Tales of the Rampant Coyote

Adventures in Indie Gaming!

The Skull of S’makh-Daon Gets Another Thumbs Up!

Posted by Rampant Coyote on October 10, 2011

Frayed Knights: The Skull of S’makh-Daon gets another very positive review:

Frayed Knights: The Skull of S’makh-Daon Review at Digitally Downloaded

An excerpt:

“As time goes on, the maximum that your stamina your endurance bar can actually hold decreases. This WILL be your downfall. Thereโ€™s no way to fix this except spending drama stars or resting at an inn. Another kicker is that drama stars do not save with your games. Saving and reloading is not encouraged.

“Sounds like a game breaker, right? Hell no! As a matter of fact it adds so much more depth to the usual rinse and repeat of RPG turn based combat. This forces you to really think about when you should be resting, going back for potions, using those stars, and makes you pick your fights carefully. To this end, I offer a protip. DO NOT threaten the talking surrealist skull in the Tower of Almost Certain Death. Thatโ€™s good life advice too.”

Another bit:

“The writing is the reason every RPG fan should play it, or even RPG haters, hell, everyone! There are just so many amazing moments; like after getting killed the full five minute dialogue that takes place. I canโ€™t find any videos and only one screenshot, so youโ€™ll just have to buy it and find out. The game was worth it just for that.”

Well, shucks.


Filed Under: Frayed Knights - Comments: 24 Comments to Read



  • Orusaka said,

    I would be all over this, if I didn’t have a massive back log. Actually, I should just buy this to support you, but I kinda promised myself to stop doing that, considering the very literal backlog of several hundred games I have by now.

    In other news, the game just got cracked and got an official scene release, as it were. I was hoping for your sake that the game would fly under the radar, so to speak. On the other hand, the fact that it didn’t probably reflects well on the attention you’ve managed to draw to the game. Hopefully, it won’t affect your sales too bad.

  • Rampant Coyote said,

    Ugh. Yeah, that’s kind of a good-news / bad-news kind of deal. But I was very deliberate in NOT creating onerous DRM / copy protection for the game. Avoiding inconvenience to honest customers is far more important to me than causing inconvenience to the freeloaders. Maybe it’s not the best business choice. But I hope enough of them will feel guilty enough about abusing a tiny indie shop that they’ll take an effort to “go legit” eventually.

  • Orusaka said,

    Yeah, I am in no way advocating heavy DRM. It really doesn’t matter, it will get cracked no matter what you put on there. The thing with Indie releases, though, is that a lot of them fly far under the radar of the so-called scene. Which is why I groaned when I saw your game had been made available.

    Being a former pirate myself back in the day when I was poor and had no money (I should note here that I use pirated versions of virtually every non-steam game I own in place of the original, as I find it daft that I have to insert discs.), I know a thing or two about the mentality, and I think the best thing an Indie developer can do, is to stay on top of them with updates. While your game might get cracked, it will have to be really high profile for the updates to be cracked. More than once I was driven to purchase a game because the latest update wasn’t available cracked. I honestly think that’s the only thing a developer can do actively to stagger it. Monitor the scene, and whenever a new update might be craked, however unlikely that is for an indie game, make to make another update available, however minor.

    All that said, I broke my promise to myself, and bought your game. Haven’t even gotten around to playing the demo, but the reviews were rave, and when have those ever been wrong, huh?

  • Rampant Coyote said,

    Thanks for the suggestion! Though I guess to make that work I’ll have to make sure the update doesn’t work with the hacked / cracked version. Really depends on how it’s done. I’ll look into it, though I’d really rather spend my time improving the game or working on the sequel.

    But thanks a ton for the heads-up. This is good to know. And yeah – sort of a good-news / bad-news kinda thing.

  • GhanBuriGhan said,

    How about an little “I’m a pirate!” button on the main menu, that takes players to a little explanation of what it means to be an indie dev, and a friendly reminder that its never to late to get a legit version? ๐Ÿ˜€

  • Rampant Coyote said,

    Heh. Next version! ๐Ÿ™‚ Who knows, it might actually work.

  • Kelly said,

    Well, I haven’t bought the game yet, but when I do it seems like the very first thing I’m going to have to do is have each character commit suicide so I can see this famous death dialogue everyone keeps raving about.

    Tales of the Abyss had a death dialogue for each boss, and the dialogue provided hints on how to win. I get the feeling this is a little bit different than that though.

  • Maklak said,

    As for the death dialogue: The dialogue at the end of demo version is even better. They try like 10 different ways to make you buy the game ๐Ÿ™‚

  • SteelRiverSavior said,

    Hey, just bought your game. I would just like to point out that none of the normal Torrent sites even have this game listed, which I would hope is heartening news to you.

    Been wanting to buy this since I first heard about it. I am also a hobbyist game developer (as you might remember, I asked you a question about it many months ago). Awesome to see you finally released it! Although 23 bucks is kind of a high price for an indie game, I hope enough people don’t mind paying it for a quality experience (I, for one, don’t mind at all).

    –SRS

  • Rampant Coyote said,

    Yeah, I keep thinking that maybe when this is over I’ll have to make a 5-hour, top-down, 2D RPG that I can afford to sell for $5 or $6. But something with the depth and scope of Frayed Knights, and with such a niche audience, really makes pricing more of a challenge.

