Posted by Rampant Coyote on June 21, 2013
So when you are talking about “Digital Rights Management,” DRM, the sort of thing that used to be called “copy protection,” there are a lot of arguments out there. While there are “book answers” out there, I’m more curious as to what you guys think / feel. The whole DRM thing (which has been brought to a head recently with Microsoft backing off from their previous, nasty game-sharing restrictions on the Xbone). I’m kinda curious about what the folks ’round these parts think, so I’d like to ask you some questions:
1. When you talk about DRM, what kind of DRM are you referring to? What sort of practices? Is anything at all that prevents you from simply copying a directory to another machine and running it considered “DRM” to you?
2. Are simple license keys DRM?
3. If not, do they become DRM if the game “phones home” to make sure it’s valid? If so, is there any point at which it ceases to be “DRM” in your mind? Like if it’s a common code or password to unlock the game? Or if you have to authorized a service (like Steam) on your machine before the games will run?
4. All that being said, do you prefer to have a big demo download that can be upgraded with a single code or password, or a smaller demo download that must be replaced by downloading a “full version” that doesn’t require any sort of DRM or unlocking mechanism?
5. How important are demo versions of games to you these days? Do you usually try a game before you buy it, or are your decisions mainly determined by watching preview videos / descriptions / reviews / screenshots?
Thanks in advance for your thoughts!
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