Tales of the Rampant Coyote

Adventures in Indie Gaming!

Unity 3.5 – Public Beta Now Available

Posted by Rampant Coyote on December 22, 2011

Okay, I’ve been kinda excited about this. What an awesome Christmas present!

Unity 3.5 Beta Release

And for more detail, you can check out the release notes.

These are all good and welcome things, though for some reason I was expecting a major change to the UI system with this release, and I didn’t see any mention of it.  But hey, improved particles, pathfinding, FLASH export and native client support for Chrome, and a new occlusion culling system… that’s all made of AWESOME.

I was gonna play some Skyrim over the holiday vacation, but now I dunno. 🙂

Filed Under: Game Development - Comments: 4 Comments to Read

  • Greg Tedder said,

    I am going to have to dig myself out of the ole web dev rut and play with this. I am really curious about the path finding.

  • Karry said,

    Geh, pathfinding, something that should have been there from version 1.0.

  • Flatlander said,

    Unity seems very nice for certain kinds of games but I wonder how much you would end up fighting with it when developing an RPGs.

    From what I saw a few years ago when I dabbled with it there was very little in there that would help with handling the complex state, UI, world model and mechanics an RPG would need.

  • getter77 said,

    Well, there’s this thing, maybe. It has stayed in active dev at the least: