies are leading the pack with the “Marvel Cinematic Universe” stuff. Duh. These films are fun spectacles, and the creators have learned to play with the formula so that they stay fresh. They’ve figured things out. They may forget again, as often happens, but for now they have demonstrated competence in what made the superhero comics tick (something many comics creators today seem to have forgotten).
I haven’t been quite so impressed with some other offerings. The Netflix licensed shows have been a mixed bag for me, even though they take place in the same universe. They want to tell darker, grittier, streetwise stories that are more about drama and less about the superheroics. I’m down with that, and and they seem to be circling around the right idea sometimes. The other superhero shoes on network TV have been hit-or-miss for me… and too often I’m okay with giving them a miss. Sony’s superhero films (licensed from Marvel) have been another mixed bag. I didn’t bother watching any of the recent Fantastic Four films, but I’ve mostly enjoyed the Spider-Man and X-Men films (we’ll just pretend X-Men 3 never happened. Days of Future Past sort of retconned it anyway, which would have made it my favorite X-Men film for that alone…)
The DC comics movies — except for a few of the older non-DCU films (Nolan’s Dark Knight series, and RED) — have disappointed me. Until now. Wonder Woman really kicked butt. I want more like that, please. I have heard that WB/DC is abandoning the grimdark / gritty concept of their cinematic universe for something a lot more… well, like Wonder Woman. I’m happy about that. AFAICT, that whole concept seems to have been based on Zack Snyder’s relatively faithful adaptation of Watchmen. But Watchmen was basically the anti-super-hero book… fresh and interesting at its time, but only because of what it stood in balance with. It was a good one-shot, not the basis for an entire pantheon of films (or comics).
I thought Wonder Woman would be my favorite superhero film of the year, but Spider-Man: Homecoming surprised me. A lot. I wasn’t too interested in yet another reboot of the franchise, but this one blew away all of its predecessors. It had outstanding attention to detail, interesting characters, and the villain (The Vulture) ended up being one of the best of the superhero big-screen films. I guess Marvel / Disney was intent on schooling Sony how it is supposed to be done.
Guardians of the Galaxy: Volume 2 disappointed me only in comparison to the original, which I’ve seen maybe four times and loved it every single time. The sequel was really, really good… but a little shy of awesome. In another year, it could have been the best, but it didn’t thrill me as much as Wonder Woman or Spider-Man. Then there’s Logan. My wife didn’t like it. I did. But for me, it was kinda like Watchmen… a fascinating change of pace in comparison to what else is out there, and a dark, hard-edged yet touching end for Hugh Jackman’s tenure as Wolverine… and probably Patrick Stewart’s final turn as Professor Xavier. It was a different kind of way to send them off, and I don’t know if it would have been my first choice. I enjoyed it, but not as much as I hoped I would.
So what is it about these superhero stories (the good ones, at least)? If you guessed that my answer had something to do with “pulp,” give yourself a gold star. 🙂 Here’s a fantastic quote from Patty Jenkins, the director of Wonder Woman:
Cheesy is one of the words banned in my world. I’m tired of sincerity being something we have to be afraid of doing. It’s been like that for 20 years, that the entertainment and art world has shied away from sincerity, real sincerity, because they feel they have to wink at the audience because that’s what the kids like. We have to do the real stories now. The world is in crisis.
I wanted to tell a story about a hero who believes in love, who is filled with love, who believes in change and the betterment of mankind. I believe in it. It’s terrible when it makes so many artists afraid to be sincere and truthful and emotional, and relegates them to the too-cool-for-school department. Art is supposed to bring beauty to the world.
If you want to know why Wonder Woman is so awesome, this is it. And if you want to know why I’m suddenly interested in Patty Jenkins as a director, that’s why. This is what I want in my world now. This is why I’ve been so excited about the Pulp Revolution and Superversive stuff. These things are OKAY!
It’s okay to just have good, clean fun.
It’s okay to have heroes. They don’t need to be torn down.
It’s okay to aspire to lofty goals. It is not hypocrisy to fall short.
There’s nothing inherently superior about being “realistic.”
