Posted by Rampant Coyote on July 3, 2014
After yesterday’s epic-sized post, today’s will be a small one – because Jeff Vogel of Spiderweb Software says a lot of good stuff that doesn’t need much additional commentary. He’s way better at this than me, anyway, and has been through a couple of market cycles since before “indie” was even a term (back then, it was called “shareware.”)
Great advice across the board.
I’m not so sure about people wanting to root for you. Sure – some do. Indies do enjoy a bit more goodwill, and they will often have a small group of people cheering them on. But I don’t know that being “indie” earns you automatic goodwill these days from the larger market. When things are glutted, people will tend to be more indifferent towards individual indies, even if they still want to root for the concept of the underdog. Attention becomes harder and harder to obtain – you are just another faceless soldier storming the beach. They’ll root for you and mourn your failure only in the abstract.
Maybe I’m wrong there, but that’s my feeling.
That doesn’t really change the advice. Try not to give people a reason to root against you, if you can help it. Sometimes the very things that get you the attention you and your game desperately need will also burn you in the long run (see Phil Fish).
Bottom line though – Jeff is right, even if the term “bubble” isn’t 100% correct. The market is glutted, and that’s hurting the *average* indie developer. But being an average indie developer has never, ever been a recipe for success.
Filed Under: Biz - Comments: 5 Comments to Read