Posted by Rampant Coyote on October 24, 2013
Yeah, I *wish* I could participate. I suck at making tools, and I’m behind schedule as it is. But I love this idea, and I hope somebody (maybe even somebody from this community) rises to the challenge…
Daniel Cook (DanC) has issued a challenge to make a 3D modeling tool for creating content for 2.5D art. He doesn’t want the blocky voxel-style art that some editors do — he wants something with far more flexibility.
The realization he made – and maybe this was more related to the kind of perspective he was going for – was this:
When making this art, it occured to me that there is a rather magical property of the traditional 2.5D view that I don’t think has been well tapped before. Once you adopt a forced 2.5D perspective, most 3D primitives are possible to be represented in a 2D plane. This makes a ton of traditional 3D operations dramatically simpler. You can think of a 3D space being reduced to a couple of 2D controls.
I dunno. When I think of 2.5D, I think isometric or other kinds of views, not necessarily the 16-bit RPG view he’s going for here. But he’s got some interesting ideas. I’ll be curious to see who takes him up on this….
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