This is sort of the underlying current I take away from the better shows, and from the pulp movement. There’s this wonderful moment in Homecoming that really symbolizes the core of the superhero story for me. I hope it’s not too much of a spoiler… it’s just a moment when Peter has been invited to enjoy a night of fun with friends and his romantic interest who is sitting by the pool in a bathing suit. You can see his expression on longing on his face… this is his big chance at fun and happiness for a night. But instead, he chooses to suit up, piss off his mentor, and subject himself to a night of getting his butt kicked by bad guys… because he believes it’s the right thing to do.
This is probably what bugged me so much about about Zack Snyder’s superhero films. They were all the Watchmen. They ran counter to all of these points (even, to some degree, the “realistic” one). It was all about second-guessing heroism. In fact, that seemed to be the theme of Man of Steel: “Having super powers sucks. Don’t be a hero, you’ll always do more harm than good. Don’t even try because you’ll fail.” Gah! Forget that. I want stories full of action, adventure, excitement, and FUN. I want over-the-top awesomeness with gun-happy mutant raccoons and legions of ninjas. I want heroes who are still human on the inside, who fail all the time, but keep trying because they are heroes and that’s what heroes do, at the end of the day.
Considering how these movies keep dominating the box office year after year (man, who would have thought that would happen? So glad I’ve lived to see this day…) and show no sign that I can tell of slowing down, I’d say I’m not alone. There is power in these kinds of stories.
Filed Under: Movies, Pulp - Comments: Comments are off for this article
High-End Video Card Shortage: Caused by Cryptocurrency Mining?
Posted by Rampant Coyote on July 19, 2017
This is news to me. Apparently over the last couple of months, high-end video cards (like the NVidia 1070 and 1080) became scarce and their price inflated. Why? Mainly because the extremely powerful GPUs can be used to mine cryptocurrencies like Ethereum, which has skyrocketed in price.
PC World: AMD, Nvidia coin mining graphics cards appear as gaming GPU shortage intensifies
This both intrigues and frustrates me. Frustrates, because it impacts me as a gamer and with my day job. As a gamer and game developer, this will slow the adoption of the high-end VR-capable cards. And with my day job, it’s going to make sourcing these a bit slower and more expensive. *Grumble grumble*. It’s going to be a frustrating year or two until this bubble pops.
However, this fascinates me because this is full-on cyberpunk fantasy that we could only barely imagine back in its heyday. Cryptocurrency… a cryptographically-protected, decentralized, extra-governmental, hard-to-track method of exchange? Using super-high-end graphics processors to perform the intense calculations necessary to perform the validations on transactions in a massive distributed-economic system? As the line from William Gibson’s short story, “Burning Chrome” goes, “The street finds its own uses for things.” Especially when there’s money in it.
Okay. Cyberpunk was never really a happy place, anyway. And the equivalents of my 1070 card are selling for what the 1080s sold for when I bought it. Ah, well. If you were waiting to jump in on the more powerful cards, you may want to wait a while longer, at least until Etherium starts topping out in price.
Filed Under: Tech - Comments: 2 Comments to Read
Quick Take: Heroes of the Monkey Tavern
Posted by Rampant Coyote on July 17, 2017
I’m back from vacation, and up to my eyeballs in tasks. But I still spend a little bit of time staying sane playing games when I can. I put in a few hours into Heroes of the Monkey Tavern, a PC game I can only categorize as a “Casual Dungeon Crawler” in the Dungeon Master / Eye of the Beholder / Legend of Grimrock style. You move a group of characters along approximately ten foot squares in the four cardinal directions. It’s true 3D, so the movement is smooth and you stand in place and look up and down and at an angle (if you are into that kind of thing), but otherwise… it’s a flat grid-based dungeon with real-time gameplay.
It’s pretty. It’s simple. It’s pretty simple. Also pretty short, or so I’ve heard. I haven’t beat it yet, but from the rumblings I’ve heard, it represents maybe 6-10 hours of gameplay, depending on how extensively one hunts down the secrets. In about three hours of play I’ve cleared three levels and am on level four of eight. I once talked about the equivalent of “short story” RPGs. This would be an example.
