Tales of the Rampant Coyote

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Ultima VI Technical Documents Online

Posted by Rampant Coyote on June 10, 2011

Here is some of the internal documentation used for the development of Ultima VI

Ultima VI Technical Documents at Ultima Aiera

These pages include details on the conversation scripting and the data format for the world editor. If you are the kind of person who likes to get “under the hood” of favorite games, these thirty scanned pages are a lot of fun.

More details at the link!



Filed Under: Programming, Retro - Comments: 3 Comments to Read

  • Spaceman Spiff said,

    Looking at the U6 object design, it’s interesting to note how careful they are with memory. Single bits do double duty in attributes, and not a bit is wasted. Not something you see done often today. It clear reflects the fact they were coming from (and initially developing for) an 8-bit environment.

  • Rampant Coyote said,

    I remember doing that. A lot. Back in the C-64 days, and to a lesser degree on the original Playstation. And some old DOS games I tinkered with back in the day… although that was more out of habit than anything else.

    We also did that a lot with multiplayer games, especially over modem or (later) the Internet. Every bit that we sent out over the line to update the game state counted!

  • Ultima 6 Technical Documents | Ultima Aiera said,

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