Posted by Rampant Coyote on October 3, 2011
Ah, with Frayed Knights 1 all released and stuff, I’ve been able to enjoy a wonderful several days of rest and recuperation, catch up on playing games and TV shows, and even get some sleep for a change. Maybe I’ll finally finish that stack of books I’ve been meaning to read…
Okay, yeah, I couldn’t finish. But seriously, folks…
Releasing a game as an indie feels a bit like being the proverbial one-legged man at a butt-kicking contest. On top of bug-fixes, there’s been customer support, and an endless marketing effort trying to get the word out to as many places as I can. And then the Day Job is going into crunch mode as well, with a ton of stuff I have to get done before they ship me off to Thailand for the latter half of October (yes, I get to miss Halloween this year… I’m crushed).
My wife is utterly confused by all this, as she had thought that she’d finally get her husband back once I released the game.
But overall, the release has been going quite well. Unfortunately, I do have a big ol’ stack of issues I’m looking into, some of which are causing serious “WTF?” moments as I’m digging through code trying to figure out how something is acting so weird for a handful of customers. I’ve discovered some great ones. My favorite so far is a bug caused by changing Benjamin’s position in the party order prior to going to sleeping at the inn the first time (right after the Temple of Pokmor Xang, where the demo ends). If you do this, you can end up with another party member permanently removed from the party forever. I don’t recommend doing this, as I don’t know what instabilities this introduces later in the game, but it’s an intriguing possibility. Especially with the ghost of the missing party member still being involved in dialogs…
Speaking of bugs and fixes, I should have the update out sometime this week, in preparation for releasing it to affiliate channels.
Filed Under: Biz, Frayed Knights - Comments: 2 Comments to Read