Character creation is quick and dirty. For each of your four characters, you choose a portrait and a class, and assign around three extra points to your character attributes. You don’t even get to name your characters… they are referred to by their class name in-game. Leveling up is automatic, with characters gaining new abilities based on their class. Your own interaction with character upgrades is limited to equipment and occasionally choosing who will read a book that will beef up their attributes a point. Characters do level up at different rates, so a warrior will often be a level above the priest or “elementalist.”
Unlike similar games, the old “Eye of the Beholder Two-Step” (AKA “Square Dancing”) is not really an option in combat. Once a monster is active, saving is impossible, and once you are in melee, you will automatically take damage if you move. Once combat is joined, its really about efficient attack orders and resource usage.
The combat encounters (so far) are limited, and there are new monsters on every level that have their own special abilities you have to adapt to. Once I finally found a bow, I was able to engage in limited ranged attacks, doing a small amount of damage before melee was joined. That helps get an “edge” in the fight, but the damage is small enough that I haven’t been able to avoid melee altogether.
There is no non-combat interaction with creatures, and no economy that I’ve seen. So there’s not much point in carting around obsolete equipment.
Those may sound like serious limitations… and they are… but the point is to streamline the experience and reduce the learning curve. The developer was going for a quick and easy fix for your dungeon-crawling cravings, rather than a deep RPG experience. In that respect, they succeeded. The emphasis is on a few limited, interesting combat encounters, traps, and puzzles. That’s the game.
It’s not bad. I’ve enjoyed it so far. I mean, I’ve got a drive full of massive RPGs spanning decades that I need to play, so I really don’t NEED a little game like this in my life. It’s RPG junk food. But sometimes, that’s just what I am in the mood for: something I can snack on, and play in tiny 15-minute increments without having to spend much time figuring out what quest I’m on, re-learning how to use more advanced abilities, or anything like that.
Anyway, if you want to check it out: Heroes of the Monkey Tavern on Steam.
Filed Under: Impressions - Comments: Read the First Comment
Hell stays hot. Lions not lying down with lambs. Grimoire fails to launch again.
Posted by Rampant Coyote on July 11, 2017
Somehow I believed that with the countdown and the big announcement “7-7-2017” visual in the game description and everything, maybe Grimoire: Heralds of the Winged Exemplar would actually launch this time. For reals. After 23 years. I have friends who have played the “superdemo,” so I know something exists.
But seriously, release has been imminent on this thing since at least 1998, so… yeah. Back to the vaporware pile. I’d like to believe that this was simply a bump or and misfire and we’ll see the full game appear in a couple of days… But seriously, folks. This wouldn’t be the first missed date, and it’s been years. Decades, even.
So… we’ll see.
Oh, and to really help bring the history home here… Filip Pepe posted this gem from 1997 as a reminder. Let’s see… in 1997, I was barely 3 years out of college and in into my first job as a video game developer.
Now … clearly the developer is putting all his eggs in one basket, has a perfectionist streak, and is banking on this one title to sell hundreds of thousands of copies. Maybe that will work out for him. Maybe it’s an ingenious marketing plan. But I sure don’t think I could do that. The winning strategy I keep seeing is simply to remain prolific (a big problem with me) and create regular, frequent products of sufficient quality. Yeah, it’s a slower-burn way to go, and on the vanishingly small chance that a single product hits a home-run, it might limit the chance that it’s a runaway hit. Or not… (thinking of Minecraft… that had nothing to help it become the runaway hit it became. )
But do you really want to spend decades trying to become a one-hit wonder?
But if you look at history… the “masterpieces” most remembered of the great artists of history were almost always samples of a much, much larger body of work. We tend to forget that these masters were ultra-prolific, pretend those masterpieces were all they ever created, and selectively ignore everything else they produced over their career.
Filed Under: Game Announcements - Comments: 4 Comments to Read
My Novel Has a Publisher
Posted by Rampant Coyote on July 10, 2017
So… maybe you remember back in October when I decided that in spite of an insane work schedule, I finally committed to the NaNoWriMo thing. After a bunch of short stories, it was time for me to start working on novels.
