Tales of the Rampant Coyote

Adventures in Indie Gaming!

The Players Who Delivered the Smack-Down on the Skull of S’makh-Daon

Posted by Rampant Coyote on October 21, 2011

I invited folks on the forums to post about their experience beating Frayed Knights: the Skull of S’makh-Daon. Warning to those still playing – they try their best, but it’s not easy to talk about how you built your characters and dealt with some challenges without dipping your toe a little bit into spoiler territory.  Nothing worse than what I’ve probably already shared on the blog, though. 🙂

Frayed Knights: The Skull of S’makh-Daon Roll of Winners!

Please feel free to add your own story, if you’ve finished the game.

As a side note, it’s weird to me to see people beat this game in less than 0.5% of the time it took me to make it in the first place.  But these guys are better gamers than I am a developer, I s’pose. It’s awesome.


Filed Under: Frayed Knights - Comments: 4 Comments to Read



  • Noumenon said,

    As a side note, it’s weird to me to see people beat this game in less than 0.5% of the time it took me to make it in the first place.

    But once there are 200 winners, it will be one-for-one! (And who knows, maybe there are; they say 1 in 100 gamers comes to the forum and 1 in 100 of those posts.)

  • Bleeargh said,

    As a side note, it’s weird to me to see people beat this game in less than 0.5% of the time it took me to make it in the first place.

    This comment reminds of this vid:
    http://blip.tv/panels-from-pax/pax-east-2010-obsidian-entertainment-but-thou-must-choice-in-games-3510743

    Where Obsidian talks about using 1000’s of hours of manpower to create 5 minutes of gameplay that a player potentially may not even experience. Another reason why publishers hate RPG’s…

  • Brian 'Psychochild' Green said,

    A lesson from MMO development is: Players will always consume content faster than you can create it. Even a giant company with a huge team and tremendous profits like Blizzard can’t keep up.

    I’m still playing Frayed Knights myself when I get a bit of free time. Just got to the Caverns of Anarchy, so I suspect I’m no that far in quite yet. Having a blast, though. 🙂

  • Player said,

    I like this game, it reminds me MM7 in it’s engine. I value the dialogs, and how dramatic and prosaic it is. Culturally it’s much closer to the player, than old games.
    There’s little unpleasant thing, however: it’s easy to stuck if you walk by stones, crates and other objects. I did twice, and had to load old game. I’d suggest author make some sort of rescue button for such cases…

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