    And I’m kinda proud of the demo dialog. Some of it was written… like, YEARS ago, before the pilot was done. But I think at least half of it was written about a week before release, VERY late in the wee hours when I was pumping down too much Red Bull. It probably shows. ๐Ÿ™‚

  • Calibrator said,

    I don’t think that a five-hour “full” game will sell for five bucks. At least not with the current tech, even if the few dozen fans here will swear by their lives to buy it.
    That’s a psychological thing. People will think they are getting screwed, even if they know it in advance.

    Yes, there are episodic games that have had some major successes like for example the Telltale games but most of them are a known franchise (Sam & Max, Monkey Island).
    Problem is your Frayed Knights aren’t a well-known franchise, yet!

    Another way to sell five-hour games is to charge fifty(!) bucks for it and provide outstanding graphics to make people buy it (compare with Call of Duty single-player campaign for example. Most people apparently buy it for the multiplayer party, though).
    Problem is your games doesn’t feature multiplayer and your graphics are at best indie standard (not even of a particular high one, given your resources). Of course us retro RPG-fans dont’t have a problem with that but it *does* limit your audience.

    So what’s the solution? Something that worked for other developers and spares you a whole bunch of work on the tech sector: DLC
    That way you “only” have to provide content (some texts, some maps, some 3D-models). That’s also work of course but you would perhaps create 5% of the content of the original game and charge around 20% for it. See?
    And it doesn’t stop here: Benefits for the customer include easy installation (no new game), no new controls to learn, their favorite characters in new situations…

    Any game could get DLC and most publishers seem to like that model as can be seen on PSN for example. Just take a look at what they charge there: I don’t know the US prices but 2 Euros for a single small avatar icon? An Euro for a desktop wallpaper?

    Where exactly is your desktop wallpaper for Frayed Knights, Jay?

    While I’m at it: Why is you game still not at the top spot of the three games at the left side of your blog layout? Hammer it into them, Jay! You *are* losing money!

  • skavenhorde said,

    Jay, I would love to see what you could do if you put your mind to a quasi-roguelike with tons of character customization, equipment, monsters and all the rest of the trappings of a dungeon crawler/roguelike.

    Maybe after Frayed Knights is done. I seriously want to see what you got planned for my main man, NOM the Rat God!

  • Calibrator said,

    Correction to my post above:
    “Why is you game still not at the top spot of the three games at the RIGHT side of your blog layout?”

  • Max said,

    I ll buy it just because you have an awesome blog.

    Strangely when I google it warez version comes first :/
    http://www.google.com/search?num=100&hl=en&rlz=1B3GGLS_enUS418US402&q=buy+skull+of+smakh+daon+&oq=buy+skull+of+smakh+daon+&aq=f&aqi=&aql=&gs_sm=e&gs_upl=7417l9327l0l9780l6l6l0l0l0l1l242l572l0.1.2l3l0

    Imho if you were on steam it would reach a lot more customers ( I bought shit load of games there I never played just because it stores my CC on file and they were “on sale”)

  • Rampant Coyote said,

    Yeah, the pirates went all out spamming the warez version yesterday. How the crap do they do that.

    And yeah, I’m working on my Steam submission now, but my hopes aren’t high.

  • Demiath said,

    I have likewise seen the pirated version floating around the interwebz. As for that Steam submission, I really hope it goes better than you expect (I for one would buy the game (again) from whatever digital distribution service it gets released on). I have no insight into what the obstacles might be, but seeing as Avadon, Eschalon and Depths of Peril are all on Steam Frayed Knights clearly *deserves* to be there as well…

  • Rampant Coyote said,

    But Din’s Curse was rejected. And a lot of other very good indie games. So it’s kind of a crapshoot.

  • Rampant Coyote said,

    The code should be displaying FK in the upper right list almost every time. Evidently I’ve got a bug. ๐Ÿ˜›

  • Demiath said,

    Yes, I knew about Din’s Curse having been inexplicably rejected, but even so, it sure can’t hurt to try…

  • Rampant Coyote said,

    Nope. The attempt was always planned. But the plan has always been to move forward with the assumption that nothing happens. After all… all of the big portals right now are already getting overwhelmed with Christmas releases, indie and mainstream, so I am pretty much cooling my heels waiting for responses.

  • Calibrator said,

    > The code should be displaying FK in the upper right list almost every time. Evidently Iโ€™ve got a bug. ๐Ÿ˜›

    It works for me now! ๐Ÿ˜‰

  • SteelRiverSavior said,

    By the way, I’ve found a few typos / repeated words so far while playing. Do you already know about these, or would you like a brief log of them when I find em? I wouldn’t mind sending it over.

  • Rampant Coyote said,

    I know about some of them, but it would be handy to have them in a list. If you could send them my way to jayb … [at] rampantgames.com that’d be way cool. Thanks, SteelRiverSavior!

  • SteelRiverSavior said,

    No problem. Believe me, if I had a chance to send a log like this to every game company/maker I’ve ever played games by, I would probably be in Heaven. I’m very OCD when I read stuff, and knowing that I can have an impact satisfies my psychotic tendencies :d

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