I failed. Duh. But only in the strictest sense. I finished the draft at the end of December, took some time off to write more short stories, and then went back and worked on the second draft. I’m actually working on the third draft now. And I’ve committed to writing at least one more novel this year, in addition to lots of short stories.
The novel was based on on RPG concept I’ve been working on for… way too frickin’ long. One that predates Frayed Knights.
But I am pleased to announce that the novel (title to be announced shortly) is being published by Immortal Works Press. It’s still early, so I don’t have a release date yet, but if we can stay on track through the pipeline, we’re looking at sometime in early 2018 or so. The pipeline is the fun part. There is a ton of work to do, and I’m happy to have Immortal Works as a partner on this.
Anyway, more details coming soon. I can’t wait to share.
Filed Under: Books - Comments: 3 Comments to Read
Hell Hath Frozen Over… Grimoire: Heralds of the Winged Exemplar Launches
Posted by Rampant Coyote on July 7, 2017
If you are an old-school computer RPG fan… you already know about this. You’ve known about it for years. Maybe decades.
Grimoire: Heralds of the Winged Exemplar is finally launching.
This is a Wizardry 7-like title that probably holds the vaporware championship title. Duke Nukem Forever was its closest competition. Hopefully it will prove a better title than DNF. It boasts 600 hours of gameplay, which tells me two things:
#1 – It had better not be boring, because that would be a waste of hundreds of unplayed hours.
#2 – Regression-testing 600 hours of gameplay, at even 40 hours a week, would have taken MONTHS every single time. Ugh.
Anyway…. I guess we’ll all finally be able to check out the masterpiece that’s been in development longer than some RPG fans have been alive in a matter of hours. I’m looking forward to it, and not just out of morbid curiosity. I honestly hope it’s a fantastic game.
Filed Under: Game Announcements - Comments: 4 Comments to Read
The Inherent Superiority of Text-Based Walkthroughs
Posted by Rampant Coyote on July 6, 2017
I’m stuck in a game. Let’s say it’s an RPG. A big ol’ 50 hour RPG. I’m stuck because I don’t know what I need to do to activate a major quest about halfway through. Drat.
In the old days, what would I do?
I’d find a text walkthrough. I’d do a search. I find what I’m looking for. I go, “Oh, yeah, duh! I forgot to return the Horn of Odin to the priest in Allstar.” After 4 minutes of searching, I’m done and on my way.
In our new modern world of YouTube based walkthroughs what do I do?
Hmmm… this guy has 14 hour-long walkthroughs. Let’s pick one in the middle. Let’s watch and jump around. 20 minutes later, I decide it’s probably not the right one, so I go to an earlier one. Another 15 minutes before I try a later one. Okay, great, I spend 30 minutes on that one, AND I get a handful of other plot points and so forth spoiled for me until I FINALLY find the piece I’m looking for.
Why, oh why, are these video walkthroughs the thing now?
Filed Under: Geek Life - Comments: 5 Comments to Read
Creativity on Demand
Posted by Rampant Coyote on July 5, 2017
In the tech industry, there was an old joke dating back at least from the 1970s or 1980s about how “if it wasn’t for trade shows, we’d never get anything done.” Of course, it was funny because it wasn’t such a joke. In many companies, there’s a tremendous surge of productivity leading up to showing a product to the public. It’s probably second only to an official release. Small deadlines (milestones) on the way help to guide progress so it’s not a crazy mess at the end, but the big ones that scare us are the ones that keep us going.
I’ve noted that my best progress as an indie game developer has also come from having semi-hard (but achievable) deadlines. Putting a stake in the ground… and being serious about them… is a big deal, and makes a tremendous difference. The trick is that I have to be really committed to the deadline. Simply saying, “My goal is to have this level and this feature completed by the end of the month” is just the start of it. If I end there, and it’s a remotely aggressive goal, then I won’t make it.
