Posted by Rampant Coyote on November 25, 2013
What does it take to make an indie game? How do you begin? How do you know your idea holds water and is on schedule?
Here’s a suggestion from Cedric Guillemet:
Now, obviously, there is no “one, true way” to making a game. But this is a good “average” case and warns of most major, common pitfalls in development, and of what one can expect as an indie developer.
Even for the exceptions to the rule (I’d be one), their experiences are probably not extremely far off from this. Some folks have gotten the process down to the point that they can crank out a game in six months. Some milk clones. Some are working in complex genres (like RPGs or strategy games) where a good part of the fun comes from all the systems interacting together. But even so… this feels pretty familiar.
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