Tales of the Rampant Coyote

Adventures in Indie Gaming!

Game Announcement – Deadly Sin 2: Shining Faith

Posted by Rampant Coyote on July 12, 2010

I had some good things to say about the indie RPG Deadly Sin when it was first released. Solid story, fantastic musical score, inventive tactical twists on a turn-based combat system, solid graphics. It’s a solid title that I recommend checking out.

The release of the sequel, Deadly Sin 2: Shining Faith, proves that the original was no fluke. Deadly Sin Studios is proving itself a master of the RPG Maker platform, and what I’ve played of this sequel is seriously impressive.  It was only the presence of a pretty frantically-paced “to do” list that kept me from devoting many hours to this game over the weekend.

Deadly Sin 2: Shining Faith begins with playable teaser with the characters in a desperate situation, culminating in a cliffhanger. Having provided a grim sneak preview into the later story, the game rewinds to the past to happier-but-tense times with trouble on the horizon, letting the player learn first-hand how things grew to become so dire. It’s a formula worthy of a Hollywood movie, but it’s better executed than far too much of what passes as standard Hollywood fare these days,

Original? Maybe not, but it works, and is done pretty well. And as in the first game, the original musical score is really impressive. And I say this in an era where many indie games are raising the bar on musical quality.

You can change the names of the principle playable characters, if for some reason a main character named “Carrion” is as cringe-worthy for you as it is for me. I don’t know if there’s a reason the principle PC is named after rotting flesh, but I found that to be a little distracting at first.

But of course, good storytelling and production is only half of the story. The game mechanics are – as far as I have seen – very similar to the original game, which were pretty solid. The skill system runs pretty deep for a jRPG-style RPG Maker title.  There’s a threat system in combat that influences the enemy choice of target. The player can manage of this value in combat to manage how damage gets dealt. It’s also a reason why you may not want your mage to just go all-out on the enemies with the most powerful damage-dealing spells.

While it’s labeled Deadly Sin 2, it seems to be a little like the Final Fantasy games as far as sequels are concerned.. While there may be some connections between the two games later on, so far I’ve not seen any direct relation beyond the similar game mechanics. I’m probably overlooking something, as it’s been a while (and a lot of games) since I played the original, but suffice to say that as far as I can tell, it’s not a direct sequel and so there’s no need to play the first game to enjoy this one.

And I’m enjoying it. I’m looking forward to playing it some more.

You can grab a copy of the free demo from here at Rampant Games. The demo gives you the first hour for free. So you don’t have to take my recommendation at face value – just download a copy and check it out for yourself.

DOWNLOAD DEADLY SIN 2: SHINING FAITH

Oh, and here’s a little trailer for your amusement:

Have fun!


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