Posted by Rampant Coyote on February 4, 2013
RPG Watch does the annual thing:
Sadly, there were no “editor’s choice” awards for this year.
I am somewhat astonished to see that Diablo III didn’t garner 5% of the votes to make the list. I can’t remember for sure if it was in the poll, but I would assume so. Or am I just blind?
Oh, did I play it? Actually… no. After some of the early complaints by people whose opinion I respect, I figured I’d wait a while before picking it up. The “always on” DRM thing really honked me off, in particular. And then… well, I was just so busy and have way too many fun games to play that I never got around to it. In retrospect, it didn’t look like I was missing much…
One issue I had with the poll was that many of the non-indie RPGs didn’t really feel like RPGs to me. XCom? Hey, I loved it, LOTS, and it actually felt more RPG-like than its predecessor. But I’d hesitate to call it an RPG. And Borderlands 2? I’ve played plenty of it – it’s definitely one of my favorite games last year – but I play it to scratch the FPS itch. And Dishonored? I’ve not played it, but it doesn’t look at all like an RPG to me. I love that it is unabashed in calling the Thief series its spiritual ancestors, as I loved the Thief games (particularly 1 and 2). But I didn’t think of them as being RPGs either.
Yeah, I know. I’m the first one to harp on having a ‘big tent’ and allowing games to push the boundaries of the genre. Maybe I’m being hypocritical here, but if we start calling every game with levels and player-choosable skills an “RPG,” we’re pretty much committing a form of ‘genericide’ on the category. It’s just as bad as getting too exclusive. But every time we try to create some kind of canonical definition of Role-Playing Game, it ends poorly.
Filed Under: News - Comments: 6 Comments to Read