Posted by Rampant Coyote on March 6, 2013
Torment: Tides of Numenera is now an official Kickstarter project, as of this morning. I know. It’s a Kickstarter. If you have faith (I do), this is a gimme for RPG fans. And as of right now, almost a third of the extra-cheap limited slots for early backers are already taken, so there’s probably only a few minutes left to get going on this one at the bargain-basement pre-order deal ($20). Not that an extra $5 is a big deal for the next tier. I went higher still, ‘cuz I enjoy soundtracks, and I am a fan of Mark Morgan’s work. Like I said, I have faith.
Torment: Tides of Numenera is a spiritual successor to Planescape: Torment. It’s by InXile, the guys working on Wasteland 2, run by Brian Fargo, the guy who founded & ran Interplay (which published Planescape: Torment). A few of the original developers are involved in the new project, and it takes place in a new campaign setting by Monte Cook, one of the main designers of the Planescape setting back in the day. Colin McComb, also on this team, was one of the other key designers of the original setting. If you feel a designer can actually get better with age and experience, this suggests that Numenera can be everything Planescape was, and more. Personally, I wasn’t fond of the PS setting anyway, and I thought Torment was its sole redemption.
And Chris Avellone, lead designer of the original, has given his blessing (warning, colorful language):
So as Kickstarters go, this is pretty low-risk. Established team w/ track record, a pretty decent foundation, modeled after a critically acclaimed game that some of the team was directly involved with. The key points should warm the hearts of most western-style RPG fans: Story driven, single-player, iso view, join up w/ NPCs, and it promises the thematically “deep” narrative with lots of personal choices. Again, if it mirrors its spiritual ancestor, it should do well.
But there’s a lot more details at the Kickstarter page.
And with that, I leave you to decide. As I’ve said before, I like Kickstarter and have been a frequent backer, but I do have certain misgivings about recommending projects to others. After all – it’s always a gamble. I have little doubt personally that this project will get funded (they’re nearly halfway there only three hours in!), or that it will achieve fruition – and be available for sale in a couple of years. So you can simply wait until then if you choose, and help make it more profitable in the end. Your call.
But either way, I’m excited about this one…
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