A Terrifying Tale of Indie Game Development…
Posted by Rampant Coyote on July 27, 2011
… Wherein one developer frantically battles near-bankruptcy and changes game design repeatedly to avoid starvation, and eventually releases Amnesia: The Dark Descent to very impressive sales.
The Terrifying Tale of Amnesia (at The Escapist)
I gotta tell ya, this is a lot more riveting than the standardized-format post-mortems available in Game Developer magazine / Gamasutra. Though it does sound like the studio was at death’s door about every three months. Good thing Amnesia was a hit, huh?
Filed Under: Biz, Indie Evangelism - Comments: 4 Comments to Read
Hajo said,
Being a full time Indie sure is a hard life. I must admit, I don’t dare to try but I admire those who do and find their way.
Rubes said,
Thanks for pointing that out. Those guys really make good games, and I never realized how difficult it was for them. I’m glad Amnesia has done well — they deserve it.
Sslaxx said,
Hard work being an indie indeed. Glad they had such success, though.
Latoya Shuck said,
It’s satisfying to see a small indie video game company succeed. Just like in any field, we don’t want game development to be dominated by a few large firms.