But does it apply to creative industries, really? The “creativity on demand” thing is a weird one. Somehow I’ve been programmed since childhood to believe in this idea that the creative muse is this ephemeral, random thing. When it hits, it hits, and you’d best record it and save it, because it might be a while before it hits again. With this concept, the idea of doing anything creative on a deadline is ridiculous. I figured I was lucky to have been blessed with some creativity, so I didn’t usually have to wait all that long to get jolted with ideas. (Amusingly, they often struck when I was bored, which I strive to avoid…)
Some years ago, though, I noticed that when preparing for my weekly RPG sessions, I’d struggle to get an idea for the next adventure. Really struggle. I’d do the same things I’d used to do, but my attention would wander and nothing would come. As time dwindled and I found myself facing only three hours before people would show up, I’d get desperate. I’d open up a blank document and start writing what happened last adventure, and then my vague idea of what was supposed to happen next time (I did have *some* kind of plan, after all). I found that the process of putting words to paper focused my attention, and that plus the deadline of people coming to play and me needing to have a game prepared forced me to put my brain in a creative mode.
In years of running games, I don’t think I ever had a session where this process failed me. Yet it scared me. Every time.
This blog has been the same thing. And yeah, not every article has been a wonder of creativity and insight. I apologize for those times I repeat myself and say very little of worth. But I try. And after years of doing this, I’ve gotten used to facing the blank page on my computer and wondering, “What do I say?” It still freaks me out a bit, but I’ve made my peace with it.
In a class with Toni Weisskopf, she spoke about how many writers needed the deadlines to be creative. Not all, she noted. Some authors do crumble under the pressure, and she has to treat them differently. Some are either incredibly self-motivated or have a high commitment to their own internal deadlines. Most, however, really need the deadline staring them in the face. It helps.
That suggests strongly that creativity is something that can be “on demand” from most people. I also believe the most creative part of the brain is the part that keeps coming up with excuses and distractions to avoid the hard work of a creative enterprise. You have to corner it, scare it, and convince it that there is no escape. No, you can’t putter around with another project (go away, idea fairy!). No, you can’t check Facebook or the news or continue your Netflix binge. You have to hit this deadline or there will be Hell to pay… you will be humiliated, or whatever.
And then… it seems the brain finally gets the clue and starts doing its job. On demand. On schedule, if you worked it out correctly.
I’ve recently had a couple of experiences with writing like that. I committed myself to a very short deadline (and in the most recent case, I was slammed by the day job to a pretty epic level… not the sort of week you want to commit to ANYTHING). While I had to ask for a couple of days of extension on one, I pulled it off, having no idea beforehand what I was going to write. It works.
Now, I’m not going to claim that what I created were masterpieces or anything like that, or even My Best Work Ever. I honestly don’t know and can’t tell, this close to it, but I figure they were okay. The important thing is that if I hadn’t committed, the week would have come and gone, and I’d have had nothing to show for it. Instead, I have something which I believe is of some worth. Maybe not a lot of worth, but still infinitely superior to Nothing At All.
Creativity can be summoned on demand, by deadline. Try it! You only have that Nothing to lose.
Filed Under: Game Development, General, Writing - Comments: 2 Comments to Read
Heading Off on Vacation
Posted by Rampant Coyote on July 4, 2017
Happy 4th of July! For those not in the United States, that’s … just a date, I suppose. But it applies. May it be an awesome day!
Part of my day will be spent in the air, heading off to France for a long-overdue vacation.
If you read these posts enough, you know that the day job has been a little bit insane. In a “right kind of problems to have” kind of way, but they are still problems. As such, I have not been able to devote the kind of attention I’d like to… anything else, really. It’s kind of a wonder I managed to get anything else done.
Anyway… I’m going to be blogging and chatting and tweeting and everything from the Old World for the next week or so. I’m going to be hanging out with my friend and fellow game designer Charles Clerc, of OlderBytes.com. Speaking of which, if you are a fan of old-school Might & Magic games, check out his RPG, “Swords & Sorcery: Underworld.”
Most days, I should be around to respond to comments & whatnot. Just not in a super-timely manner…
Have a fantastic week!
Filed Under: Rampant Games - Comments: Comments are off for this article




