Tales of the Rampant Coyote

Adventures in Indie Gaming!

Matt Chat 203 – Frayed Knights: The Skull of S’makh-Daon

Posted by Rampant Coyote on July 30, 2013

For this week’s Matt Chat, professor and video game historian Matt Barton gives Frayed Knights: The Skull of S’makh-Daon a solid play-through and some opinions on the game, and also makes an announcement: He is working with me on some dungeon designs for Frayed Knights 2: The Khan of Wrath!

Based on his getting bitten by a couple of bugs (and a typo), it seems Matt was using an unpatched, original-release version of the game. ARGH! KHAAAAAAAAAAAAN!!!!!

This is embarrassing, but that’s how it goes. That’s why you want the original release to be as bug-free as possible (and these rare bugs slipped through in spite of months and months of testing.  Because they were so rare and difficult to reproduce, it’s hard to even know for sure that they were well and truly dead).  I think I’d have been less forgiving than he is… 😛

(Incidentally, on the x999 thing… it’s because the merchant has an infinite supply of those potions  for sale – and others – which are mysteriously not appearing until he sells one first. I remember addressing that one, but I don’t remember why it was happening or how I fixed it…)

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Filed Under: Frayed Knights - Comments: Read the First Comment

  • Maklak said,

    I don’t remember the game being this tough. Sure, I died a few times, especially around The tower of almost certain death (ah, so that difficulty jump was an intentional joke) and the paper dragons. But then I always healed up and rested after each combat and kept a supply of those liquid naps. Drama stars helped too and were a great idea. Another surprising thing is that I played the old demo and it was more stable for me than whatever version he was using. Other than that, I like how he shows the female prisoner and rats of nom, but the paper dragons were a bit of a spoiler.